The Falconeer is a beautiful game that offers a necessary freedom and escape that is much needed right now. It looks incredible, and flying around The Great Ursee feels excellent, but sometimes the combat can be tricky.
The Falconer succeeds in its exploration which is wonderful, however its repetition and frustrating combat mechanics creates a whole new challenge for the gamer. Lastly, this new world will take most gamers around 10 to 12 hours to successfully complete and its creator Tomasa Sala should be commended on creating a brand new and engaging world with its own rich culture and dynamics. Interestingly to say the least!
The Falconeer tries to fly so high from very early, but as the hours go by, its structure ends up holding back any hint of excellence and it is reduced to simplicity, which is a shame considering how interesting its planning is. The control is precise, the narrative context is rich and absorbing, but flying is not as satisfying as it could be, clouded by a mission design with repetitive and insistent patterns. The magic is short-lived, despite being a brief and enjoyable experience on the artistic level.
With all of the good, there ends up being just as much bad. It’s easy and hard to like this game. Having a mission that hinders your ability to progress the story because it’s entirely luck-based is also a real shame. If given a few tweaks, it could have really shined as an outstanding flight combat entry. The heaviness of the bad mechanics is too much to allow it to soar high.
The Falconeer tries to be a legit dogfighting game and it plays the part to an extent; but there isn't much holding it all together. I feel like I've said this often in 2020, but I wouldn't mind seeing the developer take another crack at it, because there's a lot of good groundwork here.
The controls are kind of wonky — as enjoyable as it is to soar, the birds here aren’t exactly the most agile things in the world, so you spend a lot of time banking around and coming in for a new pass, and doing that over and over again until you finally shoot down all your enemies. All of this is probably fine if you want to do is aerial combat for a couple of hours. The Falconeer really only does that one thing, so if it’s your thing, then you’re in luck. Don’t expect anything more than that, though, because there’s pretty much nothing else to do.
Para um jogo indie este é ótimo, bom mundo aberto, gráficos e mecânica. Opção de 120 fps.
Poneis, vão jogar seus "exclusivinhos" parem de hatear qualquer jogo que não lançou no console amado de vocês!
The Flaconeer
My kind of wing fighting
The Falconeer is a 3rd person flight combat game that starts by you choosing a character and hearing the stories of that character in each of this games different chapters.. Each chapter telling a story of each different island… a really cool concept... and in each of those chapters you do missions, gaining cash for upgrades, and by the way youre riding a huge falcon with a gun attached to it… taking down other falcons, and pirates, flying through this absolutely gorgeous and breath taking ocean... however... the falconer is so repetitive that it stops being fun after maybe one hour… there just sadly isn’t much going on here.. each chapter takes place in the same open world area, and you’ll basically be doing the same thing, fly to this checkpoint, shoot all the bad guys, go to the next point, do the same thing, or go grab this and protect it.. Rinse and repeat, and it just gets so boring... ontop of that, controlling this falcon isn’t much fun either... It can be frustrating at times trying to battle in the skies and you and your enemies are all just flying in a frustrating circle trying to get one another...
The flaconeer is a beautiful game, it really is... but after the charm of flying around and seeing this beauty wears off, it becomes a bit of a boring grind where nothing cool ever happens…
I give the Falconeer
a 5.5/10
First off, I think all of my critiques could be fixed by future updates, because they really are fixable. This is a game with some really good ideas.
So let’s start with the good. First, it’s fun to fly your falcon (even if the little circles that your bird does when you leave it alone always put you off ****, right, good paragraph, whoops). The game is set on a good premise. The art direction looks great, I loved the whales, and there’s a great general ambience.
Now, the rest: You are a glass cannon. On Normal difficulty, I found I had to grind boring side quests just to make progression—but even then, I cleared the quest I was on and got stuck AGAIN on the very next one. I turned the difficulty down to Easy (and I still died a few times, which is probably not how it should be).
The quest system was strange, and the UI never clicked with me. Having to cycle through NPCs at perches to receive quests was odd, and it was inconvenient not being able to see which NPC was at which perch without being having to actually go there. And even after I did figure out the system, the side quests were very dull, but also the only way to grind money or XP. If you’re playing even on Normal difficulty, you’ll have to grind, because your falcons don’t have much HP and the enemies’ aim is fabulous. You’ll die even as you are frantically trying your best to survive, running away, dodging constantly.
The story was entertaining until I got pinched by the gameplay, and after that point, the story wasn’t good enough to revive the game for me. I finished it, but just to say I didn’t quit.
I’ll say it again: All of these things could be fixed by a few redesigns. If there are other positive reviews after the date of this negative one, the game might be worth a shot.
WTF is this **** ? This game isn't finished, it can't be. This is a "watch a bird fly" simulator. The tutorial barely explains what you are supposed to do, and it is up to you to figure out what buttons to use as some of this isn't explained. But then you get to chapter 1 and it becomes even more vague. The first 'Mission' makes you fly back and forth with little context, as if looking at these Unity graphics is impressive... it isn't.
Then there's the "aerial combat", lets see what MondoXbox had to say:
"The Falconeer delivers a solid and gratifying aerial combat experience withing an intriguing and mysterious world". WHAT DRUGS WERE THEY ON?? This **** feels barebones, unfinished and it is aggravating, not gratifying. Mysterious world? It's mostly ugly looking water and then some "cities".
Terrible game in my opinion. What a waste of my time. 3/10.
No esperaba mucho y aun y así me siento decepcionado, no tanto por el juego... Esperaba más de la nueva generación por parte de XBOX... Y esto es lo que tenemos? Decepción...
SummaryGenerations of poisonous decisions and treason swirl in the deep, as factions collide. Become the Falconeer and soar through the skies aboard a devastatingly powerful Warbird. Uncover secrets lost to the sea as you join or oppose different factions and clans scattered throughout The Great Ursee. Take advantage of multiple Falconeer class...