User Score
9.0

Universal acclaim- based on 469 Ratings

User score distribution:
  1. Negative: 34 out of 469
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  1. Feb 8, 2021
    0
    amazing how they resold the same games without even bothering to upgrade the graphics. Thank you fanboys for paying nintendo salaries, spoiler next pokemon will be same too, pick 3 pokemons, fight gyms fight elite 4 ending :D
  2. Apr 5, 2015
    0
    Garbage. Same games with no graphics upgrade, but you get to pay for them again! But wait, that's not all, now we have MANDATORY MOTION CONTROLS. No controller support of any kind. Steer clear.
  3. JacobP.
    Aug 31, 2009
    0
    I want to post an honest review of this game. I greatly enjoyed Metroid Prime for the Gamecube in 2002. However, because of this new version complete with Wii controls, I know have pains in my wrist that I've never had before. I think the right thing to do is let others know what's happened to me. Maybe it doesn't affect others like it does myself, but I believe that I have I want to post an honest review of this game. I greatly enjoyed Metroid Prime for the Gamecube in 2002. However, because of this new version complete with Wii controls, I know have pains in my wrist that I've never had before. I think the right thing to do is let others know what's happened to me. Maybe it doesn't affect others like it does myself, but I believe that I have a responsibility to share my experience with this game in a honest and unbiased manner. So yes, I now have troubles with my wrist. The Wii is the top selling home console to date, and I imagine the draw is the Wii motion controls. It's in the opinion of some people that the controls of the Wii allow precision, and with the new peripheral Wii Motion Plus, that's certainly true. But is Metroid really a precision based game? If you were a sniper and needed to assassinate someone from far away, I imagine that's when precision would come into play. If you're a seamstress and trying to poke a thread through a needle, precision would be needed there too. But firing an arm cannon at monsters from point blank range? I think Retro Studio's heart was in the right place, but I feel they overdid it. The Wii controls truly do hurt my wrist as well as tire my arm. I need to lie my arm down in order to play this title. I've never had problems with my wrist before or any kind of signs of carpal tunnel syndrome, but this game really does, no joke, and with all seriousness make the game nigh unplayable, let alone fun. So much so I've only played the game in bursts, and now that I've beaten it and can trace my wrist ailments to it, I know I'll never pick it up again. Even then though, I don't know if this would still be worth the full price tag. The games in the Prime series came out in 2002, 2004 and in 2007. I beat Metroid Prime way back in 2002 and it's sequel in 2004. They're great games, but they're old games. Plus, I was quite young back then. I feel as if there are more grown-up titles out there and this is best suited for children. But the carpal tunnel syndrome comes into play again. If you're a parent and thinking of buying this for your child, please reconsider. Your child may very well develop carpal tunnel syndrome or some other arm and wrist problems. If you truly love your child, ignore their cries of protest and give them a hockey stick instead. They should be outdoors, not destroying their wrists (and any future working with a computer) playing this. If you want a good title for the Wii, pick up Wii Fit. The gaming website IGN gave this compilation a 9.5 out of 10. If you read the user reviews though for the other Metroid game with Wii controls, you'll find the reviews are much less favourable. I'm not chiding you; please go the the respective webpages and look. One final thing before I finish: the first two Metroid games came with substantial bonuses. In Metroid Prime 2: Echoes, there was a multi-player component which, if you're familiar with the Gamecube's lack of online play, was only local. The bonus in Metroid Prime was even sweeter: providing you had a GBA, you could play the original Metroid; the game that started it all. In this compilation however, the multi-player remains still only local; which stikes me as a wasted opportunity to bring motion controls into a setting where precision would've actually been substantial. Also, the original Metroid for the NES is missing. There's always Metroid: Other M to look forward to. It looks to be a worthwhile reinvention of the series. God, I love innovation in all it's forms. Expand
  4. Nov 2, 2019
    2
    The usual mindless invisible-walls-and-guess-what-we're-thinking design that you can expect from Nintendo. There's zero user agency. If you divert from the predefined track then say goodbye to your time while you try to find your way back on it, because you cannot accomplish anything until you read the mind of the designer and like a good robot do everything in the predefined order. That'sThe usual mindless invisible-walls-and-guess-what-we're-thinking design that you can expect from Nintendo. There's zero user agency. If you divert from the predefined track then say goodbye to your time while you try to find your way back on it, because you cannot accomplish anything until you read the mind of the designer and like a good robot do everything in the predefined order. That's how it is intended to be played, like an invisible instruction manual.

    Most of the game is about opening doors; weapons and abilities are nothing but glorified keys to unlock doors and reach a previously unreachable area, much like in shooters from the nineties. At least Doom and Quake were honest about it, unlike Metroid.

    Did you scan an enemy to get some useful info in preparation of a battle? Sorry, we exchanged that enemy with another identical looking one two seconds after you completed your scan. Don't complain about how that's unintuitive -- why didn't you simply read our minds? Oh, you died and lost a lot of progress as a result? Well, we don't really respect your time. If it's that important to you then you should have gone completely off-track and hiked half across the map to save your game. That's what we call "flow".

    And don't complain about combat. Don't you understand that all your weapons are useless unless you shoot the enemy in fifteen orifices in a specific order? You seem to be used to games where it's possible to accomplish something your own way. We don't have room for that kind of player. Either stop thinking and do exactly as we intended, or waste your effort and die.

    Developers are just lazy when they spit on players' time and effort by throwing it away as soon as their extremely convoluted, specific and predetermined way of killing enemies goes undiscovered. I hope another developer can raise the bar for this franchise. And for Zelda, and... right, they do this **** in every game.
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  5. Jun 8, 2020
    4
    Far from criticizing the quality of this collection, whose three games are a must for any videogame fan. I have to give it a bad grade because of Nintendo's obligation to use the wii control type.

    These games with the option to play in a classic control scheme would be outstanding, no more. But its control through wii nickname, is uncomfortable, imprecise and forces the player to
    Far from criticizing the quality of this collection, whose three games are a must for any videogame fan. I have to give it a bad grade because of Nintendo's obligation to use the wii control type.

    These games with the option to play in a classic control scheme would be outstanding, no more. But its control through wii nickname, is uncomfortable, imprecise and forces the player to abandon the game out of sheer exhaustion. You can't keep your arm pointed at the screen for a continuous session of about 2 hours.

    If in the future this compilation is remastered and published in switch, I'm sure I'll buy it, for the time being its version of wii remains on my shelf for collection, because I don't think I'll ever play it again.
    Expand

Awards & Rankings

1
5
#5 Most Discussed Wii Game of 2009
2
#2 Most Shared Wii Game of 2009
Metascore
91

Universal acclaim - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 48 out of 48
  2. Mixed: 0 out of 48
  3. Negative: 0 out of 48
  1. The bargain of the century and a great opportunity to visit a brilliant series. [Sept 2009, p.79]
  2. There's a seriously massive amount of gameplay per pound here. [Oct 2009, p.58]
  3. Three outstanding games (two of which are vastly enhanced with dead-on motion controls) available for the price of one. We can’t imagine a better deal on Wii this year.