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77

Generally favorable reviews - based on 9 Critic Reviews What's this?

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7.3

Mixed or average reviews- based on 16 Ratings

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  • Summary: Witness the rebirth of a genre in Lumo a classic isometric adventure with a modern twist for gamers young and old alike!
    As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for
    Witness the rebirth of a genre in Lumo a classic isometric adventure with a modern twist for gamers young and old alike!
    As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those who lived through the golden age of videogames the 80s and early 90s or know about the games and culture from that time, layer upon layer of nods, winks and touches to those times help build upon an experience thats as heart-warming as it is exciting!
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Score distribution:
  1. Positive: 7 out of 9
  2. Negative: 0 out of 9
  1. Nov 20, 2017
    90
    An absolute classic, in all meanings of the word; Lumo tugs at the nostalgia heartstrings, and proves to not only look and feel as good as the '80s and '90s Commodore 64 and Spectrum golden oldies, but plays far better than the majority actually would if dusting off the old systems nowadays. Highly inventive, with secrets galore packed in, plus dastardly puzzles that provide a fantastic challenge - it is the sort of title that just keeps on giving and giving, and it is hoped that more Lumo is on the way in the near future.
  2. 85
    Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.
  3. Nov 20, 2017
    80
    For retro kicks with a modern feel, or for those curious about this genre and the experience it offers, this is certainly an enjoyable adventure.
  4. Dec 2, 2017
    80
    Lumo is a fitting tribute to isometric platform games which honours its retrogaming references with a progressive and well adjusted difficulty curve, as well as plenty of references to classic titles of years gone by. While the fixed camera may cause some issues in specific moments, the overall experience is nothing short of pleasant and enjoyable, whether on short or long gaming sessions.
  5. Nov 21, 2017
    76
    Lumo is a game with something for everyone. It’s nostalgic in its inspiration from classic dungeon crawling and puzzlers; it’s fresh for its minimalist style and calming yet challenging experience.
  6. Nov 17, 2017
    75
    Lumo is an imaginative platform game with the essence of the classics of ZX Spectrum.
  7. Nov 30, 2017
    60
    While Lumo is a charming throwback game to the puzzlers of old, many of the issues with the game’s older design rear their head again here. Those who are fans of the genre will enjoy the game, while those going in blind will most likely find themselves frustrated with the game.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 1 out of 3
  1. Jan 24, 2021
    7
    Lumo: A good return to old-school isometric platforming as we used to see in the 80s or early 90s. Reminiscent of Equinox or SolsticeLumo: A good return to old-school isometric platforming as we used to see in the 80s or early 90s. Reminiscent of Equinox or Solstice although inspired by Head Over Heels.

    Pros and cons (from big to small):
    #1 Pro: There's really nothing like this game coming out any more, a pretty unique experience.
    #2 Con: It can sometimes be difficult to tell where objects are with the isometric view. It would appear 3D platformers like Super Mario 64 made this genre obsolete, but they're not the same.
    #3 Con: No combat - I was hoping for an experience similar to Equinox on SNES, but this game is more exploring and jumping than fighting.
    #4 Pro: The ambient soundtrack and colourful lighting create a solitary atmosphere that matches the old Equinox feel amazingly well.
    #5 Pro: The game has lots of breaks from dungeon crawling into minecart riding, slalom skiing, and even a Zaxxon clone, like a miniature museum of isometric gaming.
    #6 Smallish Cons: No more leaderboards as of 2020, and there are a few small glitches.
    #7 Smallish Pro: It's nice to play this type of game with a joystick instead of a d-pad. The classics stink in this regard.

    Replay value: It took me about 25 hours to play through exploration mode once plus a couple of tries at hardcore mode (finite lives and no saves). The game contains lots of "achievements" and hidden items which gives it a fair chunk of replay value, and I'm not sure you can experience all of the game's hidden "warp zones" on one playthrough.

    As of this writing, I'd put the game's value at about $25 CAN ($20 US). I believe that's in line with the current eshop price, but the game goes on sale often.
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  2. Dec 26, 2021
    7
    I picked up this in the 2021 holiday sale, and it was a steal. The game starts off a little slow, building up how it’s puzzles work but onceI picked up this in the 2021 holiday sale, and it was a steal. The game starts off a little slow, building up how it’s puzzles work but once it gets into it it’s very fluid and fun to play. I’m going to rip into what’s wrong with the game, but I really want to stress that it’s actually a very fun game, very enjoyable to play, and with a visit.

    So ripping in: one thing that the game suffers from is a poor sense of visual depth. Many of the puzzles rely on you landing on suspended platforms or collecting rubber ducks from locations where you’ll meet guaranteed death if you miss the target. With a little practice you can get it, but when you fail regularly because of this issue it just illuminates the depth problem rather than feeling like a feature.

    There is also an issue with accidentally passing through doors, subsequently changing rooms when you don’t want to. It could be argued that this is trying to teach the player to hone their skills, but it feels more like a level design issue that could and should have been fixed. I think the game would be significantly improved by allowing you to change input after you have chosen at the beginning of the game. There are three control layouts for navigation in this isometric puzzle game, and if you get the wrong one for you and you’ve played a while I think you’re more likely to never play again rather than start in a different style. That to me is something that should be revisited and fixed by the developer.

    My final gripe with this game is the sound the character makes when they die. The wretched noise was very nearly enough to make me stop playing, but I got good quick and it became less of a problem. Still, when I do die it really irks me. Not because it’s mocking me for dying, I like that in a game. Just because it’s a horrible sound akin to someone’s grandpa expelling air, groaning through a mouth missing false teeth. It’s just unpleasant.
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  3. Jan 18, 2021
    1
    Yet another waste of time that convinces people to buy it by constantly being on sale on the eShop. This game reminds me of the god awfulYet another waste of time that convinces people to buy it by constantly being on sale on the eShop. This game reminds me of the god awful Crystal Chronicles games that Final Fantasy would make that try to ape the dungeon structure of old Zelda games without any of the wit, instead, relying on awful camera angles and horrible depth perception in place of real puzzles. Everything is a puzzle when you don’t give any instruction, I suppose. That must be an easy way to “write” a game: no dialogue, structure, plot, or anything even similar. Expand