• Publisher: Sega
  • Release Date: Feb 20, 2007
Sonic and the Secret Rings Image
Metascore
69

Mixed or average reviews - based on 44 Critic Reviews What's this?

User Score
6.2

Mixed or average reviews- based on 269 Ratings

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  • Summary: The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evilThe game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world. Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players use a bevy of core moves to keep up the pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic's signature speed. They jump, perform sliding stops, pull off wicked homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players also hop aboard winged pots and fly with a vigorous shake of the controller. They launch themselves from catapults with a whip of the Wii Remote, surf through rapids on tree trunks and even pilot flying carpets in the race to restore this storybook world before all is lost. Players navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic's abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic needs every trick in the book to make sure Erazor Djinn stays in the storybook world. In addition to the single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these easy to pick-up-and-play games. [Sega] Expand
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Score distribution:
  1. Positive: 21 out of 44
  2. Negative: 4 out of 44
  1. It has points where you must grind for levels much like an RPG. It’s also not for people with short attention spans, and its difficulty at times (just a touch below Sonic Riders’s learning curve—you’ll have to practice stages over and over to get them right) makes it not for people who give up at challenging games easily (poor folks). Still, none of these points makes this entry any less valid.
  2. Official Nintendo Magazine UK
    81
    By no means perfect, but it's still a fantastic game that finally gives the blue blazer the sort of fast-paced, slick action he deserves. It's tricky to master but once you do it really shines. [Mar 2007, p.62]
  3. Games Master UK
    80
    Sonic finally delivers what the fans have been waiting for - simple, speedy action! [Apr 2007, p.68]
  4. The missions provide plenty of challenge with a steep learning curve and little forgiveness. Even the multiplayer provides a decent demonstration of what the WiiMote can do. The only truly awful aspects come with the horrendously crafted controls and camera.
  5. Because of their speedy nature, Sonic games really necessitate fresh surroundings, and especially in an on-rails game, different locales help to give the feeling that you’re actually progressing. Unfortunately, because of that these forced challenge levels work against the game, and that’s a shame, because otherwise Sonic and the Secret Rings may have very well been that comeback game Sonic has desperately needed.
  6. 60
    One of the first fun Sonic experiences in some time. The overall experience of navigating through Sonic and the Secret Rings doesn't manage to bring the series back to glory, but at least it gives it some life.
  7. 40
    Loose controls and repeating levels marred what could have been a break out hit for a series that desperately needed one.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 26 out of 96
  2. Negative: 35 out of 96
  1. Sep 15, 2020
    10
    Sonic And The Secret Rings Was My Childhood Game When I Got A Wii, It Was The Best Sonic Game Ever Made, It Deserve More Than 6.3 User Score,Sonic And The Secret Rings Was My Childhood Game When I Got A Wii, It Was The Best Sonic Game Ever Made, It Deserve More Than 6.3 User Score, It's My Favorite Sonic And Wii Game Ever Made. Expand
  2. Twili-Knight
    Jun 10, 2007
    9
    I found this a solid game, and quite a step up for the series. I found it used the Wii-mote well, and I believe that this game should be used I found this a solid game, and quite a step up for the series. I found it used the Wii-mote well, and I believe that this game should be used as the BASIS for all future 3D Sonic games, however like Sonic Rush it has been grouped with an inferior partner and overlooked. Expand
  3. PeterC.
    Apr 12, 2007
    8
    So far I have played this game and I am on the second. This game is fun, but i there are some flaws. First of all i still don't have the So far I have played this game and I am on the second. This game is fun, but i there are some flaws. First of all i still don't have the soul gauge (hear you get it on the fourth level). Second off Sonic goes to slow, and everytime he jumps he slows down. ( hear he runs faster later on in the game). This game is frustrating at the start, but it seems more rewarding later on. Expand
  4. JoelF.
    Feb 22, 2007
    5
    Poor level design, janky controls, keep this game from being all that was promised. In the end, this game shows once and for all that Sonic Poor level design, janky controls, keep this game from being all that was promised. In the end, this game shows once and for all that Sonic was never meant to be in 3D. Expand
  5. Feb 19, 2014
    5
    Decent, but weird plot. The level design is good, but that's where the appeal stops. While playing it, at first I enjoyed it. However, itsDecent, but weird plot. The level design is good, but that's where the appeal stops. While playing it, at first I enjoyed it. However, its when I put my controller down and the game kept on going when I realized the game plays itself. The multiplayer mode is like Mario Party's unsuccessful brother. Expand
  6. Apr 8, 2014
    3
    A modern Sonic game has enough going against it without starting it off with a long series or mind numbing tutorial tasks that can zap the funA modern Sonic game has enough going against it without starting it off with a long series or mind numbing tutorial tasks that can zap the fun out of even the biggest Sonic supporter.

    While Sonic and the secret rings looks nice on the wii, It's hard to get past the ridiculousness of the strict tutorial that proceeds to make you relearn every game mechanic the has been created in the last 20 years. Combined that with a cumbersome menu system in the tutorial which instead of just automatically bumping you to the next lesson made you troll back and forward through unnecessary obstacles just to reach your next boring objective.

    Secret Rings could have been something somewhat decent if it wasn't for pure interface design choices that just drains any enjoyment to be had.
    Expand
  7. JonS.
    Apr 23, 2007
    0
    You basically hold the wiimote sideways and tilt it left and right to turn, then thrust it forward to jump. The clever developers put steps You basically hold the wiimote sideways and tilt it left and right to turn, then thrust it forward to jump. The clever developers put steps at the end of platforms to stop you walking off, but that would have been preferable to walking up to the step to jump, thrusting forward, hitting the step and not jumping. Because of the tilt turn mechanism, sonic has the turing circle of Africa, (and no reverse) so he falls of the side of the platform as you try to go back and have another go. When you do repeat the section you then over compensate and jump far too early so Sonic doesnt make any of the the longer jumps. over and over. Then you have to attack enemies by the use of the same thrusting gesture. 'Wait til the target goes Red then thrust' it tells you as you walk past the fucker and its not turned red from green and thats if you can see the fucking target. Fight and jump the same movement? WTF Not a game in any way shape or form, just a series of shitty frustrations only made worse by the completly piss poor use of the wiimote as any kind of control device. I honestly dont know how anyone associated with this can sleep at night with the knowledge that they made this game or even think it would be a good idea to release it. i cant give it any kind of rating, but i have to so it got a big fat Zero Expand

See all 96 User Reviews

Awards & Rankings

39
6
#6 Most Discussed Wii Game of 2007
8
#8 Most Shared Wii Game of 2007