The Reignited Trilogy comes in at exactly the right time and hits all the right notes. Spyro is just as accessible and fun for newcomers as he is for veterans, with updated visuals, audio and gameplay allowing everyone to really have a blast with these classic games. Whether you played Spyro 20 years ago and fell in love or just saw his mischievous face on the cover art and were intrigued, the Spyro Reignited Trilogy is for you.
Many video games don’t age well, but Spyro Reignited Trilogy feels like the game didn’t age at all. Toys for Bob applied the fountain of youth to a 20-year old series, and the little purple dragon is just as perky and fired up as ever.
Spyro Reignited Trilogy is a successful remake of the original title(s), which is similar to the case of Crash Bandicoot: N. Sane Trilogy. The developers have done a great job by refreshing the graphics and tweaking some gameplay mechanics. Also, modern controls have been implemented. All these aspects make this game pack a joyful experience.
The studio redrew every model and changed the engine, but managed to keep the gameplay faithful to the original. Level architecture, Spyro’s abilities and his enemies – Reignited Trilogy plays just like the originals, only with modern graphics.
At $39.99, Spyro Reignited is quite the steal. This is a very good set of remasters that drastically improves the visuals while preserving the style of the originals. All three games show some signs of aging to various degrees, but they all manage to hold up surprisingly well. Throw in a few new improvements and additions, and you have a solid collection of platforming games that appeal to both newcomers and veterans alike.
Pros - charming environments and characters - relaxing colectathon - Spyro keeps abilities from one game to the other (like ground pound) // Cons - some hitboxes are inconsistent with their visuals - the controls feel dated during swimming, flying and chasing thieves on the track - no option to change FOV caused me some pretty bad motion sickness especially in Spyro 3 // As somebody who did not grow up with these games they were still a very charming and fun experience. Fully completing them was quite fun, sans the flying levels. Definitely would recommend them as a short reprieve to kill time between big releases.
I never played Spyro as a kid but after a good amount of hype by a friend about the remaster I decided to give it a go and I'm glad I did.
The gameplay in all three games is more or less the same and that is great because it's mostly good all across the board. The first game barely has any story, the second one tries a bit harder and the third maybe tries a bit too hard but none of that really matters because at their core these are collectathon games for kids and you only really need enough plot to make an excuse for all the running around you're gonna be doing.
Spyro is fun if a bit shallow as a character and the world around him is interesting enough. When the games keep things simple it's a true joy to play but the problem is that they progressively try to put in more and more unnecessary mechanics and the more you play the more it starts feeling like a chore. At a certain point you are forced to play with other characters who aren't Spyro and they all control poorly and feel like an afterthought. The huge amount of annoying side missions and the growing amount of backtracking you have to go through the more you play is also a notable problem in the later games.
While I would definitely recommend Spyro The Reignited Trilogy, I'd keep in mind that these are games for children after all and can become a bit too dull.
One more thing - DO NOT play all three games one after the other like I did. I decided to go for a platinum run on all three games back to back and can surely say there is such a thing as "too much Spyro". By the end of "Year of The Dragon" I never wanted to see that purple little **** ever again.
I will review my remake feelings based on Rypto's Rage, since it's the main point of Spyro.
First impression is the game selector, feels like you're in wallpaper selector made within 5 minutes, not animated and cheap.
Main menu without Insomniac-like humor and without that lovely ringing sounds of menu selection. Just straight to the intro. Missing loading screen in fairy tale book style.
Then the intro. Where's that shining and floating golden letters on the 'Dragon Shores' gate? Damn, they were fascinating.
Old game kept you focused on expressive characters, gems, orbs and gates, in this new you don't know where to start looking. Overdetalised character faces merge with overly detailed terrain. It feels like designer couldn't stop his pencil on wacom display to add more and more.
I even didn't get what's happening in intro, so later I went back to ps1 youtube video to make sense.
Throwing flames doesn't give such satisfaction.
Originally, each flame felt like you throw a fist and it faces terrain with a distinctive sound and push of head.
You feel how you punch enemies with fire. You feel how you blow baskets and vases. You felt like you burst and smash.
Nowadays, it feels like it's made of paper and flame bursts out of Spyro like a gentle gas burner.
Timings between bursts have been decreased and you can literally spam with fires around. Moving camera would move the burst in air, making it easy to burn out whatever you see without being satisfied that you got a precise hit, knocked off and won the fight.
Orbs. Orbs is the main charm and obsession in this game, when you chase a quest and looking forward to a reward.
Remember that moments, when an Orb jumps up and down with Spyro's head following it (proving it's precious metal compound and real weight), and that feeling of your overwhelming joy? When they gift it to you out of pocket. And then that zzap sound with Zoe?
It's not there anymore. They don't even feel it. Orb just static and disappear in the air, and no more that famous zzap sounds. It feels like chinese replica. You feel cheated there as someone kicks your childhood memories.
Gems. After level is finished, they don't show off and fly all to your chest. Their counter just decrease with timer and that's all. LMAO, are you lazy? You must be whipped for this.
The fundamental satisfactions is broken.
Gems picking up sound is not as bright as old one. Vase blow out sound not that smashy. 'Colossus' level sing is nonsense. Water is not that transparent. View through Gates is foggy and not charming.
Pause menu design tells you there's no more genius hands on this game. It's like freelancer did mobile menu, while it was a white book with moving pages.
Passive camera by default, motion blur until March 2019 patch.
Who on the earth could make this with Spyro?
Honestly they should had been make 1 with 2 and then optionally release 3, since first two requires big efforts and they carry all the fame to PlayStation platform.
Extremely frustrated since I do realize they won't make any changes anymore.
Thank you anyway.
Edited on 11/30/2018
Now that I've absolutely completed everything the game has to offer, I've returned to reaffirm that yes, this game is subpar. All three games have glaring flaws that outweigh the flaws of the originals, and I can honestly say I won't give the game a higher rating. The originals weren't perfect either, but those breaks were more fun. The breaks in this one are not. You will get stuck on geometry and unable to do anything about it - like the vines in Terrace Village. You will miss shots on things that are right in your face. You will bonk into everything while flying, because in the pursuit of maintaining the same level design, they failed to take into account that new motion animations of Spyro will interact far differently than the originals and therefore make the stages harder to traverse. It's something you do get used to, but there's many times you'll find the stage design begins to conflict with the motion of Spyro.
Namely, Spyro 3 has the worst polish out of all three games. Maybe it's because it was an afterthought that was worked on when people asked for it, but 3 suffered many flaws that hurt its enjoyment. I stated this in the original review I left, in particular about the Fireworks Factory dragon boss and the hitbox issues. What I didn't know just yet as of my last review was the ABSOLUTELY HORRENDOUS skateboarding errors, of which absolutely hindered my enjoyment of stages I once absolutely ADORED. Allow me to expand by explaining what happens in Super Bonus of Spyro 3- the Sasquatch 6 Race.
You will touch edges in this race. There's many bobbing and weaving paths that make this impossible to avoid perfectly on the first few attempts. This isn't bad in and of itself, unless you hit those edges/raised cliffs at certain angles. Hit it at a common angle, and you will be braked in place. Jump while stuck to get out, and the snowboard will ACTUALLY TRIGGER THE HALFPIPE SKATEBOARD TRICKS. 90 degree angle cliffsides should NOT make you act as if you are going up a halfpipe ramp, which ruined 5 of my attempts before I became overly paranoid and stopped using routes that had these cliffs, and panicked when hitting a ramp that could possibly have me touch one of the corners of a track (which were also bugged by this). After 10 attempts, I finally was able to win the race, but only after I had become horribly frustrated by something beyond my control.
Spyro 3 needed a lot more polish than it received, and the developers should have delayed the release to ensure that it got the treatment it needed to perform well. Companies being allowed to get away with unpolished content - not saying all bugs must be eradicated before release, but thoroughly playtested to ensure that the ones that are glaring are fixed - is a practice that needs to be squashed along with its bugs. I do not have the room to keep going on this review, but I assure you that I am not the only one who has noticed these errors, and I am not an anomaly for wishing they gave this series with just a little bit more love.
------Original review below:
For a game I have been excited to hear of for a good while now, it saddens me to know that I cannot give it the booming praise I wish I could. Though my nostalgia is dearly satiated, the controls are not as tight as many say. The poor controls of the supercharge, the horrible flight handling, and some of the hitboxes on various things - especially the double dragons in the Fireworks Factory to the rings that in the old games took me no more than 10 minutes, now 20+ minutes of frustration hoping to HIT the infernal things even when the fireballs DO come in contact with their parts - create a very frustrating experience that makes me tear my hair out and want to stop playing. I had a more enjoyable time on the older version, where the controls felt much more correct. It hurts when the camera angels swerve to unplayable angles in tight spaces, such as in Sgt. Byrd's Base when trying to enter a tight tunnel space when the camera will jerk into an overhead angle in which you can't even see Byrd flying.
Sparx seems incapable of collecting gems 70% of the time, unless you are right next to the thing, and sometimes you have to collect it yourself. The importance of him as a mechanic in the game to lower frustration on the player is reduced to pressing the left stick down every few seconds, only to find he didn't pick up a gem you passed by very closely, yet he wouldn't grab it.
I love the facelift this game has gotten, I love the designs and color and characterization, but a lot of the things that made the old game so fluid to play are missing, and create an aggravating time for those who want to enjoy their memories of the originals.
SummaryThe original roast master is back. Same sick burns, same smoldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro Reignited Trilogy game collection. Rekindle the fire with the original three games, Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon. Explore the e...