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Generally favorable reviews - based on 18 Critic Reviews What's this?

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8.0

Generally favorable reviews- based on 121 Ratings

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  • Summary: Darkest Dungeon is a gothic roguelike RPG dungeon crawler about the psychological stresses of adventuring. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on theirDarkest Dungeon is a gothic roguelike RPG dungeon crawler about the psychological stresses of adventuring. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take? Expand
Score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. Jan 21, 2018
    95
    Dark atmosphere, grim locations and outright horrifying enemies and dungeons, make this game a gem of an RPG that sets itself apart from anything else on the system. The use of the Nintendo Switch’s touch screen is great and adds to the experience even more.
  2. Jan 18, 2018
    90
    While the font size is a little too small for mobile demands, the core of the game of course is still the same. And that means that now also Switch users can enjoy this beautiful and challenging tactics-rpg with its excellent art design.
  3. Feb 5, 2018
    90
    Groundbreaking, striking, brilliant. It takes the sensation of being at war so far that the doubts and suffering of the characters comes out of the screen and implant themselves in the player. This does require an hours-long learning process based on the tutorials.
  4. Jan 21, 2018
    80
    A fantastically well-designed and presented roguelike, that makes your heroes’ mental health just as important as their physical well-being.
  5. Feb 5, 2018
    80
    I’m not the biggest fan of games that punish you for the smallest mistake, but in spite of that, I really enjoyed my time with Darkest Dungeon. The game rarely feels unfair, and proper preparations and knowledge of what you’re getting into will generally get you through to the end safely. While the loop of entering dungeons and slowly building up resources and character levels might seem repetitive on paper, it’s really more addicting, as you eventually gain parties strong enough to defeat bosses and delve into the Darkest Dungeon itself. Its addition to the Switch library is a great boon, and I highly recommend it there—however, this difficult RPG is worth the price of admission on any platform.
  6. Apr 12, 2018
    80
    Despite gameplay better suited for a mouse and keyboard, Darkest Dungeon transitions rather well from PC to Switch. The controls were always going to be convoluted when adapted to a controller, but it doesn't take too long to adjust, and the core gameplay loop is strong enough where overlooking that initial awkwardness is more than doable. Darkest Dungeon is by no means for everyone, but that doesn't mean it isn't worth the stress.
  7. Mar 9, 2018
    80
    Outlined by its lovecraftian narrative themes and gloomy 2D art style, Darkest Dungeon breaks standard RPG conventions to deliver a challenging adventure about everlasting physical and psychological scars. With the overlapping affliction system and deep turn-based combat, every run becomes a tense thrive for survival.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 17 out of 26
  2. Negative: 6 out of 26
  1. Jul 4, 2018
    10
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give thisI think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try. Expand
  2. Nov 21, 2019
    10
    Here everything is decided by luck.

    Yes, of course, this is a difficult game where you need to think before each important decision,
    Here everything is decided by luck.

    Yes, of course, this is a difficult game where you need to think before each important decision, because it can become irreversible and fatal, you need to rock the city and heroes, you need to carefully select the heroes in the squad, giving them the necessary artifacts, but all the player’s efforts are leveled when the occultist heals the party three times in a row for 1 health, although it could have been for 15.

    Here luck rules the score, and the player can only reconcile and suffer.

    Great game.
    Expand
  3. Feb 5, 2018
    9
    Innanzitutto il gioco presenta anche componenti roguelike, quindi aspettatevi la morte permanente dei nostri protagonisti e la creazioneInnanzitutto il gioco presenta anche componenti roguelike, quindi aspettatevi la morte permanente dei nostri protagonisti e la creazione procedurale dei dungeons che andremo a visitare. Un po’ come succede in tutti i titoli di questa tipologia, la trama c’è, ma è appena accennata, giusto per inquadrare le nostre gesta. Il giocatore dovrà guidare dei forestieri esplorando quattro mondi che sono a loro volta divisi in dungeons più o meno complessi e dalla durata differente.

    La squadra da portare in battaglia è composta da quattro membri scelti da un roaster che mano a mano sarà sempre più ampio e variegato. Starà a noi scegliere la miglior squadra, andando ad attingere mercenari di diverse classi.
    Insomma, formare una buona squadra magari non riesce al primo colpo, ma già la volta seguente le cose andranno meglio. Che ci vuole?

    E dopo il primo dungeon vi accorgerete che il gameplay stesso è abbastanza semplice, infatti basterà portare i nostri eroi in corridoi 2D da sinistra verso destra, alternando combattimenti basati su turni, a scoperte di loot o trappole.

    È apparentemente tutto semplice perché non vi ho detto un aspetto fondamentale che è il vero “game changer” del gioco. Parlo dello stress. Si avete capito bene. I nostri personaggi verranno afflitti da vari tipi di stress mano a mano che si avanza nei dungeons. Per questo motivo sarà difficile usare sempre la stessa squadra partita dopo partita, perché quando il livello di stress è troppo alto sarà solo controproducente portare certi combattenti con noi. Ma andiamo con ordine.

    La scelta degli eroi in primis va fatta in maniera oculata andando a vedere innanzitutto quale sia la miglior posizione del personaggio all’interno della squadra, così da permettergli di effettuare il maggio numero di mosse a sua disposizione.

    Lo stress va ad influire sull’animo dei nostri personaggi. Alcuni avvenimenti talvolta portano bonus, ma nella maggior parte delle occasioni si creerà solo stress che porta dei malus al nostro personaggio di turno. Ad esempio un attacco critico da parte di un nemico potrebbe spaventare il nostro eroe in prima linea e farlo scappare nelle retrovie, oppure se lo stress sale a livelli troppo elevati potrebbe rifiutare di attaccare e anzi preferire la morte. Ma non finisce qui.

    Un personaggio in questo stato potrebbe incitare il gruppo a dare forfait, oppure scegliere di tenersi il bottino tutto per lui, o in casi estremi arrivare all’infarto, lasciandoci con un uomo in meno in squadra.

    Prima di iniziare un’avventura in un dungeon sarà possibile comprare scorte da portare con noi, come pozioni, cibo per i nostri forestieri, chiavi che aprano forzieri, pale per togliere detriti che ci bloccano il cammino e altri oggetti vari tra cui le fiaccole, che sono di vitale importanza.
    Quando non ci troviamo nel sottosuolo in cerca di tesori e mostri, passeremo molto tempo nel villaggio, che fa da quartier generale e menù del gioco.

    Se un nostro personaggio è morto in battaglia avremo modo di sostituirlo con altri a nostra disposizione, e ogni tanto arriverà una carovana con nuovi personaggi da reclutare. Se invece siete stati così bravi da portare a casa tutti i membri della squadra, sicuramente avrete salvato le loro vite, ma le loro anime saranno rimaste indubbiamente turbate dallo stress accumulato.

    Quando un personaggio è impegnato nel suo recupero, non sarà a disposizione per un certo periodo di tempo, quindi dovremo fare affidamento sugli altri uomini che abbiamo reclutato tirando fuori il meglio da essi. Questo è un aspetto che fa davvero bene al gioco che ci costringe a provare sempre qualcosa di nuovo.

    Tutte le strutture sono potenziabili in cambio di denaro o altre valute e ci permetteranno vari bonus e miglioramenti. Mettendo assieme tutto questo ecco come Darkest Dungeon diventa un titolo davvero immenso. Semplicissimo nell’aspetto ma con tante cose da fare, potenziare, analizzare e scegliere attentamente. E nonostante questo, non si avrà mai il pieno controllo della situazione, ma bisognerà cercare di tirare fuori sempre il meglio da ogni momento contando anche su un pizzico di fortuna.

    Poterlo giocare anche in mobilità è un valore aggiunto degno di nota, anche se i testi risultano sempre abbastanza piccoli e bisogna fare un po’ di pratica con l’interfaccia dei menù. Il gioco fa riemergere in noi quel desiderio di curiosità che va oltre alla paura, un po’ come si faceva da ragazzini quando una volta trovato un luogo disabitato, ci si entrava nonostante il timore.

    Darkest Dungeon ti mette alla prova, ti fa credere di avere la situazione sotto controllo e quando meno te lo aspetti ti mette in ginocchio e guarda in che modo proverai a rialzarti, sempre che tu sia in grado di farlo. Semplice, complesso, appagante e longevo. Un capolavoro.
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  4. Jan 18, 2018
    9
    Darkest Dungeon is a turn-based RPG dungeon crawler developed in Vancouver by Red Hook Studios Inc. Originally released in 2016 after a veryDarkest Dungeon is a turn-based RPG dungeon crawler developed in Vancouver by Red Hook Studios Inc. Originally released in 2016 after a very successful kickstarter funded development, Darkest Dungeon has now crawled it’s way onto the Nintendo Switch.

    Playing as an owner of a new estate you’ve inherited, you must recruit a roster of different heroes to help you rid the world of the creatures that live in the dungeons on your new land. Having to clear four different worlds before the Darkest Dungeon can be explored...

    Combat in Darkest Dungeon is one of the best turn-based combat systems I have ever played. Having four heroes when going into each dungeon, the gameplay has a tactical aspect, as you they each have a favorite position in your squad. However, they have different attacks that can only work when in certain positions. Moving my Jester up one space, now allows him a multi-enemy attack that causes bleed damage, but he can still play a smooth tune to lower the stress of the whole team. These turn-based battles are grueling standoffs which you may end up grasping at straws to no avail, slowly slipping into the belly of a beautifully designed beast.

    Alongside with your typical turn-based attack, your crusader causing some devastating damage with his huge sword, is the real enemy in the Dungeons. Stress. Everything that you do in DD whether in or outside of the dungeon has a positive or negative effect on each heroes stress level. My beginning crusader dealt some crippling blows, but was quite stressed after a long battle to which he wasn’t sure he would survive. After my first dungeon exploration, I sent him to the Abbey to pray, his preferred form of stress relief. After which he came be ready for action. Only to die from a heart attack on his next journey below. If you run out of torches and it’s too dark to see, your team gets stressed out, if you hero dodges a deadly attack or has a drink in a pub, it brings their stress down, but once their stress meter reaches its peak, your hero is dead and gone...for good.

    While between dungeons you’ll manage your estate, recruit or dismiss heroes, send them for different stress relieving activities, upgrade weapons or skills, phew, YES. There’s a lot to do when prepping for a new adventure. Spending more time carefully planning each excursion will reward you much more than just running guns blazing into battle. Don’t forget bandages to stop bleeding, shovels to clear paths, or food to keep from starving. Carefully managing your funds, troops, and estate is absolutely vital to survive.

    Navigating in through the dungeons is a beast in itself. When exploring the worlds you have a map in the lower right hand corner of the screen, which you use to choose the path that you will venture down. While clearing caverns to complete objectives you’ll encounter different objects that you can investigate trying to find loot, although that is not always a guarantee. When opening a tomb you can find a trap leaving you bleeding even before meeting an enemy, a spirit which changes your character’s entire demeanor, or nothing at all... sometimes when your team is on their last leg I engaged the option just to ignore them. Yes finding some more torches and food would help, but leaving my healer bleeding when going into a boss fight? No thanks!

    When playing in handheld mode, everything runs just as it should, however the tutorial type is incredibly small. After purchasing on the PS VITA and barely being able to play it because some much is crammed onto such a tiny screen. I thought this would be solved when in handheld mode on the Switch but it is not the case, which is a big deal in DD because there is a lot to learn, I would recommend completing tutorial section in docked mode. The Nintendo Switch version does include both DLC’s at launch The Crimson Court and The Sheildbreaker

    While playing a turn based rpg, I have never had such a physical reaction as when playing Darkest Dungeon. Every little thing must be taken into account or before you know if you’ll be bleeding out, poisoned, and have nowhere to turn, but winning a battle by the skin of your teeth is so immensely satisfying that it makes you want to spend just as much time in battle as you do prepping for it. Darkest Dungeon reacts and acts like a living ecosystem that makes every battle an edge of your seat, beautiful, and challenging experience.

    Be sure to watch my video review on my YouTube channel TheFlannelFox
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  5. Sep 8, 2019
    8
    Started on easy, moved one mode higher/harder, then added DLCs still cannot finish last dungeon. Fantastic 2d graphics, challenging fightStarted on easy, moved one mode higher/harder, then added DLCs still cannot finish last dungeon. Fantastic 2d graphics, challenging fight (mostly bosses & DLC monsters). There are a lot of adventurers classes to upgrade and combine into 4man teams that will go on adventures to the dangerous dark dungeons. It's a game that takes your time and exchange it for pleasure as well as the frustration for losing people in the fights. Darkest Dungeon has high replayability value due to the randomized nature of the game. Also, the narrator voice makes this game to feels like the greatest story ever, his voice is worth everything even the price of this game.

    I'm still looking up to finish it someday and see the final cutscene on my console.
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  6. May 29, 2019
    5
    The game is slow and unnerving, honestly it's really heavy to play.
    Then it can also pleasure are tastes
  7. Aug 7, 2020
    0
    Most random game I've seen so far. Only worth in discount. Not at full price. Bosses atack twice in in the same round, they do twice a fullMost random game I've seen so far. Only worth in discount. Not at full price. Bosses atack twice in in the same round, they do twice a full lvl 6 (too level) characters health as damage. Expand

See all 26 User Reviews