To be clear, this game is super weird. Just… so very, very weird. It asks you to do things you’d never expect, and uses the joy-cons in ways that frighteningly creative minds must have dreamed into existence – but it’s also a true showcase of what they can do. It’s so simple that it’s genius, and it flaunts a particular kind of weirdness that few games manage to successfully achieve. It’s one of those games that makes me want to invite everyone I know over to my house to play it with me so that I can show them just how weird it is, and have them experience it for themselves – and it also gets me moving in ways that a game hasn’t done in ages. It’s a true feat of creativity and chaos, and it’s definitely going to be one that I go back to for laughs and a pretty serious workout.
WarioWare: Move It! recovers the crazy and irreverent essence of the series with a new installment that places the entire weight of the gameplay in the JoyCon, and the absurd poses, with good results. Add boring multiplayer modes, from Story mode to various cooperative and competitive experiences, and you have pure FUN.
Wario and his micro games are back with a collection of incredibly fun and silly trials that take advantage of the Joy-Con and the Switch capabilities.
WarioWare: Move It! is another great entry in this long-running franchise that brings back the motion-controlled mayhem whilst giving you plenty of ways to enjoy its loony fun with family and friends. There are lots of fun modes to dig into and unlock here, the microgames are as daft and colourful as ever, and, as long as you can make peace with things not being quite as fun solo, it's really hard to knock the chaotically silly vibe of this most excellent party game.
The new instalment of the wacky party game series surprises with absurd ideas. Playing with friends in WarioWare: Move It! is certainly fun, but boredom creeps in pretty quickly.
WarioWare: Move It! is another amusing entry in one of the goofiest series Nintendo has, with wonderfully original multiplayer modes saving the day after the microgame playlist quickly starts to feel tedious. Even with motion controls occasionally not being able to keep up with your actions, the uber-creative ways Move It! finds to make you perform unspeakably silly acts is truly something to behold. It may very well become a staple for me and my friends, and if those you hang out with have no problem performing humiliating acts like using your rump to build a snowman, then you’ll probably enjoy it too.
Nintendo clearly doesn't intend to take any risks with this series at all, as Move It reminds me of pretty much every other WarioWare game that there has ever been.
This is so good than WarioWare Get It Together!.
This one brings me back to the days of 2007.
But since the WarioWare series is no longer relavent anymore.
I instead played Super Mario 3D World.
But i will think that i will played this game (at least)
-Kin Hong Tenski
Each stage is a series of microgames that come in an increasingly rapid sequence and require a variety of specific movements. It can be difficult to manage certain challenges due to the time limit or control sensitivity, so it requires training. Every story from the single-player mode gives you the possibility to surpass your own record, that's why the replayability is so high. There's nothing like WarioWare brand and its creative aesthetics. In the case of Move it!, you will find a compelling evidence about the joys of reuniting mind, body and gaming spirit.
An enjoyable and charming title. The controls can be a bit fiddly and I often had the issue of not understanding what the microgame wanted me to do. The presentation is quite good, the cutscenes and voice acting are really great, though I admit I'm not fully sold on the new voice for Wario. The biggest flaw is that the title is incredibly light on content, even compared with the previously released Switch title WarioWare: Get it Together! Even still, there's a lot to appreciate here. Not a strong recommendation from me, but worth checking out if you're a longtime fan.
It'd take a pretty major patch to address the control issues this game has.
WarioWare games are defined by their gimmicks, and usually try to make the most out of the Nintendo hardware they're on. WarioWare: Move It acts as as sequel to WarioWare: Smooth Moves for the Wii, but is way too ambitious about it. Instead of the single Wiimote to hold in a few ways, you're now having to hold two Joycons in a myriad of ways, and needing the strap add-on for them (some microgames require dropping a joycon and letting it dangle from your wrist!).
The ever-present challenge of WarioWare games are to get your prompt, understand the controls, and achieve the task, all within the span of a few seconds. With, WarioWare: Move It being entirely based on motion controls, this is extraordinarily difficult in comparison to other titles in the series, and that's even when the motion controls are detected properly.
While I wanna say most of the mini-games function well enough, and they're great, there's a few categories that are near-impossible to do intuitively. Each category is defined by how you're supposed to hold the two joycons, defined as "Forms". Probably the biggest offender is the "Hand Model" Form, needing to let one joystick dangle freely with the strap, while using the other Joycon's IR Camera to capture your hand gestures. I didn't even know the joycons had that! I beat the game without ever beating one of these micro-games.
That being said, when everything works, it's great. But there's too many instances of failing due to the finicky controls and confusing prompts to consider it one of the "Greats" in the series. I'm not displeased with it entirely, I always appreciate games that get you more physically active, but it's hard to ignore the frustrations that comes with getting motion controls to work in a demanding game.
Still entertaining as the series always is and felt like smooth moves with two Wiimotes at once.
Of course, some of the poses **** and had barely any physical feedback. Also, some involve letting go of the joy-cons and it's hard to get them back in your hands the right way before the next microgame. It's a bit frustrating!
SummaryStrike a pose with a multitude of motion-based microgames in a brand-new entry in the WarioWare™ series! Grab a pair of Joy-Con™ controllers and get moving as you gently shake, punch, dance, wiggle, and even curtsey through over 200 lightning-fast microgames (minigames that last just a few hilarious seconds). A second player* can use ano...