Blanc immerses us in a beautiful and exciting journey through a black and white hand-drawn world. This interactive narrative, without life or mana bars, without battles or complex mechanics, whose adversity is based on the circumstances dictated by a natural disaster and paths that always seem to have no exit, proves to be relaxing and fresh. Each puzzle solved is an achievement that opens the way for the little Wolf and the young Deer, deepening the unlikely relationship between these two and finally shortening the distance until the potential reunion with their respective families.
My brother & I played through the first 7 chapters on the first night & finished it on the second night & it was such a great little game we really enjoyed it!
Blanc is a unique, engaging experience with a few flaws in its approach to puzzles and controls. Still, the overall presentation and storybook feel should reward players looking for a relaxing co-op with a like-minded partner.
Blanc is a co-op game that focuses on puzzle resolution, but it falls short as it offers very shallow challenges, too much repetition and extremely short duration.
Blanc is an indie adventure whose goal is not to amuse the player but to entertain based on cooperative gameplay that could be more purposeful but with a tremendous artistic section. Its moving story extols the cooperation between beings with little alike, making you laugh, cry and even scream at specific points, but it doesn't surpass other games with similar ideals.
Like a red wine stain on a stark white dress, Blanc spoils its pristine visual style with a combination of frustrating controls, stubborn camera angles, and restrictive puzzle solutions. I love walking through the beautiful wilderness as the adorable animals, but when I try and think of good gameplay, I’m drawing a blank.
During a late cutscene, we detect a certain wistfulness in the eyes of both fawn and pup - as if both are silently wishing their talents had been employed in a better game. [Issue#383, p.122]
On the whole, "Blanc" has become a good game. The plot with the two characters can please and the common approach is well done. Furthermore, a simple but pretty presentation is added. The sound can also convince well and sounds good. The two characters also have their own personal charm. However, the technology is not always good and also the camera work is just too annoying. Therefore, a good game "Blanc" for the Nintendo Switch and PC, but the weaknesses can unfortunately not be overlooked.
A really cute co-op game that I really really liked! The visual style is some of the best in any game I've ever played, the music is amazing, and the story is incredibly emotional and heartwarming! I almost cried at points, it's genuinely really cool.
Granted, the puzzles in this game aren't incredible. They're fine and fun enough for two people, but something like It Takes Two takes it's co-op concepts a little further. And I think the reason why is because of the main issue I have with this game. It's incredibly short. It released today and I'm already 100%ed it after about 3 hours. Now, granted the experience with playing with a friend of mine over discord was super fun and nice, and I think the replayability of that aspect will definitely help the game going forward, but I definitely wanted more out of this game.
But despite it's fault, this is probably the definition of a comfort game. It's cute, it's gorgeous, it's fun, and it's short enough to breeze through with a buddy in one sitting. I, ironically, just feel super warm when playing this game.
If you have someone in your life that is looking for a cooperative game with a unique art style then I would say it’s worth checking out Blanc, just don’t expect a life-changing experience, but you can expect a cozy one.
Cute game but not worth the $15. The art style is charming at the start until your eyes are hurting from staring at a white screen for 2 hours. Hard to tell what was going on with the poorly optimized camera and blurry visuals. Story felt underdeveloped with no real stakes. Some parts were charming but not enough to leave a good taste in my mouth. Worth the journey with a friend on a strong sale.
Yet ANOTHER artsy-fartsy pointless Indie game with no challenge or excitement, à la "Journey" from the PS3 era, which seems to be the godfather of all modern dull and pointless indie games like this one. Me and my sister were trying to enjoy ourselves by forcing laughter over how laggy and boring it was. I can't BELIEVE developers are still making these horrendous heaps of dull, boring trash. Every time the deer leaps, there's a frame where it freezes. And the camera movement is jittery and laggy...when you have almost NO gameplay to speak of, and you apparently want your game to come across as elegant and sentimental, you better at LEAST make sure the camera and character movements are fluid.
SummaryBlanc is an artistic cooperative adventure that follows the journey of a wolf cub and a fawn stranded in a vast, snowy wilderness. They must come together in an unlikely partnership to find their families. Two players take control of either the wolf cub or the fawn. Guide them through the environment, unforgiving weather, and obstacles t...