Hob is an action adventure that stands on the shoulders of giants like Legend of Zelda, and offers an experience based around a constantly-growing world. There are some camera and technical issues, but fans of the genre should definitely consider it.
You should not expect a grown-up action adventure in the Zelda format, because Runic Games relies entirely on the fun exploring and leaves a lot of potential unused.
Perhaps this is due to my less than favorable inclination for puzzle/platformer action games as I seldom search out for games of this genre, but Hob felt lacking an identity- a clear element to call its own that really makes it standout amongst the rest of the games in the genre. While it most certainly looks pleasing to the eyes and feels competently made, I never felt excited to get back into the world of Hob after picking up a controller for another play session. As much as I would love to say that Runic Games went out after creating their best work yet, I cannot in good conscious as Hob is a solid, albeit unremarkable game.
Hob is made for gamers who love to explore, tinker, and problem-solve. Combat is present, but not as a central element. Gameplay consists, by a considerable margin more, of looking for ways to inventively raise, lower, move, open up, or interact with the environment. While, some puzzles are clumsy puzzles, each has a logical solution – though it reaching this point might require a temporal investment.
Hob tries to do a lot of things within its beautiful world but never does any of them very well. The platforming feels janky and slow, combat is basic and meaningless, and the puzzles will make you wish you were back in 10th grade listening to your Geometry teacher explain proofs for the millionth time. A great game was not too far away from what eventually was delivered, but outside of the stunning visuals and world design, Hob falls frustratingly short.
SummaryTransform the world of Hob! Welcome to a new action-adventure from Runic Games, the award-winning studio behind Torchlight I and II. It’s your chance. Make it home.