Besides my lack of ability to notice slight size differences in similarly-shaped objects, there’s not much I disliked about Tiny Lands. My only complaint is that there’s no ability to pan left and right on each puzzle. The zoom feature is tethered to the center of each tile, so enlarging the scene doesn’t help much if an alteration is along the edges. Outside of that, fans of this genre will find Tiny Lands to be a relaxing, well-designed take on the well-known-in-print spot-the-difference formula.
Tiny Lands offers an eminently charming game of virtual spot the difference. The fact that there's no time limit, no pressure and no stress result in a delightfully relaxing video game. A chilled, tranquil experience that stands out on an island of calm in a sea of action-packed video game stress-fests.
Tiny Lands is very simple game, when I was a child I remember the "find the difference" on the newspaper then I found out this game. Is absolutely incredible someone take this concept on a game and even more with good looking visuals
You could cut it short and point out that the game is simply what we as kids in the 90's liked to while away another hour with in the TV guide: Spot the difference. Only imagine it not as a printed puzzle in the magazine, but in 2 huge snow globes to turn and discover - each with the matching music to turn it up.
Sounds nice? It is. And also playable with controller and touchscreen.
This game is the most calming, sweet little experience that I play on stream with community to chill out. The environments are gorgeous and the sound design is magnificent, all the sound effects relate to the scene itself. The puzzles are challenging in a nice way, it takes time to find all the differences but nothing was too hard. Can't wait to play more!
SummaryTake your perceptivity to a new dimension in a relaxing low-poly isometric puzzle game. Find the differences in the beautiful, fully rotatable, and zoomable 3D environments. Can you find them all?