- Summary: In TRON RUN/r, a new lightning fast, action-adventure runner set in the world of TRON, players will blaze through dynamic circuits, facing-off against virulent adversaries while taking on all challengers.
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TRON RUN/r - Teaser Trailer
Mar 1, 2016Tron Run/r is a truly addictive runner, combining fantastic visuals with buttery-smooth gameplay. It controls like a dream, has tons of variety in the levels and goes at a lightning-fast pace throughout. Occasional technical hiccups can mar the fun, but the game performs well most of the time.
Mar 1, 2016TRON RUN/r may not make the best first impression due to its genre, a somewhat hefty price tag, and the inclusion of microtransactions, but don't be too disheartened. When it comes down to it, this may very well be one of the most intense runners ever crafted, and it proves to be a good fit for the property to boot.
Feb 19, 2016Under all of this is the framework of a great runner. There are times when it's pleasing in almost every conceivable way. But, the unnecessary is too much to ignore; it bogs it down into the waters of mediocrity. The cliché fits perfectly here: More isn't always better.
Playstation Official Magazine UKApr 10, 2016RUN/r is never disastrously bad, it just lacks ambition. [Apr 2016, p.92]
Feb 23, 2016The game is a runner, it says so on the title, so if you buy it and give a low score because its a Run/r than you have other bigger problems!!The game is a runner, it says so on the title, so if you buy it and give a low score because its a Run/r than you have other bigger problems!! lol But seriously some of us like games like this, games that are easy to pick up but hard to master, and Tron does that with shiny graphics. It does everything fairly well, so well you shouldn't take anyone who scores it below a 5 serious. 5 being an average runner, the rest depends on how much of a Tron fan you really are, because a true Tron fan knows you can only do so much in the Tron universe. Disney did a good job of making the universe come alive, (except for occasional glitches I have spoted, nothing major, I expect them to patch it up soon) the price is a little steep that's why I deducted one point.… Expand
Jul 6, 2016This game might be the best runner I have ever played but due to phone game economics I feel I overpaid at $10 even if I shouldn't. The musicThis game might be the best runner I have ever played but due to phone game economics I feel I overpaid at $10 even if I shouldn't. The music and aesthetics is really cool. Not too difficult and you can earn/buy one time upgrades to help but I never really needed them.… Expand
Feb 20, 2016[OVERVIEW = 3]
An Endless Runner-style platformer.
[PRESENTATION = 5] (Graphics = 5) A bit simplistic and lacking in effects, disappointing[OVERVIEW = 3]
An Endless Runner-style platformer.
[PRESENTATION = 5]
(Graphics = 5) A bit simplistic and lacking in effects, disappointing given how Tron games consist of almost entirely black textures with nothing BUT effects. And it’s sad that there are no character ragdoll physics when you die or take out an enemy, and no physics in the few particle effects present.
(Visual aesthetics = 4) They captured the look of Tron, and you do get to customize the character and bike by selecting between different movie versions, but the stages aren’t very varied or impressive. It's at least color-coded to aid your recognition of obstacles.
(Sound Effects = 6) Functional.
(Music = 3) I would have like the Daft Punk score from Tron: Legacy.
(Voice Acting) None.
(Plot = 7) I didn’t notice any, which isn’t a bad thing.
[CONTROLS/MECHANICS = 5]
(Endless Runner platforming = 7 (66% of game)) You run forward automatically, and you can use the joystick to move right and left to avoid obstacles, press buttons to jump or slide under/over obstacles, and press the shoulder buttons to dash sideways. If you think I basically just described “Temple Run” with different visuals, that’s because "Tron Run/R" very much feels like a smartphone game.
It’s pretty simplistic, too simplistic to carry a $20 console game. Casual games are better suited to handhelds, because it’s silly to boot up the PS4 and confine yourself to a couch for this little reward. The Prince-of-Persia-style levels from “Tron: Evolution” were way better.
Also the left/right joystick movement speed feels a little off somehow, and in a game where that’s such a large part of a little game, that’s a problem.
(Driving = 3 (33% of game))
The other gameplay type is the lightcycle racing, which is worse. You can accelerate, drift-slide, and press a button to attack an adjacent cycle. Time runs out unless you keep hitting the boost gates. The racing doesn’t feel great in general compared to most motorcycle games, and the “Road Rash” element just highlights how much better the Road Rash games were (“Road Redemption” these days). Each lightcycle emits a barrier wall behind it, which I didn’t realize at first, because you can’t ever do anything with it. Again, the lightcycle levels from “Tron: Evolution” (both the singleplayer levels similar to but better than “Run/R,” and the multiplayer levels where you tried to box in the other players) were better.
(Enemy AI = 4) The other lightcycle racers are simplistic, and never try to cut you off.
(Physics = none)
(Camera = 7) No complaints.
[DESIGN = 3]
(Menus = 7) Functional.
(Level design = 6) There are 16 runner levels, 16 lightcycle levels, a randomly generating runner level, and DLC planned. None of the runner levels look or feel different than what the random generator produces, except for the difficulty curve.
(Difficulty Curve = 7)
(Upgrade System = 6) Before each round you can attach boosts, but they don’t affect gameplay significantly.
(Modes) = Single-player only.
(Length) = 2 hours to beat the levels (0% Padding).
Of course there is DLC planned, which is pathetic, as even for 1/3 the cost of a real game, “Tron Run/R” feels too expensive for its minimal content. The game hasn’t exactly sold me on the concept, either, so I won’t be buying more.
Games must be judged not just in terms of [quality] times [quantity] divided by [price], but also as products of their time. “Super Mario 64” in 1996 was such an amazing leap into 3D from its 2D predecessors that videogaming will probably never repeat that great of a transition in a single sequel, which is why it still should score above, say, “Super Mario Galaxy,” despite its improvements to the formula 11 years later. “Super Mario Galaxy” had years of prior art to work from, and was released to compete with a totally different set of platformers. As a product of its time, "Tron Run/R" does absolutely nothing new, and nothing better than existing games, and feels like it should have been a free iPhone release.… Expand