Metal Max Xeno is one of the most average RPG's I've played in a long while. It's almost a comfort food in a strange way: warm and familiar but without any spice.
Although METAL MAX Xeno offers an intriguing mix of tank-based and on-foot battles, its low-budget and adherence to JRPG traditions makes it feel like a relic of the bygone age. The characters are largely forgettable and sometimes embarrassing. Then there's the story, which is competently told and not much else. Still, for whatever it's worth, the journey is a pleasant one. The player's experience won't be bogged down by needlessly long load times or a mind-numbing user interface. This post-apocalyptic trek, much like any decent vacation, is designed to be relaxing and convenient.
While some of the tank building and character class systems in Metal Max Xeno are moderately interesting, nothing else in this RPG is remarkable enough to stand out, which makes this a difficult game to recommend. At least the game's relatively short run-time and budget price means it's not a tremendous investment for those curious enough to check it out.
Metal Max Xeno is just so thoroughly average when it comes to JRPGs. The basic world, familiar storyline, and characters serve an okay experience which embraces the grind a bit too much for a world that is generally void of much interest. The game feels like a throwback to older JRPGs which is great if that is what you’re into, but there has been so much advancement in the genre that overall Metal Max Xeno feels a bit out of place.