Those that have been turned off by overly complex space sagas will really enjoy this perfect, “beer and pretzels” style title. Highly recommended for those who miss the simplicity, yet complex nature of the old Star Control titles.
An excellent bite-sized game that captures the feeling of space exploration nicely. A bit more new content in the upcoming patches would be appreciated. [April 2006]
Game: Weird Worlds: Return to Infinite Space
Genre: Strategy
Publisher/Developer: Digital Eel
System: Steam (PC)
Total Score: 58/100
Value Score: 5.8/10
• Story: 4/10
• Characters: 4/10
• GamePlay: 6/10
• Graphics: 6/10
• Sound: 6/10
• Music: 5/10
• Length: 2/10
• Replay Value: 9/10
• Player Value: 6/10
Pros
+Choose what type of ship, what type of nebula size and how long should a journey be (this is pretty much the difficulty)
+The nebula/journey is different each time you start a new game
Cons
-Very short
-Lack of a story even when it tries to convey a story
-High difficulty in regards to space combat, you will be mostly escaping battles moreso than fighting
-Too much going on with the UI, and way too much text for a game such as this
-Cannot play in full screen, the mouse glitches out and the FPS goes down to single digits (Play Windowed mode to fix this, resolution does not matter)
A cute game that is worth some exploration. The design is a bit lazy though, far too based on luck to really warrant any returns. It can't really hold a torch to the established rogue-like games given it's very limited events and equipment. The real beauty of a randomly generated game is that the richness and exploration of seemingly-limitless content and variety counterbalances the inherently unfair aspect of the game. In, say, Dungeons of Dredmor, you can chuckle when the game kills you with a teleport to some nightmare level full of clones or you open a door to a monster school... in Weirdworlds, half of your games you will say, "oh well, the map is blocked by nebulas and I didn't find a way to get through them, so the end"... or perhaps, "I have charted the known galaxy but didn't find any proper shields, so I have no chance of fighting any enemies, game over". This is a learn and drop type of game, not an endless amusement.
This is the space exploration equivalent of solitaire or hearts; indeed, this game would be a perfect accessory for every PC sold. It is a simple delight that scales to all levels of player and never, ever overstays its welcome.
The game offers variety, excitement, thought and pace all in tiny bundle you can wolf down in a sandwich break. In fact, that's what this actually reminds me of - the gaming equivalent of a snackette.
Too random to be called a strategy game, too non-scary to be classified as adventure; think of it as the Cliff’s Notes version of Star Control. [Mar 2006, p.64]
Where to start? Weird Worlds is a game is all about strategy and going to planets to get upgrades for your ship. But within the whole aspect of going to planets, you will often go to planets where aliens are and you can either kill them or avoid contact from them. If you do try and kill them, the ships they have are pretty much overpowered and are unkillable because they have all the upgrades for the ship. To honest, I only played this game for about 10 - 20 minutes and it was alright. Its a time killer game if you are bored, but I wouldn't recommend it to anyone.
Simple pero entretenido juego que recuerda a los videojuegos de los microordenadores de finales de los 80 y principios de los 90. Da más morriña y interés, pero para una generación es toda una experiencia de rememoración.
I don't understand the high ratings on this game. The game has not much to offer. The things it does offer have already been done better in the past.
Only played the game for a couple of minutes as the game doesn't offer a whole lot. You fly around in a galaxy to other planets or stars to find equipment to upgrade your craft. There is no expansion on planets, no R&D for better equipment. The game doesn't have a lot of eye candy either. It isn't pretty to look at which further motivates you from stop playing the game.
What is the point of this game? Getting random treasure while randomly exploring the galaxy? Other reviewers mentioned a story I did not see one. Combat is a random affair.
This game is less fun than tossing a coin and calling out heads/tails.
SummaryWeird Worlds: Return to Infinite Space is a grand space opera that will take you from a down and out starship captain to an amazing intergalactic hero whose renown travels light speed ahead of you! Set in a randomly generated universe of endless possibilities, this single-player experience will let you explore new worlds, meet exotic ali...