In many ways, The Midnight Sanctuary is an epitome of a Japanese storytelling; its pacing, nuances and paradigms – and of course, presentation. You can take a look at these screenshots and think the game looks kind of silly but I’m confident that it would be nowhere as absorbing if it were presented in a typical anime-style or photographic quality. If anything, the naïve graphics accent the chilling factor of the intriguing story that whispers through this midnight sanctuary.
The Midnight Sanctuary is certainly not what I expected. I will always applaud any game – or graphic novel – which teaches the audience something new. Educating the player about the history of Japanese Christianity, even if just in passing, is commendable. However, as an experience, The Midnight Sanctuary is a little too slow and disjointed to be truly gripping.
This is not a game for a more general audience. Hell, I have been playing visual novels since before they became popular in the west, and I had trouble sticking with it. Lots of strange choices were made in this game, and all of them made it more difficult for me to connect with the story and its characters.
Overall, The Midnight Sanctuary’s mind-boggling, yet ambitious, storyline failed to impress me. The visual novel could be developed further to improve replayability and entertainment value. Kudos on trying to use 3D graphics in visual novels, but the graphics and pace of the storyline needed much more work, so that it increased the visual novel’s quality.
Summary"Um, so. Are you... maybe one of the Dead, too?" A curious, haunting tale. Is it salvation which the Saint who descended into this isolated village brings... or is it the end of things? An occult horror visual novel wrought by mystical visuals & talented voice artists. "What ending do those eyes desire, little watcher?"