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Mixed or average reviews - based on 13 Critic Reviews What's this?

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6.5

Mixed or average reviews- based on 21 Ratings

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  • Summary: Festival of Magic is an adventure RPG with a Nordic take on an Eastern genre.
    Grow spuds, mushrooms and plants and use your harvest as powerful ammunition or spells; craft your weapons and team up your companions for battle. Solve challenging puzzles, collect rare items and explore various
    Festival of Magic is an adventure RPG with a Nordic take on an Eastern genre.
    Grow spuds, mushrooms and plants and use your harvest as powerful ammunition or spells; craft your weapons and team up your companions for battle. Solve challenging puzzles, collect rare items and explore various dungeons scattered across the world.
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Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 0 out of 13
  1. Apr 23, 2018
    85
    Earthlock is a fantastic throwback to the JRPGs of the 90s. Its turn-based content is brusquely paced, strategic, and also novel with the stances and pairing mechanics.
  2. May 21, 2018
    80
    More than anything, it is a joy to exist in Earthlock’s painterly world. This throwback to PlayStation-era JRPGs ranks among the best role-playing experiences that there is to be had on the Nintendo Switch so far. And, while it can be seen that its inspiration has held it back in certain ways, the refreshing approach to turn-based combat and the strategising that underpins it will hopefully help the game to be remembered as a classic in its own right.
  3. May 21, 2018
    80
    Earthlock right now is very nice port of a game that’s worth your time. If you were let down by some of the other games that try and ape the classic JRPGs, this is one of the better ones to play. While I would love some voice acting or some better character designs, Earthlock is worth your time and the Switch port runs and looks great.
  4. Mar 16, 2018
    75
    In a world of fast-paced games with extra gimmicks and money-grabbing tactics, Earthlock is a breath of fresh air. I have a lot of respect for what it is: it is a love letter to a genre that shaped me as a gamer. And for that, I am thankful.
  5. Apr 13, 2018
    75
    Earthlock is a good RPG for the Nintendo Switch catalog that knows how to provide the playability and duration that is expected in this type of genre, but lacks a better construction of the story and its characters, keeping it from the jump that separates a good game from a memorable one.
  6. 70
    Earthlock isn’t going to do much for JRPG veterans, as it lacks a level of polish and epic storytelling of series like Final Fantasy and Persona. But, for people like me who bounce off of anything even remotely hinting at a random encounter or linear dungeon, Earthlock manages to maintain the feel of a JRPG while adding and tinkering with a formula that’s been codified over literal decades. I couldn’t tell you what on God’s green earth is actually happening in it, but I can definitely tell you it’s worth your time regardless.
  7. Jun 19, 2018
    50
    Those looking for a turned-based RPG, inspired by the golden oldies, are advised to look exactly where Earthlock took its inspiration from, as it's not very good at what it does. Some neat ideas have been included, but these can't make amends for a lack of an engaging plot, or fun battles.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 5 out of 10
  2. Negative: 1 out of 10
  1. Apr 2, 2020
    8
    I enjoyed it. Almost like pokemon style battles which are turn-based. There is a group of characters that you play and you get to build yourI enjoyed it. Almost like pokemon style battles which are turn-based. There is a group of characters that you play and you get to build your weapons with the scarce materials around the game and the bosses are challenging as well. I bought it for more or less Php200+ but I think it's worth it for that price since it took me months to finish the game. Expand
  2. Aug 20, 2018
    8
    Hits the nail on the head for fun gameplay mechanics but fails on some basic features like saving.

    Considering its JRPG influences, the
    Hits the nail on the head for fun gameplay mechanics but fails on some basic features like saving.

    Considering its JRPG influences, the game paces its story a little faster than I expected, which is a welcome change. As soon as you start the game, you're immersed in the story and playing the game without a 40 hour insipid dialogue exchange. The game feels less grindy because of this. You move from scene to scene pretty fluidly, and in terms of battles, I found I only needed to run through the gamut of creatures less than twice per dungeon in order to wreck a boss. You just need to learn how to use correct buffs and tactics. You can also specialize your characters using skill trees, which can really steer battles in your favour.

    Non-battle gameplay is fun since each character has their own abilities while exploring, which adds diverse mechanics. Dialogue is not bad, but not fantastic either. The art reminds me of PS2 era RPGs, which makes me nostalgic :)

    I'm docking 2 points because they use a save-point system and you can't save on the world map! They scaled their world map to be smaller so you can go to places faster, but that doesn't help if your switch is about to die and you just want to save. Save points are not generously dotted in a dungeon, so you'll find yourself walking back and forth a lot if you're exploring, which is tedious.
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  3. Aug 23, 2018
    8
    un trés bon JRPG, la traduction Fr est vraiment bonne, les missions et l'histoire dans la moyenne haute.
    par contre juste un petit bémol, il
    un trés bon JRPG, la traduction Fr est vraiment bonne, les missions et l'histoire dans la moyenne haute.
    par contre juste un petit bémol, il faut faire un peu de grind pour battre certains boss.
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  4. Aug 31, 2019
    6
    An otherwise very fun RPG is somewhat ruined by a huge difficulty curve at the end, including a borderline unbeatable final boss, and a limitAn otherwise very fun RPG is somewhat ruined by a huge difficulty curve at the end, including a borderline unbeatable final boss, and a limit on leveling at 20 with no further progression allowed. Expand
  5. May 31, 2018
    6
    I grabbed Earthlock because I wanted an old-school turn-based RPG to hold me over before Octopath Traveler, and I can report that it servesI grabbed Earthlock because I wanted an old-school turn-based RPG to hold me over before Octopath Traveler, and I can report that it serves that purpose perfectly well!

    Basically, you command a group of colorful characters in an effort to save the world. If you've played Chrono Trigger or Final Fantasy IX, you'll feel right at home. It hits all of the sweet spots that AAA RPGs tend to ignore nowadays, like true turn-based combat, static character classes, and a single linear story. Explore a dungeon, fight monsters, loot chests, hope you make it to the next save point. All good stuff.

    Unfortunately, the pacing docks it several points for me. Battles are slow (you can speed them up, but you have to toggle it on every battle). Natural progression will lead you to bosses you have no hope of beating, forcing you to grind. Instead of MP there are "amri points," which require you to skip a turn to recharge. The battle menu is confusing at first and annoying for the rest of the time, occasionally leading to missed button presses--I don't think Square has a copyright on the Fight Magic Item menu, do they? The confluence of all these factors make the game susceptible to the major complaint I have with games these days: It drags, and I'm ready for it to end so I can move on to something else.

    All in all, its good if you can get it on sale. Unless Octopath is out when you read this, then just get Octopath.
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  6. Apr 11, 2020
    6
    I got this game when it was on a big sale and I'm glad I did. Obviously an ode to the turn-based RPGs of old, this game can be difficult forI got this game when it was on a big sale and I'm glad I did. Obviously an ode to the turn-based RPGs of old, this game can be difficult for those who aren't used to really paying attention to the intricacies of an overall RPG battle. The stance system is innovative albeit a bit cumbersome and annoying sometimes, but in that it is what makes it important. Think twice about taking on big team battles because enemies are very capable of bringing down someone if not everyone in your team. And the bosses cannot be beat simply by spamming the attack command.

    Earthlock may take some getting used to, but a colorful and jeery cast, pretty visuals, and a relaxing soundtrack (I love the title song Festival of Magic and learned it on the piano because of this game) make the game an original and rewarding experience.

    Addendum: So after reaching the second half of the game, i was unfortunately bogged down by an annoying difficulty spike. Normally, i don't mind mind those, however, it is executed poorly in this game. There is a difference in a game being difficult and a game requiring you to over-level your characters with tedious grinding. The former describes the first half of the game, the latter describes the second half. Not only do enemies out number you, but it essentially turns into survival mode of avoiding battles and finding worthwhile areas to grind endlessly in artificially extending the life of the game. That is no fun. Therefore, I am dropping my initial score down by two points because there is no need for that. Its a shame because I was really enjoying this game till that happened.
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  7. Jan 13, 2020
    2
    Earthlock is a JRPG-like with a mediocre plot, flat characters, and broken combat/progression system. The exp system is constructed to rewardEarthlock is a JRPG-like with a mediocre plot, flat characters, and broken combat/progression system. The exp system is constructed to reward fighting large groups of enemies while giving nearly no exp for fighting groups around the player's party size or fewer. This seems like a clever way to reward the inherent difficulty involved in fighting large groups, except the balance is so skewed to the horde side that you're better off avoiding any fight with 6 or fewer enemies. If you don't spend time kiting enemies around for exp balls, it's perfectly possible to feel as though you've invested the usual JRPG time commitment fighting mobs while reaching near the end of the game with a single digit level.

    The combat itself isn't much better. To make the horde reward challenging to attain, you only get effective multitarget attacks on certain characters when in a super state with a long cooldown. Enemies tend to have too much health for attacks outside super state, while seeming almost feeble while in super. To make matters worse, the usual balm for JRPG balance woes- equipment- is unrewarding at best. I spent maybe around an hour grinding scrap piles for a midgame dagger only to discover that it gave 20 fewer attack points compared to the starting dagger. Other games don't do this for good reason. First, it's unrewarding. Second, it means that players struggling with boss fights can't turn to the usual 'get money and upgrade gear' method that lets you complete the game even if you can't quite grasp what the dev wanted out of boss fight X.

    Not that the game's plot is worth sticking out the boss fights for. The MC wants to save his sick uncle. That's most of it. Simplicity can facilitate great plots with strong characters behind it, but these are some of the worst I've seen. Look, easy test to see if a set of characters is fleshed out, rather than just tropey sock-puppets. Try to ignore what a character looks like when you read their speech bubble. If you can't tell them apart anymore, the writer was relying on your preconceived notions about what a character looks like to characterize them. Every character in this game has the same voice. What I think really did it for me, though, were the patronizing all caps "WE CAN DO THIS" messages before boss fights. It's the same one before each, but sometimes different characters say... the same message. It makes it abundantly clear that each character is completely interchangeable outside of artistic design.

    A quick note that saves are restricted to statues sparsely scattered around the game. You can't save anywhere else, not even in the overworld. Suffering the combat isn't enough commitment for Earthlock, apparently.

    It's a bad JRPG and I honestly regret playing it. I even like frogs, which makes this more sad than spiteful.
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See all 10 User Reviews