While it doesn't reach the heights of The Neverhood, Armikrog captures some of the magic in exploring an alien world and deciphering its mysteries. An enjoyable, if unpolished adventure. [Dec 2015]
An amazing short lived experience. Claymation is an unlikely selection in the tool kit of game developers and it is a shame. There is so much charm in the appearance and accompanied with a lovely story it is truly memorable. I never played Neverhood but am certainly more willing to pick it up now having seen how great Armikrog is. I would definitely recommend reading the back story in game, I know it is not what most people want to do when they play a game but it really put things in perspective for me and it was a great story to base the game around. 10/10.
A bit of a disappointment, Armikrog fails to surpass or even match the magic of The Neverhood due to repetitive puzzles, broken interfaces and a lackluster story. At least Armikrog brings more TenNapel visual goodness to compensate.
Armikrog is a beautiful game, but full of bugs and with uninteresting story. It's a shame - The Neverhood had its unusual style and atmosphere, but this "spiritual successor" only gets the difficulty level and wonderful graphics right. Armikrog will provide a few hours of thinking, but will certainly not reach similar legendary status.
Though it starts with a glimmer of excellence, Armikrog's luster fades over time. It inevitably feels empty, falling flat in its effort to develop its characters, fill out its world with compelling atmosphere, and provide consistent puzzles with sound logic.
So much of Armikrog feels neglectful and lazy, lacking anything to make it stand out. Even the claymation look of it doesn’t save it from the carelessness put into it. It’s hard to see where that million dollars went. All of that said, it isn’t terrible, but if you’ve never had the pleasure of playing The Neverhood, do yourself a favor and pick that up instead.
Armikrog hit me right in the nostalgia's
I got a new little notebook out to draw/keep track of the things I'd need to remember for puzzles I knew were around the corner.
As the game progressed I had this inkling feeling **** end was right in the next room. I hoped that it would roll in to the world evolving and finally getting to see the scope of the sets/planet.
Unfortunately that inkling was right.
I'm going to track down my copy of the Neverhood now as Armikrog has gotten me riled up for some klaymation clicking.
Thanks Doug and the team for the ride. I hope we get the next chapter one day!
Armikrog is good while it lasts... which is around 3-5 hours - disappointing to say the least.
The biggest problem with the game is that it's so short that the moment you'd properly immerse yourself in the world it's over. And the world of Armikrog isn't nearly as charming and engaging as the one in The Neverhood. There's not much to explore, you can only interact with things that are needed for progress - with only a very few exceptions. I didn't care about the characters, or even the story that much.
Everything about this game feels a little superficial. Yes, the music is good (not great), the puzzles are good (they're logical but a bit too easy), the animations and the graphics are good, but for example the cut-scenes and voice-overs (there are very few of them) have bad quality, the music and sound effects regularly stop playing for no apparent reason.
One would think that nearly 1 million dollars that they managed to raise on Kickstarter and over 2 years of development are enough to create something that is not 'just good'. But maybe I'm naive or ignorant when it comes to game development.
Overall, I'd say that Armikrog is a decent successor to The Neverhood, I just expected something more substantial after all these years. If you loved The Neverhood, you've picked up this one already anyway. If you love point & click games, you might want to wait for a discount, then it might worth a shot.
It's simple bad. I hope much more from the creators of Earthworm Jim and The Neverhood but this game stop in time. The puzzles are weird, and graphics are too simple.