This is a game where the less you know about it before playing it the more revelatory the experience will be. For that reason I'm not going to go into detail about the contents of the game, except to say its unique, amusing, wise, cosmic and very much worth your attention.
It’s a game that makes you think things and feel things that you aren’t used to thinking or feeling. And it has a good sense of humor about it all as well. Life doesn’t have to be this big serious thing that needs years and years of deep thought devoted to it. Actually maybe it does… but time is just as well spent enjoying and experiencing it. And Everything is a surprisingly pleasant way of doing just that.
David O’Reilly’s Everything is quite the experience and journey to undertake. It’s simple, yet deep. It asks you to think about ‘just being’, but encourages you to explore the thoughts and emotions of other beings in the game. It’s a lightly addictive game that will have you staring at your television for hours and leave you wanting to keep the experience alive for no particular reason other than to keep going, which could be a metaphor for any living creature struggling to know the how and why they exist.
Everything provides a mellow environment to explore, with the perfect auditory compliments for your journey. The experience may be lost on some, but that's okay. Others will thoroughly enjoy getting lost in the experience, despite minor frustrations like the needle-in-a-haystack search.
A nice, weird walk and a philosophical lecture, both unfortunately ruined by how hard the game drives its point home. Everything would be cleverer if it wasn't seemingly trying to be so clever.
Everything is a unique experience, there is a lot to discover, it is fun.
I enjoy the feeling of being able to transform into anything I see, it's nice to walk around and interact with everything else... Everything has life.
I look forward to carry on this journey!
Everything is a stroke of genius. Thank you for this wonderful experience and for this great piece of art. The architect has left the building. Kudos to Alan Watts.
Everything is very difficult to rate. This piece of software (Im avoiding calling it a game) is basically interactive philosophical message. Dont expect much more. And it is up to you if you are interested into listening to this stuff. Dont expect some polished gameplay. Basically all oyu do is picking up the philosophical recordings and move in a enviromnent that is trying to support the point visually. Everything is basically not bad. But I would probably suggest to wait for a little lower price before experiecing it. For 5-10 bucks it is worth it.
I don't know how I truly feel with Everything. It is a game that tries to invoke a sense of philosophy that seems so uncertain how I should see it. It takes the concept of going to different roles of things like animals, houses, landmasses and such with some comical results as you can move, transform and more throughout the game. While this can sound initially funny and enjoyable (along with a narration that feels quite interesting) the game is so boring to play after you've played for a few hours. The blur and textures on the game are not that great, and I even got a bit of motion sickness as the framerate drops mixed in with having groups of things was hard for me to continue forward. The way some things move might come off initially weird and funny, but the toy-like setup tires out too quickly and lacks diversity in animations.
After I spent almost 10 hours on Everything and getting through the certain "story" point, I was then told I finished the tutorial and the 'real' journey of Everything had begun. I found this very hard to rationalize on why I spent so much time figuring out things, only then told it was a tutorial, but then precede to do the exact same things no differently? It makes no sense and I understand it is suppose to be a philosophical game that has no true definitive answer, but having no real goal can hurt someone's motivation to play after the humor wears off and the gimmick becomes tedious and stale. You can even let the game play itself and not even touch the controller and set the factors of interaction and huds to make it a movie like presentation, instead of playing it yourself.
Everything is a literal mixed feeling for me, because on one hand I can see how the premise can be interesting and goofy to want to try, but the humor and gimmicks wears thin by the end. The game's graphics and framerate drops made it hard for me to appreciate the solid soundtrack and voice work of the narrator. I was so bored that if I even left out the true "ending" of Everything you really can't blame me if your game just doesn't sink in with me well enough to care.
This is not a game but a boring interaction of objects ...
There is nothing to do in it you just change shapes, collect speech bubbles and listen to junk about suicide and universal hypothesis. The Trophy for this is it is stupidly glitched and not possible to get. I have tried emptying the mind many times often while full.
This is pretentious garbage a short experience ruined by glitched trophies and utterly boring premise there is nothing to do once you escape the tutorial and is so boring that they included an auto play feature.
If you like boring lectures , stupid movement animations or for some reason what to watch junk move around for no reason this is something to love otherwise avoid this garbage. The fact that is has a huge section about suicide with zero warning is a huge flag for people with depression to avoid this junk.