Yooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. Weve come together to form Playtonic Games and create a spiritual successor to our most cherished work from the past!
Our new heroes, Yooka (the green bloke with noYooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. Weve come together to form Playtonic Games and create a spiritual successor to our most cherished work from the past!
Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.
Using an arsenal of special moves like Yookas tongue grapple and Laylees tactical sonar blast, players will explore and expand gorgeous 3D worlds drawn up by esteemed environment artist Steven Hurst (Banjo-Kazooie series, Viva Pinata) and through skill discover the plethora of delicious collectibles hidden within.
* Heroes Built for Fun: Our new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional colour coordination. We think we've captured the spirit of our past heroes while introducing our most inventive moves yet.
* An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring a move roster built for platforming fun and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.
* A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what's sure to be a melodic masterpiece! Seriously, clean out your ears - they're in for a treat.
* Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64's myriad of trinkets, but we've had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
* Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favourites into bigger, more challenging worlds.
* A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.
* Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customise gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after our studio or vice versa? We'll never know.
* Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!… Expand
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Yooka-Laylee - Nintendo Switch Trailer
Jan 16, 2018Yooka-Laylee doesn’t branch too far from its obvious Banjo-Kazooie roots. It simply takes a bigger is better approach that doesn’t always work in its favor. Despite the flaws, it's a joy to explore the worlds and collect every goody. Yooka-Laylee may not be the most polished platformer around, but Playtonic Games has created an enjoyable love letter to 90's collectathon platforming. Hardcore fans of the genre will want to set their googly eyes on this one.
Nintendo Force MagazineFeb 26, 2018Playtonic's decision to hew so closely to '90s platformer conventions works both in Yooka-Laylee's favor and to its detriment. [Issue #32 – March/April 2018, p. 17]
Dec 18, 2017The extra time taken to bring Yooka Laylee to the Nintendo Switch has been worth it. The game runs extremely well on the Switch and feels well polished. A few design issues, however, means that this spiritual successor to Banjo-Kazooie is good but not quite great!
Dec 18, 2017When Yooka-Laylee was originally announced as a Kickstarter project by former Rare developers, it gave fans of the 3D platformer hope that a nearly dead genre could return to its former glory. It’s unfortunate, then, that Yooka-Laylee is no more than a mediocre attempt to capture nostalgia from the days of yore. In a year that has given us some truly innovative and special 3D platformers that pushed the genre to new heights, I can only really recommend pushing through Yooka-Laylee’s pedestrian campaign to the most enthusiastic of old Rare’s fans.
Mar 29, 2020I finally took the time to 100% this game. I earned every pagie, found all the quills, round up all ghost writers, and even collected theI finally took the time to 100% this game. I earned every pagie, found all the quills, round up all ghost writers, and even collected the hidden pirate treasures. An I did it all without any help from a guide, wiki, or any other outside help. The game's intention was to recreate the style and feel of games like Banjo Kazooie, Banjo Tooie, and Donkey Kong 64 while also having an identity of its own. After spending 21 hours completing the game, I can say, from where I'm standing, Yooka Laylee more than accomplishes its goal.
The game controls smoothly. Navigation is more open than most platformers of the past. The music and art style is amazing. The characters are charming with clever (if somewhat cheesy) writing. Collecting the majority of the various macguffins feels rewarding to do with how each world changes the pace so that the game doesn't get stale. The overall package is a great experience.
The fact that the game got a relatively mixed reception from critics and certain fans just baffles me to no end. It's not that I think that everyone should like the games that I like, it's that the majority of criticisms thrown this game's way either, don't apply to the game anymore after the patches (camera and framerate), are mostly false (how are worlds with this many collectibles/challenges "empty" to some?), or stem from a misunderstanding of the genre of collect-a-thon 3D platformers. Games like Yooka Laylee are designed to test the player's knowledge of the layout of each world and how to navigate them. The fact that a lot are complaining that they get lost shows that the game is succeeding in challenging the player in that aspect. Saying that a 3D platformer like Yooka Laylee should have features like a mini-map, or any kind of map, is like saying that a RPG like The Elder Scrolls should only provide the player with a prebuilt character to play as.
That's not to say the game is perfect (no game truly is if we're being honest here). The Rextros minigames are hit and miss and the fact that each world makes you repeat each minigame for the full completion feels like padding. The pagies earned with Kartos felt very much like trial and error, although it never got to the point of irritation but I understand if it was frustrating for others.
If I were to compare Yooka Laylee to the collect-a-thon platformers that Rareware made for the N64, I would say that Yooka Laylee isn't AS good as Banjo Kazooie and Donkey Kong 64, but I think it's just a tad better than Banjo Tooie.
My overall score for the game is between a 9 and 10, however, due to the game succeeding in recreating the feel of old school 3D platformers of the late 1990's/early 2000's, I'll bump up my User Score slightly and give Yooka Laylee a 10/10.… Expand
Feb 23, 2018Excellent game. Game did exactly what developers promised, which was to be a spiritual successor to Banjo Kazooie. While it would have beenExcellent game. Game did exactly what developers promised, which was to be a spiritual successor to Banjo Kazooie. While it would have been better to have a couple of additional worlds, the world's there were absolutely gorgeous and well designed. There were complaints that the game felt too empty; I think this criticism is misplaced. The game's world's were massive with a ton to do. While Banjo Kazooie had 10 jiggies per world, and 100 notes, these game world's had 25 pagies (equivalent of jiggies) and 200 quills (equivalent of musical notes). Interestingly, the game had a lot of influence from Banjo Tooie as well. For example, in Banjo Kazooie, you have to collect many "mumbo skulls" for each transformation, whereas in Tooie, it was just one Glowbo (similarly, in Yooka, it was one DNA molecule thingy). The music was very fitting, and the presentation was crisp, with a lot of attention to detail to the characters. I would have preferred more variety in terms of enemies, but again, just a little nuisance. In my 55 hours of gameplay, I probably had a total of 2-3 minutes cumulatively where the camera gave any issues (and even then, nothing big, just annoyances). Overall, the game truly was a successor to Banjo Kazooie (and Tooie) and it delivered on all fronts. The quizzes that people complained about literally lasted a couple of minutes. Kartos minecart sections were tough, but doable and the music was great. The one area I probably would have eliminated or gone differently was the mini games from Rextro. The controls on those were clunky and it just didn't add any value. But they're not mandatory, hence, they won't affect score. Overall, excellent game with great level design and music and characters.… Expand
Dec 1, 2018this game has gotten a bit of a bad reputation online, but this is NOT another mighty number 9. yooka laylee is not a bad game, and if you'vethis game has gotten a bit of a bad reputation online, but this is NOT another mighty number 9. yooka laylee is not a bad game, and if you've already gotten 100% completion in Mario odyssey but you still want more 3D platforming action on your switch, this is the game to buy.… Expand
Jan 27, 2022A flawed but still generally pleasant spiritual successor to the Banjo-Kazooie series. My biggest complaint is that the worlds lack the levelA flawed but still generally pleasant spiritual successor to the Banjo-Kazooie series. My biggest complaint is that the worlds lack the level of density that the made the game Yooka-Laylee is based on so enjoyable, and as a result finding collectibles can become a bit of a slog. The controls are passable, but not nearly as smooth as you'd want in a modern 3D platformer. Fortunately, the game has a very enjoyable art direction and comedic tone, which helps to make up for it's various shortcomings. The music is also quite good, though not quite at the level of Banjo-Kazooie. While the end result isn't the most impressive product, the passion from Playtonic, the development team, is quite evident, and they've proven to be committed to improving the quality of the series through quality of life updates to the Switch version and a far superior 2D spin-off. I hope to see more from the series moving forward, as there's quite a lot of potential here that sadly wasn't realized with this original release.… Expand
Sep 20, 2021Yooka Laylee tries to recapture the feel of old Rare titles like Banjo Kazooie. But in its attempts to relive the teams glory days, the gameYooka Laylee tries to recapture the feel of old Rare titles like Banjo Kazooie. But in its attempts to relive the teams glory days, the game suffers from more issues than it replicates old fun.
The game itself starts off fairly strong. Controls mostly seem responsive, the characters are well animated. But a few worlds in, and you quickly start to notice issues come in. A janky camera that can get stuck on the environment, unsual hit-boxes or collision detection when can have you taking damage for no real reason or falling off platforms you were easily within reach of.
While this has the look and feel of an old Rare game, it had none of the heart and soul.… Expand
Apr 3, 2021Played the demo. The whole play on words got on my **** from the get go. It lacked character and charisma and I just thought I would rather bePlayed the demo. The whole play on words got on my **** from the get go. It lacked character and charisma and I just thought I would rather be playing anything else right now.
Is it bad, no but it is also not remotely good in a world with 10's of 1000's of video games to choose from. Honestly, a game of Solitaire would have been more fun.… Expand