- Summary: Torment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echoTorment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera. In Torment: Tides of Numenera, players must decide for themselves the answer to the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power, called the numenera, is there for the taking. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Torment: Tides of Numenera - Jack Class Trailer
Feb 28, 2017Torment looks like a future-fantasy Lord of the Rings, plays like a collection of extreme short fiction, and emerges as the most alien world I've discovered in decades. Be ready for the narrative equivalent of combat fatigue. But if you’re in the mood for a complex world operating under a complex moral system, then it’s worth examining Numenera's overriding question: "What does one life matter?"
Mar 9, 2017inXile Entertainment adapts Monte Cook's board game and brings some kind of spiritual successor to Planescape: Torment, with all its selling points focused in its charm and elaborated, deep plot. Memorable characters are waiting for you in a not so appealing turn-based combat system, more enjoyable in PC tan in consoles. It is not a game for the masses and its focus on dialogue over action make it a whole different species among RPG, only aiming for those who are already sure that they're buying it.
Playstation Official Magazine UKApr 11, 2017An unusual assembly of parts, but captivatingly weird. [Apr 2017, p.94]
Feb 28, 2017Torment: Tides of Numenera is a game whose plot, with its well written characters and plentiful twists and turns, could easily hook you in. However, it’s a game that is currently fundamentally broken on consoles. Despite the technical flaws, the plot definitely grew on me and it would be great for others to be able to experience it, as well as the world they’ve created, but until the game is fixed on a number of fronts, Torment: Tides of Numenera is hard to recommend.
Nov 8, 2017I finally got around to playing the game (purchased it back at release, but wanted to wait until it was fully patched before playing). I haveI finally got around to playing the game (purchased it back at release, but wanted to wait until it was fully patched before playing). I have to say - this game is amazing. Great characters with funny banter between them, there is a very interesting world to explore (to say the least), the graphics look beautiful, the story is very interesting with plenty of well-written dialogue, and the strategic turn-based combat is great.
This game does not have maps filled with enemies to kill (trash mobs), but instead combat is optional. Combat situations arise based on your choices in dialogue. You can have more or less combat depending your dialogue choices, but this game definitely has way less combat than most rpgs. Most of the game is spent exploring maps and having dialogue with npcs. There is a LOT of text to read, but I found the dialogue to be very engaging for 2 reasons: 1.) the dialogue is well-written, and 2.) there are constant skill checks available in dialogue that reward you with stat bonuses, gold, exp, or items. The dialogue feels very interactive, and you are constantly rewarded for passing skill checks. This makes it feels like you are actually playing a game (not just reading a novel).
If you love the old isometric D&D rpgs such as Baldur's Gate, Icewind Dale, or Planescape: Torment, or if you love more modern rpgs such as Pillars of Eternity and Tyranny, then you need to give this game a try. It is an underappreciated masterpiece!!!… Expand
Mar 11, 2017A worthy sequel to the original Planescape: Torment. Intriguing, entirely nonobvious world, with a masterful writing and choices that have anA worthy sequel to the original Planescape: Torment. Intriguing, entirely nonobvious world, with a masterful writing and choices that have an impact on the environment. A lot of reading involved, as in the original and as expected. Don't wine if that's not your cup of tea.… Expand
Mar 31, 2017Great storytelling, premise, and fun battle mechanics. A spiritual successor to Planescape:Torment, but it also has parallels to other ChrisGreat storytelling, premise, and fun battle mechanics. A spiritual successor to Planescape:Torment, but it also has parallels to other Chris Avellone games.… Expand
Mar 12, 2017The game is good but it is not without it's faults. It is a story driven game and you'll be reading quite a lot. It's similar to the JapaneseThe game is good but it is not without it's faults. It is a story driven game and you'll be reading quite a lot. It's similar to the Japanese videogames known as visual novels. Talking to a NPC usually entails asking about themselves and background information of said situation, lore, characters, and environment. Many of these dialogue choices can spur multiple outcomes depending on how you respond.
Combat situations are called Crisis, and they are quite difficult even if you have a combatant class. While the game looks like the typical isometric game like Baldur's Gate and Pillars of Eternity, it doesn't use the same combat system. Battles are turn based similar to the older tactical RPGs like Final Fantasy Tactics, where you have movement and action. Although it has one extra caveat where you can turn an action into movement.
This game was designed for you to talk yourself out of almost every situation through intimidation, persuasion, or other attributes, so combat is not the emphasis and you can see how it was not designed as the focus.
There are many faults to this game as many critics and users have mentioned. Many of the scenes are written and well described, leaving much of the events to be imagined and not displayed by your characters. They are static and lack a great deal of animation. Voice acting is thin. There are flashback scenes and they are in a novelized form with only a few drawn images of the locale.
The story is perhaps one of the best in videogames. Other games that recently came out such as Horizon Zero Dawn and Nier Automata are similarly praised for their story, however they fall very short when you compare it to Torment Tides of Numenera.
The controls for the PS4 feels very well done. It feels more comfortable than using a mouse after getting used to it.
The PS4 version is buggy. Loading times are long. The framerate isn't consistently 30 fps. There is freezing on certain animations after combat ends. I've had instances where I couldn't click on anything or leave the area. I've had one crash so far. It isn't unplayable, but these issues make the game less enjoyable.
I'm basing this review summary on one playthrough of the game on March 12,2017. Hopefully an update will fix things.… Expand
Mar 20, 2017The only virtue of this game are well written and so numerous small side stories of met inhabitants of Ninth World. A lot of lore, but itThe only virtue of this game are well written and so numerous small side stories of met inhabitants of Ninth World. A lot of lore, but it truly gave me pleasure to explore. It let me dive into the atmosphere of Numenera. Unfortunately, this contrasts with mediocre main plot with a disappointing ending.
The gameplay in both combat and dialogs is so undemanding (100% success chance for all actions - accept the very beginning), that it feels just like an interactive novel, where GUI is needed only to move into next readable content.
And yet so many bugs (at least in console version) in such a simple mechanics and graphics... This is unforgivable. Seriously, the game could be text only (for example displayed solely as meres) with the same experience for the players (or readers rather). Maybe it would be at least any longer in such case.
I just have a distasteful feeling, that the guys got greedy somewhere in the process of development.
Sad. T:ToN had potential to match its predecessor, but it was wasted.… Expand
Aug 7, 2017Tides of Numenera is a long wait failure to me. I loved the original Torment back , there was so much magic in it, very good characters andTides of Numenera is a long wait failure to me. I loved the original Torment back , there was so much magic in it, very good characters and ideas. Sadly Tides Of Numenera doesn't impress at all.
* Graphics are good but art is a mess. You can't focus on anywhere or your characters , So colorful and ugly.
* Soundtrack is below average too. Most of the time you don't even hear a sound at all.
* Most of the time you don't even understand the story at all. It all comes too fast and gets you in chaos. No character building at all. I spent hours on trying to decide what to do next. Quests are all a mess too.
Last word : Avoid it. Only play if you are a die hard RPG player.… Expand
Mar 10, 2017no. no. no. no. NO!
i'm a fan of the original torment. i was excited for this. THANK GOD i didn't back it up.
too much dialogues. everyno. no. no. no. NO!
i'm a fan of the original torment. i was excited for this. THANK GOD i didn't back it up.
too much dialogues. every character you meet as TONS of lines of dialogues. if someone told me this, i would have thought of it as a good thing... EXCEPT IT'S NOT. it's too much. you talk to a guy, you need to read a novel. You make 2 steps, talk to another guy: another nove. too much. too boring. And they're all SUPER SPECIAL!
and there are almost no animations for things that happen in the game. say, for example, the game writes "the characters makes a polite bow when you approach him"... BUT IT'S ONLY WRITTEN, NOT SHOWN. that character doesn't actually bow, it's only in the description. all the game is like that. it's a damn text adventure with backgrounds.
"tell don't show"
or when the game tells you that a character is "incredibly fat" but its sprite is just slightly larger than the others.
there also are NO portraits of the characters that you're talking to. not even the most important ones.
the game want to feel special at all times. the skill system is weird and overly complicated. cyphers are a stupid idea. all the vocabulary of the game just DOESN'T WANT SO BADLY to be like the rest, and you have different terms for things you already know. also the way you solve stuff by investing point... yeah, go on, keep trying to be original AT ALL COST: you're also being NOT FUN.
combat is super boring and buggy.
you can lose a VERY important skill and a companion in the city if you actually HELP HER by giving her money. and there is no warning for this, and no second tries. It's infuriating.
this is a complete slander of the name "torment"… Expand
- (0 views)