An interesting medieval action game with a very good combat system (except for a rather primitive mounted combat) which is more refined than its counterpart in Chivalry: Medieval Warfare. [CD-Action 13/2012, p.62]
War of the Roses is a fresh and addictive title that uses a setting rarely exploited in the genre. Except some modification for FPS and the obvious similarity to Mount & Blade, there aren't so many games that have explored the existing market for this combination of setting and genre. The result is more than good and any lover of the Middle Ages will find himself spending too many hours in front of the screen, while handling his sword and putting down enemies with arrows.
an excellent game .this game is much better now than it was at launch. is much more realistic than chivalry. in war of the rose there a real system of armor in chivalry you only have more life no real potrecion
Good game, I would like to see more variety of weapons and armor. But now, the game is a lot of fun. More such games about the Middle Ages.
Developers are tried to capture the atmosphere of the time and they turned out well.
War of the Roses is a solid multiplayer experience blessed by fresh and funny combat system and doomed by lack of multiplayer modes. There is a single player too, but it's so thin that it's almost invisible.
I really did want to love this game, ever from the trailers being released, but I was left unfulfilled with this title.
This game as you already know is a team-based "FPS"-styled game themed on Medieval England.
You can unlock new weapons and armor through an XP system, XP is earned by killing and winning games online.
Graphically, the game does a good job by using the Unreal engine. Controls are tight and do well as they should. Players are plentiful, so finding a game in progress is no problem.
Unfortunately, the one thing that really lets this title down is the balance issue when it comes to them frigging horses.
It's not unusual to get into a server where the opposition spams with horses. It is fairly obvious that these should be limited to x amount per team. A recent game that manages to pull this off successfully is Natural Selection 2, where the more powerful items appear near the end game.
There is a "tutorial" system which was fine until it bugged out for me half way through.
Online there is always the question, "Chivalry or War of the Roses" ? - I dont really care for the question, but what WOTR does very well is with archery. It feels great to get a hit in and there is a sense of instant gratification. Ahhhh! If you prefer to stick swords into the enemy- WITHOUT being annoyed by horses, then I'd lean more towards Chivalry.
+ Good, well tested Unreal engine
+ XP system
+ Horses (if you know how to use them)
- Balance Issues
- Horses (Unbalanced)
- Hitting with swords feels a little disconnected
I enjoy playing this game very much. It is very easy to pick up and begin playing. I believe the combat system is unique but is sometimes frustrating. Squad spawn also is annoying and is almost useless. However, I still recommend this game highly as I already have 30+ hours logged in, and plan to have many more.
A very solid medieval brawler that unfortunately gets bulldozered by pay-2-win elements (real money for in-game gold), constant and game-breaking design choices (handgonnes, 99% armor penetration on blunt weapons, fire arrows, faceroll halberds). I could bring up on how the game fights any and all kinds of modding or how they're dilluting the game into the call of duty mindset but that would just be beating a dead horse at this point.
SummaryWar of the Roses is a new IP that transports players back in time to the battle-ravaged, dynastic civil war era of 15th century England where ownership of the throne of England was brutally fought over between supporters of two rival branches of the Royal House of Plantagenet - the house of Lancaster (the reds) and the house of York (the...