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Dynasty Warriors 7 Empires - TGS 2012 Trailer
Feb 28, 2013Dynasty Warriors 7: Empires is close to being the perfect mix of role playing and hack and slash gameplay. Despite some recurring flaws, the newest entry in the series proves to be one of the most endearing and complete Warriors titles to date. Fans shouldn’t think twice about picking this up, and newcomers might just discover a series that’s been overlooked for far too long.
Playstation Official Magazine UKMar 22, 2013There's a pleasingly deep character creator to fiddle about with. [Apr 2013, p.118]
Play UKMar 21, 2013A totally unnecessary expansion that actually adds very little. [Issue#229, p.78]
Mar 27, 2013It seems to me that critics love to hate this series of games because they think it is the same, at core a button masher though it is muchIt seems to me that critics love to hate this series of games because they think it is the same, at core a button masher though it is much more than that. The latest entry in the Dynasty Warriors Empires is a brilliant game, a strategy game were you follow an officer as they fight for their faction in china to control and change its future. While playing you create your own story within one of Six Scenarios. The focus on this is broken into to build your own empire or being a mercenary fighting for whom ever pays you. The Good 20 plus hours of game play with a different story each time you play/ Improved create your own officer/ two weapon system/ Game Play is easy to get the hang of/ Custom units/ Leveling system for weapons and Char. The Bad PS3 only. Overall the game is fantastic and if you’re looking for a good button masher and good strategy game. Also if your looking to jump into this series go for this game.… Expand
Mar 4, 2013This game is really quite great. The combat is pretty much just like every other Dynasty Warriors game, but the strategic element staves offThis game is really quite great. The combat is pretty much just like every other Dynasty Warriors game, but the strategic element staves off any monotony that can come from the repeated and relatively simplistic combat. What results from the combination of the combat and the strategic side is a game that's complex enough to satisfy any management desires, fun enough to make you enjoy the constant back-and-forth of defense and invasion, and interesting enough that you will want to experience the many different scenarios that can result from different play styles, campaigns, and leadership roles.… Expand
Apr 24, 2014You have to enjoy a game where you're the general of an empire and decide who to attack and enjoy slaughtering you enemies. Though, it isYou have to enjoy a game where you're the general of an empire and decide who to attack and enjoy slaughtering you enemies. Though, it is repetitive from other empire games with extra features, this game is still very enjoyable to play.
Side note: I noticed that there a lot of critics that have no idea what they are talking about. They criticize this game for being the same thing as its previous games, but they would worship the call of duty series. If anything is super repetitive and has nothing unique about it, then that would be call of duty's forte.… Expand
Feb 26, 2013I finished the empire mode today after 5 days of its release (I live in Europe): that alone is a lot to say. While usually it can be done inI finished the empire mode today after 5 days of its release (I live in Europe): that alone is a lot to say. While usually it can be done in one day if you really wanted, I took my time to play it and tried most of the features in the empire mode and I will say that it's definitely an improvement. On the Empire Series that is. In game you can either be a vagrant soldier or a soldier under a ruler, but you can also be in a vagrant "group", with other soldiers that you can recruit, but also be un a vagrant leader and later on you can create your own kingdom by doing rebellions (which I haven't tried: I went under a ruler). As either soldier or ruler, we also have resources, food and money and all of these are necessary for either training, weaponry, supporting your people and etc, resembling a strategy game to this point. The game gives us also different ways to play: there are 6 "fames" (evil, affluent, kind, wise, brave, orderly), and these fames are basically our main character's behaviour and depending on the type you are you'll obtain different and stratagems, which are skills that can give you different bonuses (easier proposals, alliances, combat advantages, etc). I like also that we HAVE a real council, and not just a simple background. We also get more weapons choices this time and they tried to give back some of the old weapons to some old characters (Zhu Rong and her boomerang, Cao Ren and his shield-sword, Xiahou Dun and his old Scimitar) and some other got either swapped or changed (Ding Feng uses a circular blade; Da Qiao uses 2 scepters; Huang Gai uses a....boat?). I really liked the effort to remove most of the "copycat" styles: while not flawless, it shows that they improved it (or gave it back) some of the old game substance. We get also a very good edit mode, and combined with the big amount of weapon choices we definitely have one of the best edit modes (in the series). With 200 slots to create our characters, and many costumes to unlock (which MANY are from older DW:E games), and a good amount of customization options, you'll lose a lot of time creating your own army and kingdoms. Yes you can create your kingdoms by creating groups of five with your own characters and you can use this kingdom in empire mode from the very start. The empire mode itself lasts quite a lot too...but it all depends on how you play. And on who you'll play. And here I'll have to mention a lot of flaws that this game had while I played. First of, if you want to play under a ruler, GOOD LUCK: unless your leader is aggressive, you'll wait (ingame) years before you'll even attack another kingdom, while every other kingdom will either attack you or attack others. While you can still propose to invade other kingdoms, and do skirmish in order to weak the kingdoms nearby and get money and points, it's so annoying that you have to wait until your leader orders you to invade. The fame points also are a good addition but quickly wears out in not even a day of gaming, as well as the training (your stats and soldiers) and weaponry (the higher, the better weapons you can buy). Even the relationships with your commanders is rather simple and won't take even an afternoon to rise it up to max (at least for one soldier), and in the end all that's left is to either buy all the weapons, animals, items and clothes. So, if you're a commander, you can end all of this much quicker. If not, then you'll take (real) days to finish it, which is either a good or a bad thing depending on how much you like to rush. The empire mode settings also are rather...silly, since it's just a mass of predefinite kingdoms (which strangely doesn't have the "The Three Kingdoms": the closest has 4 with the Jin kingdom) and with only few extra scenes that will end very fast. One personal flaw also is that the game has no english dubbing: I know many would prefer play it in the original language, but I always prefered to have at least the options, especially since DW7 had a good voice acting and many known VAs (Wendee Lee, Yuri Lowenthal, Vic Mignogna, Cristina Vee, Tara Platt, Laura Bailey,...I'm not kidding look it up!). While not a vital flaw, it can be one if you liked the english dubbing in the original DW7. For some others however, it won't be an issue. And for last...the online got worse: you can only play with another player IF he's looking for another player, and that happens ONLY if he/she's doing any invasions: other than that nothing will happen. However, the game lets you share your characters and teams for the empire mode! All in all, it's a very good game...but compared to the original DW7, this game looks empty: in a way this is an improved Conquest Mode but no real campaign, and while that's kinda obvious I didn't feel the same excitement as I did in DW7. If you liked other Empire games, you'll love this too, or else stick with the original DW7 and Xtreme Legends. Not a bad game, but not as exciting as the original DW7 in my opinion.… Expand
Jul 19, 2013Summary
+An awesome amount of refinement over other DW Empires games
+Tones of gameplay +Great levels of variety that help to make eachSummary
+An awesome amount of refinement over other DW Empires games
+Tones of gameplay
+Great levels of variety that help to make each play through feel unique.
+Such variations make the game a large level of fun for all gamers
+Good levels of graphics.
-The use of Japanese throughout the game is a mixed game
-The hack and slash nature of the game make the gameplay repetitive
In short if you love hack and slash/beat’em up games, buy this game. The great level of variety of characters, weapons, and tactics will keep you having fun throughout. If you have not liked other DW games, this may be the game that changes your mind. While this may be the best game of the franchise, it’s title may be shorted lived as DW8 is right on the horizon.
The great thing that fans of the DW series will notice right away is that while Koei and Omega Force, have added a lot to the game, the core elements that made the DW series so loveable (if you liked it) remains. This can be seen by how the ability to kill over 1000 troops in a single battle, making you feel like an ultimate badass, the huge variety of characters (my favourites are Meng Huo, Xu Huang and Wei Yan) the massive amount of gameplay and battles, all remain. However where this game feels different to other DW games, is how new features help perk the game up. Such features include the use of Stratagems that break up the constant button mashing, e.g. the use of taunt that allows you to lure an enemy officer to a certain location, making it easier to kill them. Also with regards to combat what helps separate this game from DW games is how you often find yourselves having to aid other offices in your ranks, and the use of capturing bases help make you think about your approach to battles more, which is enhanced by how as a ruler/marshal you can command your forces on the battle field. This is added by the noticeable difficultly of the game which was missing from DW7, e.g. the use of enemy officers reappear at the enemy main camp after you defeat them, make it so you can often find yourself fighting of 5 officers at once, meaning even on normal difficulty I died a few times (or maybe I just suck, you will have to decide). However one of the great things this game lets you do I match the difficulty too your skill level beyond a simple difficulty setting, e.g. you can choice to were items that help you in battle, you can be cautious, you can choice from a tone of weapons, making you feel more like you are controlling the game, rather than it forcing you to play it a certain way.
Furthermore such improvements to combat have also been found in the other half of the game and that is the empire building area. This is where the variety of DW7E are really noticeable, as they are 6 different endings (each requiring several hours to achieve) depending on which of the 6 fame types your character favours; you can be a ruler or a free officer (which doesn’t get you far) or serving as an officer under a ruler. The advantage of being a ruler is that you have more freedom, e.g. invading, demanding alliances, banishing, executing or recruiting captured enemies (such actions affect fame ratings) etc. The advantage of serving under a ruler is that you can progress to become his marshal (right hand man), giving a more RPG like elements to the game for as you progress your character gains influence and power. In both modes (ruler or servant) you can also form friendship leading to becoming sworn sidling’s or marriage (unfortunately you can’t make little DW babies but that’s ok), you can support certain aspects increasing your levels of resources, improve your weaponry etc. The great thing about forming friendships is how as a serving officer you can actually rebel to overthrow the current ruler and have your siblings/wife or husband, help you. Such elements help break the monopoly of combat, and while DW will and should always be focused on combat, the introduction of these elements are more than welcomed.
As far as I am concern they are only three main things I am not sure about.
The first is how all dialogue is in Japanese. Obviously whether this is good or not is open to interpretation and according to an IGN review the use of Japanese will please purists. However for me it detracted from the experience as it meant that when cut scenes were played, instead of looking at the cut scene, your attention is focused on the subtitles. That said you get use to the use of Japanese very quickly.
The second is that they are still a few technical issues, e.g. when hundreds of enemies are on the screen, the game tends to lag. That said I found it to be only a rare occasion.
The third is that while the improvements are greatly welcomed, one can’t help but think that they could have pushed the boat out a bit more e.g. make the bases more varied making the battles have more of a strategic nature.… Expand
Mar 18, 2013Due to the admittedly repetitive nature, the DW series is rather polarizing. The Empires sub-series are unlikely to win anyone, who dislikesDue to the admittedly repetitive nature, the DW series is rather polarizing. The Empires sub-series are unlikely to win anyone, who dislikes it, over. Still, they are quite a different experience from the main games. And DW7:E is quite a step-up from it's predecessor.
The strategy part is not the most complex one has ever seen and is rather light-weight compared to "real" strategy games. Still, it offers quite some possibility. First of all, one has the option to become a ruler or serve one. The main difference is that the options as an officer are limited, since one can only invade a territory, make diplomatic relations or try to convince an officer to join you, when your ruler orders you to. Arguably, this makes things more interesting, since one could be tempted to monotonously attack one territory after the other, when one is a ruler. It's also possible to begin the game as a free officer, who doesn't serve a ruler, but you can't win the game like this and are expected to join a ruler or raise your own kingdom.
An important part of the game is "fame". There are six kinds with different meanings and effects. The main ways to raise them are mostly the same. Every officer has a "main fame" that is raised whenever they fight a battle. Certain kinds of fame can also be raised by "skirmishes", various small battles with certain kinds of objectives (without much variation, though) in which you can fight freely. As your fame rises, you get "stratagems", various effects that can be used in battle. Some may summon a wild animal or a elite unit of soldiers near you. Some make you invulnerable for a limited time. Stratagems of the same fame type are usually quite similar. For example, the "Orderly" fame has several stratagems that transforms ordinary bases in special ones. You fame also dictates what ending you get, but only a short sequence. The rest of the ending isn't much better either and rather unsatisfying after you fought a long war to unite China.
You can interact with other officers (either free or in service of another ruler) and convince them to join your cause. Every character has a friendship rating (with ranks ranging from "E" to "S") and the higher it is, the more likely they are to comply with your request. Even if they refuse, the friendship rating rises (although it doesn't always reaches the next rank), so it can be useful to ask them multiple times. You can also interact with officers (and ruler) of your side and, when their friendship rating is "S", make them your spouse or sworn sibling (of which you can have two). They are the only ones you can bring with you into a battle, if you are an officer (unless you got promoted to Marshall, then you can fully decide who joins the battle). Other than that, there is not much point in it, though.
But at it's heart, DW7:E is mostly an action game. You probably won't get very far, if you are bad at them. On the other hand, when you are great at DW games in general, you don't need much strategic skill to win the game. Every invasion battle, no matter whether you are on the invading or defending side, is fought the same way: There are various camps on the battlefield, with a defense rating, that lowers when you kill soldiers and, most importantly, "defense captains". When it hits zero, the camp is conquered. Officers can also defend camps and raise the defense value significantly. All camps are connected with each other and to win the battle, the own main camp has to be connected with the enemy one. Then, the enemy main camp has to be attacked. After its defense value is low enough, the main commander appears. To finally win the battle (and take over the territory or drive off the attackers) you can either defeat him or lower the defense value of the main camp to zero.
Aside from the Empire Mode, there aren't any other game modes. Personally, I think that's fine with this game, but others may wish for more. Of note is the Edit Mode, in which you can create your own officers to play and/or interact with. It's not the most extensive character creation mode, but there is quite a range of options (and compared to it's predecessor a big step up). Aside from that, you can play with a huge range of characters. You can even play characters before they are historically born (like Wang Yuanji (born 217) during the Yellow Turban rebellion (184)). But there is not that much difference between them, especially with DW7's system, that allows every character to wield every kind of weapon (although with different proficiencies).
All in all, it's much better than DW6:E and probably even better than DW7. However, it's still a pure Dynasty Warriors game, so it's only interesting for fans (for which I recommend this game whole-heartedly, especially if the like the seventh game). People who don't like the series won't be happy with it. Newcomers may want to try a main series game first.… Expand
Apr 29, 2013The game is awesome, smart, and has the "one more turn" feature we all love in games to have, still, the game fails on glitches, freezes andThe game is awesome, smart, and has the "one more turn" feature we all love in games to have, still, the game fails on glitches, freezes and 2P Splitscreen and 2P online utter crap programing, theres a 1.03 patch that supposeddly fixes everything the game has bad in it, but it hasn't been released in MONTHS after launch.
Highly recomend, to either wait for the game to be fixed or avoid it at all IF planing to play it 2P, otherwise if you're forever alone, the game plays just nice, but lacky.… Expand