- Summary: The game features a recreation of Japan's Electronics Mecca - much like a virtual tour of Tokyo's Akihabara ward. Major outdoor locales from the city have been carefully recreated, with over 130 real-life shops accurately represented.
PlayStation UniverseAug 25, 2014A flawed, but enjoyable RPG that pushes the limits of taste in western culture. Over-sensitive gamers of the social justice persuasion will hate it, but for those who are only looking for fun can pick this up and enjoy the humor and setting, and appreciate it for what it is: A piece of otaku fandom.
Sep 2, 2014Akiba's Trip is like a summer blockbuster at the movies, it looks like it'll be a ton of fun, and it has its heart in the right place, but it's just missing a little bit of soul. Thanks to a sub-par battle system, and some technical flaws, it winds up wasting a lot of potential.
Jan 9, 2015It’s certainly not a joke game, and the writing quality does elevate it for those who have an appreciation of the material that is being targeted, but the whole combat mechanic becomes so tiresome so quickly that you can’t help but wish the game could have been shorter, the story more focused, instead of the more positive elements of the game losing some of their sheen from hiding behind the rest of it.
Aug 12, 2014It was a great yet sexy game where many of the feature is unique from both the choice of dialog and yet to the quirky moves place on theIt was a great yet sexy game where many of the feature is unique from both the choice of dialog and yet to the quirky moves place on the fighting. It is a jrpg so it has its weirdness yet awsomeness to it… Expand
Nov 19, 2014Buy new.
"The gameplay is a nice mix of Yakuza and Way of the Samurai, and the narrative is a very comical attempt to lovingly mock theBuy new.
"The gameplay is a nice mix of Yakuza and Way of the Samurai, and the narrative is a very comical attempt to lovingly mock the tropes in anime while doing its own thing."
Once again the ace translation team at XSEED are a wonder as they manage to bring a very Tokyo-oriented game to life for anyone not very knowledgeable of Japan to enjoy. The gameplay is a nice mix of Yakuza and Way of the Samurai, and the narrative is a very comical attempt to lovingly mock the tropes in anime while doing its own thing. The cast is likable and the endings are all interesting, with one in particular taking you for a high ride. Fast-paced, funny and a joy to play, this game is worth the asking price.… Expand
Aug 13, 2014This game is so much more than stripping girls. First let me say there are as many if not more male enemies that you end up stripping, andThis game is so much more than stripping girls. First let me say there are as many if not more male enemies that you end up stripping, and over time you stop even noticing...its just another mechanic to get through the fights so you can continue the story progression. Which is the true brilliance of this game. There are so many dialogue decisions that you need to make as a character and with 45 different possible endings they actually matter.
The cast of characters is memorable and each one of them feel well placed. Of course you can only get to really delve into one characters story per play through but the way they do new game plus makes replaying feel like a new experience each time.
I am a huge fan of visual novels and have been hoping for more western releases of these types of games. Hopefully other people have as much fun as I did with this game and we can show Japanese developers that they can make money over here as well.… Expand
Aug 22, 2014This game is pretty addictive on PSvita, but the only problem of the portable version of this game it's the framerate. When multiple NPC'SThis game is pretty addictive on PSvita, but the only problem of the portable version of this game it's the framerate. When multiple NPC'S spawn in the area, the frame drops a lot.… Expand
Aug 17, 2014Lets start with the bad:
-The biggest problem with the Vita version anyways (cant comment for the other versions when they are all out) isLets start with the bad:
-The biggest problem with the Vita version anyways (cant comment for the other versions when they are all out) is the lock on system, holy **** its really annoying to switch targets.
-The popping takes a while, there where many times that I would go into a zone to say, turn in a quest and have to wait 5 seconds for anyone to spawn in. I assume this is a limitation of the Vitas power, but annoying non the less.
-And the load times, every zone is a loading screen, long ones too, 3-5 seconds. I found myself just using the fast travel option 99% of the time to avoid multiple load times.
-Bust size is based on clothing, so putting on a boys jacket onto Thoko for example makes her completely flat, and if you wanted to cross dress, you suddenly had boobs... Made me laugh the firsttime.
-Memes, this is more of a neutral, I didnt mind them given the feel of the game. From what I hear the Japanese version has a ****load of 7chan memes in it that America wouldn't understand so they changed them into memes we would get. Normally I have a problem with memes in games, but given that the cast is a bunch of tech savvy teenager otaku it actually fits the theme really well.
-I was a little disappointed with no P4G style dating after getting to know the girls (ive only gotten 1 ending now)
-Nana-Chans stupid freaking minigame that's mostly RNG, I would have liked some way other then up/down, left/right to be able to manipulate it because my game favors up and right apparently.. I was trying my hand at it for an hour and could not get out of the top right corner of the 7x7 grid. I was trying to get all the events in case they gave items and stuff, but I just wound up raging my ass off. I
-The Gameplay although simple was incredibly fun, the different combos based on the weapon was a neat thing.
-The cast was really enjoyable and I wanted to get to know them, they made me laugh on many occasions.
-TnA and SO MUCH FAN SERVICE. This could be a bad thing to many, but I enjoy Fan service in my games so long as the game itself is fun to play without it.
-SO MANY ITEMS AND COSTUMES, holy **** mixing and matching to make the Swankiest looking guy is a lot of fun.
-I think I read somewhere theres like 9 endings.
I have a hard time replaying games after I beat them, I usually have to wait months to replay them, but Akibas trip, I found myself wanting to collect everything, and get the other endings. I really enjoyed the game myself.
PS, Tohko is best girl.… Expand
Sep 14, 2014I left for a lengthy beach vacation equipped with only my Vita and a newly downloaded copy of Akiba's Trip as a form of entertainment. WhileI left for a lengthy beach vacation equipped with only my Vita and a newly downloaded copy of Akiba's Trip as a form of entertainment. While fighting against boredom at work, I was browsing the GAMESTOP online store for interesting Vita games for this intended trip as a way to show a system that I used to play non-stop, some much needed love. It's vague open-world, Anime-trope humor struck me as rare for a game State-side so I tagged it for my wishlist pronto.
As a disclaimer, I just want to say that the bar I was operating at was resting at about a C. All it had to do was provide entertainment, an easy to follow plot, and interesting mechanics. I wasn't looking for a profound experience or a hidden gamer-hipster (gapster?) gem that I could hold over peoples heads. I was look for plain ol' simple fun. And I'm not gonna lie, this game is really fun. But it also has a lot of infuriating problems.
(Note, you can name the hero. I named mine Raiden. Raiden, from here on out, is the player-character.)
Akiba's Trip is a small open-world game that takes place in Akibahara, a famous district in Tokyo that (to sort of sum up a whole lot of history and pop-culture) is an Otaku paradise. It has Maid cafe's, video game themed everything, cosplay festivals, and more. It's basically the place we all secretly want to go to when we're obsessed with a specific anime. In the game, you play a Raiden a kind of sardonic hero whose in-on-the-joke-but-so-far-away-from-the-joke he just can't sometmes. He's a collector of figurines (although I didn't find any in the first play through I did.) When he's in the middle of meeting with a potential buyer he's kidnapped! And basically made into a... monster with supernatural powers who has to keep his clothes on, or else he'll be destroyed in the sunlight. Through a series of events, you basically have to save Akibahara from these kind of vampire-witch people while cosplaying your heart out and ripping off peoples clothes... I know. It's an interesting game that has interesting mechanics but a lot of 21st Century video game problems that I'll get into below.
It's an action-rpg in terms of combat but when you rip your enemies clothing with your weapon, you have to hold down the attack button to grab hold of your opponents clothes and rip them off. You can combo with for hilarity and even do special-tag combos with your partner.
Overall, I give this game a C
It was funny at parts, you can explore Akibahara a little bit, you can decorate your character, it's badass when you string together combos, and the plot is shallow enough so it allows you to work on side-quests without feeling as if you're real job is to save the world. It's a great pick-up-and-play experience.
Things that I liked
-Finding out you can get new ways to rip enemies clothes off. (So many funny ones!)
-Playing dress-up like a cross-dresser. (What can I say? I like playing Drag queens.)
-Beating people with a keyboard. (note: I work in customer service and use a keyboard.)
-Wondering if I can get the cool clothes the enemy bosses have. (you can!)
-Having a lot of enemies to fight at once. (I love when Dynasty Warriors is invited to the party.)
Things I was OK with:
-Healing. You "refresh" your clothing to heal your HP. It's annoying because there's a pause in animation to let it happen, which means enemies have a LOT of time to interrupt it and infuriate you.
-The characters were all kind of lame. A lot of them were tropes but not done particularly well and all felt kind of "Well, we need a ninja girl in it."
Things I didn't like:
-The story line has no climax to it. It just begins, continues, and ends.
-There are no ways to track your side-quests in-game. There's just a red "?" on the map showing the area it's in. This isn't bad, unless you have to find a specific person...
-Load times are TERRIBLE. Since people don't load that fast, you're always running around a ghost town until BAM people show up. And when they do, pray they're for your side-quest.
-Side-quest times are crazy-short.
-Your sister is irritating as hell.
-The English voice-acting is mind-numbing.
-The game feels too small. It's the definition of a missed opportunity.
-Why did I give it a 7? Because even though the game was flawed, it nailed the absurd concept fairly well without being that indecent and it was fun. When you beat it, you unlock new character models and a new game+ mode that I'll check-out later. But I don't feel sad playing, and beating it, in 10 hours. It's a fun game to play poolside.… Expand
Aug 16, 2014I couldnt enjoy this game at all. A lot of dialogue for yet another trope-tastic anime outing. The combat felt like a glitchy version of anI couldnt enjoy this game at all. A lot of dialogue for yet another trope-tastic anime outing. The combat felt like a glitchy version of an old PSOne game. The only good thing I can say is that there are a lot of endings to encourage some replay....but the overall product was so unenjoyable that I dont see myself going back ever again.… Expand