Awesome game. Beautiful story. Great atmosphere.
Many people probably won't go past the first couple of minutes, if they even try it to begin with. The game's just not very "interactive", feeling more like a point and click or puzzle game, but if you can deal with that for around 9 hours it really is a lovely experience.
I'm glad the GamePass app recomended it cause honestly wouldn't have even know this exists, but I loved it!
If you already pay for gamepass, I recommend you at least give it a try. If the opening scene pulls your strings, you'll enjoy it. Just play it on it's original language, cause the voice actors did an excellent job here.
GOOD: Point and click adventure with sound puzzles, resource management and stellar exploration. It's very reminiscent of Mass Effect's star system navigations. It's on Xbox Game Pass
BAD: Protagonist is pathetic and although he evolves during the game he is a reverend idiot. The degree of idiocy of the protagonist depends a lot on your luck or your decisions, "the Randomizer" gets you apply less value in events that you can lose objects, allies, payments, resources or decisions because of the random case of each of the cases. Not ideal for achievement hunters (even with a guide, randomness is your worst enemy). If you hate "it's a lot of text" games, this is not for you. Although the sound puzzles are interesting, the novelty soon wears off. The story will get you one or another tear so if you are in low hours or in a sentimental break, stay away from him.
MEH!: Remember of those “choose your adventure” books.
This is tough. Opus: Echo of Starsong doesn't deserve a bad review, because unlike most bad games, the developers really tried here. You can tell a lot of love when into this project, which makes it all the sadder that the end result is so **** basic gameplay revolves around investigating space anomalies, experiencing chance-based random encounters, and upgrading your ship with resources. This part is ok. It's a little like FTL sans combat, except that there are no rogue elements as far as I know, and the story is much more wordy and expansive(to its detriment imo). It also reminded me of Spiritfarer. Around this core gameplay there are sections where you explore ruins, and a variety of mini-games that are pretty **** heavy portion of the game is the writing. The developers really wanted to tell an epic love story here, and constructed a world with a lot of lore behind it. Unfortunately the writers weren't up to the task. The story is about singing witches that can locate some magic liquid needed for travel, and is a bit silly. But then so is the story for Dune. The main problem is the execution. The characterizations and writing are anime-like, with over-emotional storytelling, and a trite narrative. The love story is also quite clumsy and contrived. The main character is basically a Soyjak. I found my eyes glazing over while scanning through endless fanfiction-quality dialog.
Because it has often too few safe points it is nearly unplayable if you can't play easily more than an hour in a row.
It is sad because the story seemed interesting. But practically, at least for me, absolutely unplayable :(
Summary Echo of Starsong is a visual novel style adventure game. Eda, a girl who can hear mysterious sound waves known as starsong, crosses paths with a young man in search of their source. Together, they venture out to the heart of space to unravel an ancient myth.