Dissidia: Final Fantasy NT Image
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67

Mixed or average reviews - based on 66 Critic Reviews What's this?

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7.2

Mixed or average reviews- based on 377 Ratings

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  • Summary: Calling All Warriors! In partnership with Team Ninja, Square Enix presents Dissidia Final Fantasy NT as the next evolution in squad based brawlers. It's a fast-paced, strategic brawler where you can choose from over 20 iconic Final Fantasy characters and battle in a 3 versus 3 arena withCalling All Warriors! In partnership with Team Ninja, Square Enix presents Dissidia Final Fantasy NT as the next evolution in squad based brawlers. It's a fast-paced, strategic brawler where you can choose from over 20 iconic Final Fantasy characters and battle in a 3 versus 3 arena with your friends and other players online, or by yourself. Expand
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Lightning Takes On Zidane In Final Fantasy Dissidia NT
Score distribution:
  1. Positive: 20 out of 66
  2. Negative: 0 out of 66
  1. 90
    This is, genuinely, the first time I’ve ever been hooked on an online-orientated competitive game.
  2. Games Master UK
    Mar 22, 2018
    79
    Full of fan service, but struggles to welcome anyone who isn't already invested in Final Fantasy. [Apr 2018, p.74]
  3. Feb 2, 2018
    75
    While the battle mechanics of this team brawler are pleasantly “different” and there is an abundance of cosmetic fan service items, the actual gaming content is quite shallow. Here you feel the most that the journey of the almost 30 beloved characters started in the arcades.
  4. 70
    The Final Fantasy crossover gimmick almost feels like a distraction in what remains a uniquely innovative, but also frustratingly flawed, fighting game.
  5. Feb 15, 2018
    65
    There's still a lot of growth potential in the Dissidia franchise, with its unique 'Bravery' system and strategic qualities. However, Square Enix doesn't exactly pull out all the stops with this iteration.
  6. 60
    Dissidia itself is worth the trouble, for the hardest of the hardcore Final Fantasy fans. For everything it does wrong, it includes plenty of fan service.
  7. 50
    In Dissidia Final Fantasy NT, the characters of Final Fantasy are once again brought together in the ultimate fight between good and evil, but an overly complicated play scheme and other decisions make for a game that you fight against, not a fighting game.

See all 69 Critic Reviews

Score distribution:
  1. Positive: 31 out of 85
  2. Negative: 37 out of 85
  1. Apr 25, 2019
    10
    the gameplay is revolusioner for fighting game, instead of attacking hp mindlessly you have to build up your brave before finishing enemy hp,the gameplay is revolusioner for fighting game, instead of attacking hp mindlessly you have to build up your brave before finishing enemy hp, much more fun that classing fighting game Expand
  2. Feb 1, 2018
    10
    The biggest strength of Dissidia is its explosive, breathtaking battles in the sky and on land. Each character has their own unique set ofThe biggest strength of Dissidia is its explosive, breathtaking battles in the sky and on land. Each character has their own unique set of moves and mastering each of them gives the game replay value. Purchasing accessories, weapons and items adds depth and gives you something to work towards. The games' weaknesses stem from an uninteresting plot and painful dialogue that is filled with empty angst and the recycled use of the words dreams, friends and hope. This game will obviously appeal more to FF fans but I think anyone can appreciate the most innovative fight mechanics on the PS4. Expand
  3. Jan 31, 2018
    10
    Old fans rage about the changes but refuse to look at the reasons they did it. This is NOT a single player focused game so they had to do muchOld fans rage about the changes but refuse to look at the reasons they did it. This is NOT a single player focused game so they had to do much balancing here and there. The original games on PSP would not work online.

    While they did a remarkable job at balancing, its kind of sad that the netcode is the only true flaw I see in this game. If one player has lags, all will have lags and thats nowadays not the best way to implement an online system.

    The gameplay is great though and you can jump in and and play a few matches and stop. Also the lootbox system is extremely cool since it can only be purchased with ingame gil. No real money required.

    Something that has improved greatly from the original games is that every character has a unique twist and mechanics that makes the gameplay refreshing. Bratz for instance has to master his moves during battle, which gives him buffs and stronger attacks, tidus is based on dash attacks, firion is a very strong ground fighter that can combine his combos as he likes but in the air he is very weak, Y'shtola puts out traps and debuffs enemies, zidane steals power from enemies, noctis is designed around his warp attacks, Warrior of Light is a more tanky style character with shields and super armor, Squal can trigger his gunblade during combos to greatly increase damage output and he can pull pretty strong combos by default, Sephiroth can dash cancel after a combo to quickly follow up, lightning can switch paradigms to fit the situation and onion knight can switch between ninja and priest in order to have long range or close range attacks to name a few.

    They respected the original games the characters come from and have put together a pretty decent fighting game with a pretty unique system that make this game one of its kind on the market.
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  4. Feb 9, 2018
    6
    As a big fan of the original Dissidia games for PSP this is a huge letdown.

    The single player mode is terrible, both in terms of story and
    As a big fan of the original Dissidia games for PSP this is a huge letdown.

    The single player mode is terrible, both in terms of story and how you progress (need to grind offline battles to earn points to progress). The 8 boss fights in the game range from good design, to ridiculously broken without using specific characters (you'll have to learn to play ranged if you want to be able to survive on a few of them).

    Overall the game feels like a blander version of previous entries- with a lot of content and features being forgotten in the copy paste job that took place. This game is only worth playing because it keeps the great and unique core gameplay from the original dissidias and brings it to a home console. However it is dumbed down and only scratches the surface in comparison to those titles; it could have been so much more.
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  5. Apr 7, 2020
    4
    Horrible online game, 3 by 3 battle and confused. Does not compare with PSP dissidia
  6. Feb 3, 2018
    2
    Its bad just how lacking this game is compared to the first two games things id like to remind you before you buy this incomplete game. WhatIts bad just how lacking this game is compared to the first two games things id like to remind you before you buy this incomplete game. What this game is missing in its combat mechs

    key note everything the past two dissdia games did was right 100% the only thing they didint have was 3v3. this game is offers is 3v3 and HD graphics everything else is a downgrade
    story,game modes,combat mechs.

    all the new players who are playing dissdia dont have a clue about the PSP Dissdia if they did they would be able to point out whats been taken away from the engine.

    WHATS MISSING in the COMBAT
    (We should be be allowed to do more bravery attacks and hp attacks during play since its the 3rd game in the series.
    so we can mix things up and keep opponents guessing than spamming one move at them.
    (Clouds meteor rain and Cross slash + Braver having these at the same time )
    allow Bravery attacks to be linked with HP attacks
    allow us to combo string with a follow up attack (x) after we send opponents flying
    allow sent of flying opponents to dodge by tapping button at correct time and counter
    (like the psp games)
    allow us to crumple opponents
    change the guard state to be changed into parry that you tap to neglect moves and reward the player for doing a successful parry.
    cuz the guard state is predictable keep bashing until the guard turns red and breaks then
    for the defender all he can do is sit there like a duck and block and be pushed to a far away distance for the attacker when his combos end the opponent is pushed away into the distance only to run after him repeat the same x combo again and a again. )

    the engine was built from the grounds up but i get the idea that they did it so they could take things away from the games fighting engine as to why they needed to build it from scratch by leaving out what the PSP games accomplished. This like the J star victory a generic 3v3 game that u pick up and put down the next 5 hours of playing when you realise how shallow its story mode and combat mechs is.
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  7. Dec 16, 2020
    0
    I knew perfectly about that e-sport desires of this Dissildia series entry. However having picked up Final Fantasy TCG and seeing wonderfulI knew perfectly about that e-sport desires of this Dissildia series entry. However having picked up Final Fantasy TCG and seeing wonderful art as well as being in love with two first Dissilidias I thought "it cannot be that bad, can it?".
    Oh boy I was wrong. This game, its philosopy wrecks what was good in the series. This is now only a beat-them-up game, not an action-jrpg-BEU game. Problem is the game is much more chaotic and simply less rewarding than PSP entries. I even watched some gameplay from PSP and even now that old games look more enjoyable. For instance they removed "chase" and EX-Burst Mechanic (in the form of limit). Those exciting and epic mechanics are simply gone.
    Shame.... The bigger it looks so damn gorgeous.
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See all 85 User Reviews