Jonas Manke accomplished something incredible. The game he spent five long years creating on his own is relaxing, enjoyable, and above all surprisingly full-bodied. It looks and sounds great, there are no technical issues, and it can compete with titles developed by larger, more experienced teams in pretty much every aspect. It’s a great little game that I wholeheartedly recommend. [10/2021, p.42]
My time with Omno was pleasant, and while I don't think it's a life-changing experience by any means, it does have a certain life-affirming quality to it. Simply put, Omno is an enjoyable journey through a magical world, where so many other games would fill such a setting with chaos.
Omno is a small creature capable of challenging giants. The awareness of its contained nature, even if not flawlessly, makes the game shine compared to most of today's video game productions.
Those seeking a short, relaxing adventure will find that Omno has just the right mix, including a vibrant world filled with creatures, calming music, basic puzzles, and easy-going platforming.
Omno is an enjoyable and visually beautiful experience. While there are some elements of the gameplay that feel lacking and where you’ll feel like you’re taking a backseat, it accomplishes what it sets out to do with its relaxed approach to puzzles and exploration. It will give you an atmospheric adventure to immerse yourself in for a few hours, and maybe as a bonus, leave you with a nice warm fuzzy feeling. And sometimes, that’s just what you’re looking for.
At first, Jonas Manke, with Omno, takes a seductive initiatory journey that we love to discover. Exploring this colorful universe offering pretty panoramas and inhabited by curious animals is a pleasure at all times, especially if our hero has all the possible improvements. But at first, the player must necessarily deal with a more capricious gameplay, with strange inertia, and face a formula that is struggling to renew itself.