Star Fox Zero Image
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69

Mixed or average reviews - based on 82 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 768 Ratings

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  • Summary: Fox, Falco, Peppy and Slippy (accompanied by their original voice actors) return in a new adventure. Gamers use the GamePad to control their Arwing spaceship and see the view from the cockpit, while the TV shows the overall context of the full battlefield. The title includes a new WalkerFox, Falco, Peppy and Slippy (accompanied by their original voice actors) return in a new adventure. Gamers use the GamePad to control their Arwing spaceship and see the view from the cockpit, while the TV shows the overall context of the full battlefield. The title includes a new Walker transformation for the Arwing, a new Gyrowing vehicle and the return of the Landmaster Tank. Expand
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Star Fox Zero - E3 2015 Trailer
Score distribution:
  1. Positive: 36 out of 82
  2. Negative: 3 out of 82
  1. Apr 20, 2016
    96
    A great Wii U game. While the control scheme is unconventional, it's fitting for a game that goes out of its way to surprise you with additional modes, trophy rewards, hidden locations, and a spin-off with gameplay never before attempted within the series. Which, in a way makes sense.
  2. Games Master UK
    May 18, 2016
    82
    A willfully offbeat shooter with real depth. Awkward at first, but incredibly satisfying to master. [May 2016, p.76]
  3. Apr 20, 2016
    80
    The sort of expertly orchestrated action you’d expect from a team-up between Nintendo and Platinum, but the lack of innovation is a little disappointing.
  4. Apr 20, 2016
    70
    While I don't like the new control scheme, it's a small price to pay to hop into the seat of an Arwing. Though I feel like I've seen most of this adventure before, Zero is a good-looking homage with some new locations to find and challenges to overcome. It doesn't supplant Star Fox 64, but it does its legacy justice.
  5. Apr 29, 2016
    70
    There are plenty of nostalgic aspects present in this crisp and beautiful high-definition title, reminiscent of games gone by. At the same time it shakes things up with some drastic changes to the game play that can be too jarring for some to want to put up with, making it a bit of a black sheep to many. For those who take the time to master the play style, however, it is incredibly rewarding and satisfying.
  6. Apr 22, 2016
    60
    The learning curve makes it likely you’ll want to blast through again at least once with your flight skills finally under control. And this is when Star Fox Zero is at its best: a thrilling, fleeting and flawed joyride.
  7. Apr 26, 2016
    20
    Star Fox Zero is just plain rotten. An otherwise run-of-the-mill space shooter that couldn’t be content with its own mediocrity and subsequently mutilated itself in a desperate attempt to stand out.

See all 86 Critic Reviews

Score distribution:
  1. Negative: 40 out of 212
  1. Apr 22, 2016
    10
    The game is awesome. Don't care about what people are talking about it. If you like star fox 64, you will like this too. If you are a wii uThe game is awesome. Don't care about what people are talking about it. If you like star fox 64, you will like this too. If you are a wii u owner, you need to try this game. Expand
  2. Apr 24, 2016
    10
    Game plays perfectly well. As with anything new, there is a challenge and a curve to the input/targeting. Once they are learned, the gameGame plays perfectly well. As with anything new, there is a challenge and a curve to the input/targeting. Once they are learned, the game becomes a joy. Highly addictive, mentally rewarding, borderline-augmented reality vision from a legendary designer. There are those out there who are more naturally inclined to mastering certain and sometimes very specific input skills. Miyamoto happens to be one of those people.

    The control-mechanic style bears a strong similarity to that of flight and racing sims (maybe that's why Nintendo's sales aren't so good?). It took me about 15 minutes from "power-on" to understanding what was happening. Trust me, though: when it did finally click, it clicked hard. Suddenly I'm soaring and zooming at high speed and great precision in all-range mode, glancing between my top and bottom screens, lining up my next victims. And anytime the gyro starts to get a little wonky? Tap (Y). That's it. You're back on track, cutting and banking through space or atmosphere. Your eyes become quicker to acquire target and environmental data as they sweep between two screens of potentially high cases for over-stimulation. Heck, that has definitely happened to me. So many enemies or targets that you end up losing the mental wave that you were just riding and crashing hard on the surf. So much for chasing that final level-medal; restart.

    Folks. Miyamoto knows what he has. Why do you think he stuck to his guns over the controls, supporting Platinum the whole way through (as far as we know at this point). As an aside, after intentionally not playing on release day, the following morning I realized that I must play this game immediately. Miyamoto's professional stake on the line, the life of the franchise questionable, many negative reviews about the controls. Heh, Stephen Totilo with Kotaku.com literally wrote that this may be a "franchise killer." Way to own it, Stephen.

    As a long time Nintendo (and classic Star Fox) fan, I was understandably very concerned that Miyamoto had just released something highly visible and potentially devastating. I am very glad to say that he did not.

    Everything that can be said about the graphics and the hardware, has been said. I get it, the hardware is sometimes struggling to make two images play out in smooth, colorfully pleasing 60fps. Think about what this is, for the price that it is. If you want to go really deep, look at how this game's revolution parallels the original Star Fox for SNES, and at similar yet contrasting times in the two consoles' very different lives. This minimalist approach to graphic design is by necessity, which gifts us all with this game's revolution.

    Yes though, beyond those revolutionary controls (yes, revolutionary), this is a Star Fox 64 Re-Imagining. But don't let that thought end right there!

    The hardware is being -really pushed- to pump out something that shouldn't be possible on a console this under-powered and

    The controls ARE revolutionary. They show an effective way to draw the player into the game, hence the a'la-AugmentedReality comment above. I don't expect everyone to understand that. There are those in this world who are gifted with naturally expanded minds. Sometimes, certain people can do things that you cannot.

    There are also those people who work to expand their minds as they go through life. These people are hard workers. Now, I have to admit that I no longer "possess the time" to play many RPG's like XCX for Wii U. Am I saying that these types of people are also part of the third and final group, which does nothing to develop themselves or overcome the challenge at hand??
    .
    .
    .
    ...No. How can I? I have no data. But if someone wanted to know my opinion, I would tell them that even though I am naturally lazy, I am enthusiastic about some things. This has led, at various times in my life, to drive me into learning.

    Due to a previous skillset, I am lucky enough to experience a game envisioned by an aging, eccentric, funky, funny, serious and humble man whom I have never met. Thanks to him, I am able to play something I would never have expected from the Wii U's tablet gyro. Now I -might- jump ahead and say that this an even better value and experience choice over current and upcoming Virtual Reality options.

    But I haven't played any VR besides virtual boy, so...

    I will never be one of the "best" gamers. I never have and I never will. But luckily, I do know how to play a few different types of games, sometimes fairly well. I'd like to give thanks to all various flight sims, racing sims, on-rails/off-rails shoot-em-ups such as previous Star Fox's and Space Harrier and oh-what the heck even Virtua Cop!

    Anyway, I'm done. Get this game, challenge yourself to "master" it and have a friggin' blast.

    Bravo, Mr. Miyamoto. You're keeping the bar raised high.
    Expand
  3. Apr 22, 2016
    9
    I know what people's concern with this game is, the controls. I get it and I understand it. The difference here is that if people give it aI know what people's concern with this game is, the controls. I get it and I understand it. The difference here is that if people give it a chance the game is really fun and one of the best entries in the series. I recommend people to give it a shot to sit down and learn the controls, they actually open up a lot more when you try them out. Expand
  4. Aug 12, 2016
    8
    I find this game really fun with some interesting mechanics and a control scheme that ask to be mastered before it really work well. Maybe II find this game really fun with some interesting mechanics and a control scheme that ask to be mastered before it really work well. Maybe I would have preferred some more changes in the Starfox formula, and I hope in the future Nintendo will take in the consideration, but I think it's a great game despite the initial problems you can eventually have with the control scheme. Expand
  5. Apr 27, 2016
    8
    Star Fox Zero is what all the fans have been asking for since 1997! The gameplay, branching paths, story, and characters are finally here forStar Fox Zero is what all the fans have been asking for since 1997! The gameplay, branching paths, story, and characters are finally here for Wii U and it is glorious! Okay, so, what exactly makes it so good? Well let’s start with the story. The story takes us back to the same time as the N64 version did, so it is the same story, under a different name. While it is still a good story, I did wish they tried something new.
    The gameplay is very fun, and the idea of using the Wii U gamepad for a cockpit view and the means of aiming was and excellent idea. The controls, though they are difficult to learn, are easy to master and once you get the hang of it, it feels very smooth. The soundtrack is fine, nothing really good but nothing bad either, then again no Star Fox OST has very iconic songs, with maybe the exception of “Corneria” for the original SNES title.
    Though the new voice actors for all of the characters do feel a bit wrong, it can be forgivable since the personalities of these lovable characters remain the same. However, there are issues which have still never been fixed from the N64 version. First, the difficulty curve. As you must know, a single Star Fox campaign lasts a range from 2-3 hours. So to make up for that, they added branching paths, for tons of combinations of experiences and giving it much repeatability. And like the original, there are three main paths, the easy, medium, and hard paths, in which you can switch to as you play. But here is where the problems come in, if you accidentally switch to a harder level, it can become incredibly hard. Even if you stay on the hard path the level “Sector Gamma” would end up you with at least 3 continues before moving on.
    Plus the fact that the slow horizontal turning in all-range mode makes levels even harder, and not in a good way. So all in all I highly recommend this game for Nintendo fans, skeptical nostalgic lovers, and people who needs something new to play. And if you get it now, you get Star Fox Guard for free! So all in all, I give Star Fox Zero an 8/10.
    Expand
  6. May 31, 2016
    6
    When I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for theWhen I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for the series to go back to how it was, but it had the same story. Would have been better if it was a sequel. Liked the variety of vehicles, except the Gyrowing which is only in 2 levels and some Training stages and some levels (Fortuna and Sector Omega being my favourites) are pretty good, some not so much (Zoness and Asteroid Field for most people, though the Arwing version Sneak Attack on Zoness was better). The biggest problems with the game are the forced motion controls, lack of options and no local or online multiplayer. Instead of using the GamePad for aiming, why not use the D-Pad instead for people who hate motion controls? And other control options like A to fire, B to bomb, L or R to roll, Y to boost, X to brake, ZR to transform or use Direct-i etc. And the two man co-op with one user controlling the ship and the other manning the guns isn't that great. A better co-op would be a local or online co-op with 4 players on a split screen, playing as each member of the Star Fox team and selecting who to play as in the mode. This is a game that proves Nintendo is out of touch with fans and gamers regarding their franchises and will drive them away if this keeps up. Expand
  7. Mar 8, 2021
    0
    The Game is really Good, great Story, badass and funny dialouge, awesome graphics, actually it would be even better than the N64 Version butThe Game is really Good, great Story, badass and funny dialouge, awesome graphics, actually it would be even better than the N64 Version but there are two things which dont allow that. 1. It was released on the Wii U a console which sold poorly which affected the gamesales and 2. The controls of the game should have an option where u can play it with an Controller instead of the Wii U Gamepad. So i really hope Nintendo does make a Deluxe Version for the Nintendo Switch. Expand

See all 212 User Reviews

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