Despite not highlighting either its combat or stealth mechanics, Fear Effect Sedna is a pretty satisfactory resurrection of a franchise that we believed dead by its puzzles, plot and characters.
FEAR EFFECT 1 was so amazing that initially, I was disappointed that this game was nothing like it. That mild resentment quickly went away after I actually spent some time playing.
This game falls somewhere between SHADOWRUN and INVISIBLE INC. You have complete knowledge of enemy movements and capabilities, and your job is to counter it before it happens. Unlike FEAR EFFECT 1, very little is left up to pure aiming.
The story and cutscenes are reasons to buy by themselves.
Fear Effect Sedna is a game that does just enough to be considered basic. Unfortunately, for fans of the Fear Effect series, this is not a triumphant return for the franchise but more so a reminder that it exists.
As mentioned earlier, a name carries expectations. Strictly in terms of game design, Fear Effect Sedna is quite possibly the strongest the series has ever been. However, it doesn't go far enough to make up for its deficiencies in atmosphere and storytelling. As it turns out, this title is as cold and distant as its locales and isometric perspective suggest. There's very little imagery to provoke thoughts or spark the imagination, just a high body count and a lot of swear words. Even if that were enough for a Cyberpunk game, it's handled in a manner that isn't stylish or memorable. All in all, this entry is a difficult recommendation, especially for Fear Effect fans.
If you are an old school Fear Effect fan it’ll be obvious the developers are too, but despite the changes this is no better than either of the PlayStation originals.
Fear Effect Sedna represented an opportunity to bring a well-remembered series – albeit not always for the right reasons – back to life. As is the case with many games arriving via Kickstarter, though, the ambition of the project fails to translate into the final product. While in theory it ticks all the boxes you’d expect for a story-driven real-time strategy game, the woeful voice acting, rubbish combat encounters, and a cavalcade of other frustrations make this more of a real-time tragedy.
Critical reviews have missed the point. Fans of cult classic Fear Effect are happy, and that’s what counts the most, right? Sedna is an indie revival of a dormant IP, and it’s bound to come with some inherent development limitations, and yet Sushee has managed to craft an original, ambitious, and wholly satisfying experience in a timely fashion. That’s far more than most indie studios have accomplished, especially following unrealistically lofty crowdfunding campaigns. Sushee has preserved the aesthetics and character personalities that made us love the original Fear Effect games on PlayStation. There’s a change in gameplay perspective not unlike another cyberpunk classic Shadowrun, and while quite different from the originals, it suits the series perfectly. Combat is a bit clunky at times, especially when trying to use stealth, but puzzles are as clever and fun as they are challenging. I especially love the death cutscenes, which make repeated failures a welcome learning experience instead of a source of frustration. The game shines brightest on Switch in my opinion, but PS4 is solid too. Frankly, I’ve enjoyed Fear Effect Sedna far more than the sum of its parts and more than I expected even after I backed the campaign. That’s in no small part due to nostalgia, but Sushee still deserves the credit for managing to capture that feeling almost 2 decades later.
The game ****! There is no strategy or tactical about this game. All the gameplay is broken, you just press the button of shooting, heal & shoot again... You may try to sneak, but gets pretty repetitive and boring. The dialogues are lame and the story gets pretty boring. The art is gorgeous and the best thing of the game. Save your money! There are plenty other games you could spend it.
I had high expectations for this game based on the buzz.... Unfortunately, the game does not live up to its previous fame. The stealth mechanics is broken, the plan move mechanics is useless because you'll have to guess where the enemies will be in time that you can't really judge. The characters in view are so small, you can barely see them, the special abilities don't work because by the time you get to use them you're dead, you can't even see what you're aiming at. Good cut scenes however. I can not recommend this game.
I used to play the first 2 parts of the Fear Effect Series and have very fond memories of it. I backed the Kickstarter and even though I wanted to like this, I found the setting disappointing. The originals were Resident Evil style survival games, this one is a mix of isometric strategy and puzzle elements. None of those are done in a way that I would keep me playing, it's just not fun. The best about this game are the cut scenes which are very much in the spirit of the old games, but the game itself spoils the experience. Dear Sushee, thanks for trying to bring a new game in the Fear Effect series and I don't regret backing that project, but an action adventure would have been more fitting.
SummaryBe part of a new Fear Effect adventure with Fear Effect Sedna, a new game in the classic series made popular on the original PlayStation console. With a whole new story, and shifting to a pausable real-time tactical action style, players will be able to control the team strategically and tackle enemies and puzzles alike.
Fear Effect S...