- Summary: Several years after preventing Arfoire's revival, Gamindustri has remained at peace without any major issues. The CPUs and their younger sisters have been enjoying their quiet lives for a while... Then one day, the CPU of Planeptune-Neptune-is sent to another dimension. This new dimensionSeveral years after preventing Arfoire's revival, Gamindustri has remained at peace without any major issues. The CPUs and their younger sisters have been enjoying their quiet lives for a while... Then one day, the CPU of Planeptune-Neptune-is sent to another dimension. This new dimension feels very much like her own...except it has only progressed to the Gamindustri of the 1980s. In this dimension, a group of villains calling themselves the "Seven Sages" are trying to create a world without CPUs. With help from her new friends, including that dimension's CPU of Planeptune-Plutia-Neptune begins her quest to protect a totally different Gamindustri in her brand-new adventure!… Expand
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Hyperdimension Neptunia Victory - Official Trailer
May 2, 2013An hilarious RPG that tries to be light-hearted, yet deep at the same time. Those who love Compile Heart style RPGs will fall in love with this sequel, but detractors will turn their nose up at it. Great for the fans but not a gateway game to bring non-fans into the fold.
Mar 21, 2013Hyperdimension Neptunia Victory is in the middle as far as how well it stacks up to the previous titles. I still prefer Mk2’s battle system over Victory’s simplistic nature. The story and character interactions are well improved in Victory, and these aspects kept me playing. Victory is not a bad game by any means, but it is a clear example of changes made in all the wrong places.
Feb 28, 2013On paper it’s wrong in far too many ways to count, but in practice it’s actually pretty fun overall. The strong battle system manages to salvage Neptunia’s faults, and once you fall into the game’s tempo, the story is light and fluffy rather than the cliched obnoxiousness it could be.
Apr 1, 2013This is, by far, the most otaku game I've ever come across. So much so, that its blend of pervy silliness and fan service for hikikomori lovers can run on one's nerves pretty quickly. And since this RPG hasn't got much else for itself than its busty manga babes and pseudo games system (in truth, a pretty empty one) when you factor in that it's ugly, poorly produced, and has frame-rate issues as well as the dullest plot ever, I don't see how it could appeal to anyone.
Apr 12, 2013Gameplay 10/10. Graphics 10/10. Sound 10/10. Overall 10/10. If you like the series for what it is, you probably won’t find anything toGameplay 10/10. Graphics 10/10. Sound 10/10. Overall 10/10. If you like the series for what it is, you probably won’t find anything to complain about here. This is probably the peak of the series. They've perfected Neptunia's formula.… Expand
Dec 9, 2014In general, the Hyperdimension Neptunia franchise is indeed an interesting one. Very anime-ish in it's design and it does indeed tend to goIn general, the Hyperdimension Neptunia franchise is indeed an interesting one. Very anime-ish in it's design and it does indeed tend to go toward a somewhat perverted humour. But that isn't bad at all. It's actually what makes the games so charming!
But back to the game at hand, the third installment in the main series: Hyperdimension Neptunia Victory.
My god, this game. Likable characters, nice graphics, fun gameplay and a decent soundtrack.
You have the usual cast of the four CPUs: Neptune, Noire, Blanc and Vert. The CPU candidates also make an appeareance, though Nepgear is the one you'll be looking at the most.
But wait, there's more! This game also introduces new characters to the series! One of which being Plutia, or Iris Heart. She's an adorable sadist. That's all I have to say.
The graphics and general design of the game is, as stated earlier, very anime-ish. I, myself, found it to be very enjoyable, though! It's no lie say, that the entire game looks like it was taken straight out of an anime! Everything from the characters to the in-game areas is that "anime".
The dungeons themselves are pretty good, I'd say. They are rather unique and looks interesting. I really wanted to go explore them myself, but when you encounter the enemies, it just gets that tiny bit more enjoyable. The enemies range from "Aww, that's adorable!" to "The heck is that thing!?!", something I do indeed appreciate.
But this is also where the only real drawback in the graphics/design department is. They re-use dungeons and enemy designs. A lot. Though, to be fair, they do a good job at making the dungeon layouts different (well, most of the time), so it's not unbearable.
I don't have a whole lot to say about the soundtrack. "Why is that?" I hear you ask, and I shall answer thine question! It's incredibly forgettable.
Now, the soundtrack itself isn't bad, just... not that amazing. Don't get me wrong, there are indeed a few hidden gems in this game, two of which being "Uni's Theme: Version V" and "Yellow Hearts' Theme". These aren't the only ones, it's just the ones I'm able to remember. And that is despite having played the game a few hours ago!
And it's a shame, really. The soundtrack of the franchise in general is really not that amazing. When I'm going to play a JRPG for the first, the things that mean the most towards me liking or disliking it, is: the story, the soundtrack, the gameplay and the gameplay. Personally, I'd say this game nails them all, except for the soundtrack one (ok, the story is decent at best. Happy?). It's been a problem since the first game and granted it has become better with each title (except for Producing Perfection. That game is "meh" on pretty much all aspects...), there's still quite a ways to go, before it'll become really good.
Here's hoping for Victory II to have an amazing soundtrack!
I'll go over the gameplay very brief since it's got a lot in common with most other JRPGs.
The menus' is as you'd expect. Press a button for something to happen. Press a button to talk to people. Press a button to view events. Press a button to enter a dungeon. Not a whole lot there.
The overworld is hardly any more complex. You move your character around and press a button to initiate battle (or you can let the enemy sneak up from behind!) You can pick up items and search for hidden ones. You can jump, which is totally badass, as well as open the main menu to change equipment and make combos.
Battles' are quite easy to understand as well. You position yourself so that you can attack the enemy with your sweet homemade combos, use SP-Skills or EXECUTE EXE-Skills (I'll find the way out myself....)! With the press of a button you open another menu that allows you to transform, flee, switch with the backrow party member or use an item. And that's really the gist of it!
All in all, this game is great. The characters personalities, as well as the characters themselves are enjoyable and fun to watch and be with. The graphics and general design of the game is light on your eyes and rather creative, though they tend to re-use areas and enemy-designs. It's also a very anime-ish style game, which might scare off some people. The gameplay is easy, enjoyable and fun. You can quickly get into it. The soundtrack is decent and very forgettable. It shouldn't be the reason you would play the game.
I'd say the game makes up for it's flaws with what it does good, and that is also why this game stands as my favourite game of all time, right besides Ōkami.… Expand
Jun 1, 2013Hyperdimension Neptunia Victory is a step up from Hyperdimension Neptunia Mk2. The most important thing, in my opinion, is that the disgustingHyperdimension Neptunia Victory is a step up from Hyperdimension Neptunia Mk2. The most important thing, in my opinion, is that the disgusting white and black text box and the 3d models from Mk2 are gone during dialogue sections. We're back to our nice 2D sprites.
The gameplay is great, the story is great, the art direction is fantastic, and we still have the one thing we wanted; Cute girls doing cute things in cute outfits and battling monsters. I recommend you ignore the "professionals" and buy this game.
Although i think its about time they took a break considering we've had a Neptune game every year, i want my Disgaea 5. Please~.… Expand
Apr 10, 2013GOOD: Great Battle System, Funny Dialogue/Story, Scout System, Improved Frame-Rate, Tough Boss Fights, Multiple Endings, Dual Audio
BAD:GOOD: Great Battle System, Funny Dialogue/Story, Scout System, Improved Frame-Rate, Tough Boss Fights, Multiple Endings, Dual Audio
BAD: Designs for dungeons, baddies, weapons, costumes, etc reused from previous games Slow and excessively grindy start, cliche alt universe ploy.
The third game in the Hyperdimension Neptunia series takes everything that we loved from the first two and gives us plenty more to enjoy! I spent about 60 hours clearing HDN: Victory through it's true ending and after I hurdled the first 20 hours this RPG is certainly a gem. If you are not already familiar with the HDN universe, the game is a complete satire of the current-gen console wars between Sony, MSoft, Nintendo and Sega (Yes, apparently Sega still lives on somewhere). CPU's (Console Mascots Girls) are leaders of their respective console-nation in Gamindustri, fighting for shares, only to unite to destroy a global threat. The writing, the art style, the story and more are meant to be over-the-top and I found myself laughing several times at some of the jabs taken, particularly at the PSN Hack crisis.
HDN: Victory takes place after the events of MKII in Gamindustri (Home of the fictionalized console wars) and things quickly get rolling as Neptune is swept into an alternate past dimension of Gamindustri. The cast largely remains the same from previous titles with the edition of Plutia (Planeptune/Iris Heart) and Peashy. Both add even more dysfunctional hilarity to the collection of CPU's with Plutia's sadistic transformations and Peashy's 'endowments'. Victory's story was well paced and light-hearted with moments of strange, the usual Japanese tropes and even some surprises to be had. Dialog is shallow, but suits each character perfectly with their quirky sayings, emotes and other such oddities each CPU has to offer. Neptune and Plutia are the worse offenders and, on occasion, their banter feels purposely padded. Quest and share management are nearly all optional in Victory which I found as a relief after MKII. Instead, after each chapter you are rated on a scale of 40 on the amount of quests you completed, Planeptune's shares, the new Scout System and baddies KO'd. My scores were usually in the low 20's, save for one chapter where I intentionally took the time to perfect the review score, and the score has no effect on the outcome of the story, just a helpful item as a reward. Item crafting makes it's return using loot picked up in dungeons to forge powerful healing items, weapons, accessories and costume tweaks. An additional game development craft system is added to Victory's mix as well. By fighting off optional Tough Boss fights you can earn either medals to redeem for a blank game disc or chips to craft the game. Hidden in the craft system are 'godly games' and 'terrible games' which grant a powerful boost or a debuff. Final Fantasy, Super Mario and Call of Duty all make a cameo in this optional craft system.
The battle system is great blend of action and turn based elements. Each turn you can freely move your CPU's around the area and line up an attack on the baddies. You are given three different kinds of attack that can: build up hits for an EXE combo, hit for maximum HP damage, or chip away at a baddie's guard points. Deciding on how to build each CPU's attacks for bigger battles became a strategic addiction, and once you had access to a larger pool of CPU's; experimenting with different parties and attacks were essential. It became apparent from the start (more on this later) that baddies hit much HARDER and also recover quite a bit of HP/GP every turn in HDN:V. This is countered with the ability to change into HDD form at any point during battle at the expense of SP points and the AP system from the previous games are gone. Even a small dungeon crawl could turn deadly if an enemy went viral, giving them the ability to one-hit each CPU suddenly. CPU's are now given overpowered EXE attacks that are executed by powering the EXE gauge.
While the game makes it quite clear that the CPU's cannot age as part of their powers, aging them well beyond their looks, this series can sometimes push the mascot girl trope a little to the point of 'uneasy'. Another review pointed out the series' sexism towards men which could generate a whole new discussion, but was pretty interesting take on the story as well.
HyperDimension Neptunia Victory is a solid RPG and deserves your attention. The battle system is active and fun, the story is remains true to its satirical backstory with a crazy cast and goofy dialogue and there is a great deal of content to be explored. Aside from a few frustrations I completely enjoyed my time with this title and look forward to DLC content and future titles.… Expand
May 27, 2014Story: 5/10
- Not very interesting and it relies on fanservice often.
Gameplay: 6/10 - Repetitive and frequently clumsy. Art: 9/10 - IfStory: 5/10
- Not very interesting and it relies on fanservice often.
- Repetitive and frequently clumsy.
- If you like anime, you will enjoy looking at these characters.
- Their personalities are interesting, but that's about it. There's almost no character growth throughout the game.
- Forgettable soundtracks.
- I enjoyed the game for what it was.
If you are not fond of fanservice or pretty anime girls though, this game is definitely not for you.… Expand
Dec 26, 2014This review contains spoilers, click expand to view. Another poor excuse of "RPG"
Story: Bland and boring. Detailing, in the eyes of CEOs and companies, why the Atari gaming industry fell. As far as I know, lack of good games. Flood of bad games (this is one, ironic, right?) Consumers lack of money and unwilling to pay top dollar for garbage games. But! in their eyes, it was because the consumers went against the poor console. Uh... NO.
Graphics: ... I think they are moving... why are they moving too much? Okay... the game is for perverts that want to look at the chest of girls while they talk nonsense. And watching the chest of a girl that moves for every action is just wrong. I mean, if I wanted ecchi in my games, I'd play an ecchi game (that has better story than this game.)
Music and voices: ... I won't listen to them... I muted them. I learned my lesson on the first game. So... dunno.
overall: Another repetitive and gross game for people that want to look at little girls or look at the chest of girls.... do they know that this is just a game? the girls depicted in the game DO NOT EXIST.… Expand
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