Forget about the space battles and hours poured into crafting. Outer Wilds redefines what exploration means in a video game. Smart writing and ingenious game-design, it’s a vibrant call to follow your own curiosity.
As someone who loves adventure and puzzle games, Outer Wilds was a match made in heaven. It’s not action-packed, and there’s not crafting or deep survival mechanics like most space games have. Instead, it delivers an engaging mystery that isn’t spoon fed to you. It offers its own unique challenge that I highly recommend to anyone that loves video games or space.
Outer Wilds is a genuinely delightful experience with a lot of bright points. It somehow manages to take the idea of a game about repeatedly dying in terrible ways and makes it enjoyable, relaxing and enthusiastic. It won't be a game for everyone due to its self-guided nature and its focus on puzzling things out for yourself, but it's exactly the game it needs to be. If you long for the space travel that No Man's Sky couldn't provide, give Outer Wilds a shot. It might not have a billion worlds, but each one is worth a visit.
Outer Wilds is an absorbing experience, charming and unique. It may seem simple, but there’s much more than meets the eye. One of those special titles virtual explores will love.
It may not have the same scale as titles like No Man’s Sky, but Outer Wilds packs in more interesting lore, narrative, and puzzle-y mechanics in its handful of planets than most other titles out there. If you’re looking for a breath of fresh air and fancy venturing out into space for a laid back exploration and a damned good time, Outer Wilds should be your first port of call.
Outer Wilds is rife with breathtaking sights and sounds, and at the very least, no one could accuse it of being unambitious. Mobius Digital may be a small team but, almost paradoxically, they achieve a remarkable sense of scope by keeping things modest. However, their work suffers from the glacial pace of progress and a hands-off approach to storytelling. My biggest issues – a lack of combat, direction, or material rewards – are obviously deliberate, bold choices on the part of the devs, and I commend Mobius for them while also chiding the cold, inscrutable product that resulted. I admire Outer Wilds, but I don’t love it.