The third episode of The Wolf Among Us adds an illusory time limit, and it works damn well at ramping up the tension of Bigby's investigation before a stellar climax.
In , the climax reaches what you think it's the pinnacle of the series. Grab an entire evening for you, a cold beer, shut down the light, and play it. You'll be hooked like never before. Be ready for another wonderful chapter ending.
As always, think before chat and know when to trust your instincts. Everything will matter
Loved it, not quite as good as episode 1, but better than episode 2. Though, if I were to give more truth to my ratings here all three episodes would be around the perfect score. Every other game rating would be closer to sixes and sevens.
A Crooked Mile pulls everything together in a solid narrative that partially unveils the truth and find the right place for every character. Finally this episode introduces a memorable villain. This is the way to go, Bigby.
Telltale's profanity-laced murder investigation continues to balance the fantastic and the horrific with aplomb, and this episode provides some of the strongest character moments thus far.
While this is still expertly made and well worth the time and money, really relevant information regarding the murders was few and far between. You don't feel like Bigby is running the investigation, he's hopelessly trailing behind for the third consecutive episode.
In this third episode there is no mystery, the cliffhanger is not strong, and the investigation process is very linear. There is a choice to be made, it's true, but we expect more thrills.
**** fantastic, again telltale has managed to completely capture the universe and characters of Fables by giving us more information about the mystery and adding new characters, expanding to an already MASSIVE world, The Wolf Amoung us, so far, Is already one of my favorite games of 2014, it completely captures the vibe and feeling of one of my Favorite comics and gives me a visual and oral look at the world of Fable Town.
10/10
The story improves from chapter to chapter but is still too short :/
I hope that the final chapters will be longer, because otherwise it could be the Achilles heel of the game
* I still find the pop ups to be annoying, as they interrupt the tense atmosphere and impact of the choice you made. Please Telltale, at least give us the option to turn it off! I know I am not the only one here.*
A crooked mile starts out at a tense and brooding pace and does nothing throughout its length to ease the player of its dreary tale. Gone is Toad, with not one in person appearance. :'( Overall with the exception of a bar sequence with Grendel and Holly, is there a laugh to be had. This is for better or for worse as I am torn between satisfaction and dreariness. I do understand that this is a dark tale but it could have done with a moment where the player can reflect a bit on the story before moving on. All is well though, as the episode ends with an epic and inviting conclusion just right at the line of uncomfortable.
The choices this time around feel less substantial than before, however, and it was slightly more predictable story wise. Also, there isn't hardly as much player interaction outside of mashing q a few times, and I played the majority of the game with one hand. This all being said though, the series strongest card to play is the story and there is so much here that all of these flaws are easily forgivable. However much I wish the gaps in between releases were much shorter, I am looking forward to continuing on and seeing where the tale leads. Another solid release and much better than smoke and mirrors. I am going to go play it again!
Too be honest this episode felt the worst amongst the previous 2. I am enjoying the storie, but that is all that is here and I am rather getting tired with this type of "game". Your actions in the end means absolutely nothing. For instance, I am super nice to this one person, or I spare this other persons life or I stopped beating him up . . . in the end it utterly means nothing and your actions will not mean life or death for you at any point in the "game"
All you do is choose what sentences to say that has a timer attached to it that creates an illusion that what you are doing/saying is extremely important . . . it is not. There really is no consequences to your actions.
In the previous episodes there was actually quite a few things to do, many things to discover and learn more about the characters that fills this story, but this? 3 to 4 places to "search" for crane. This episode just felt like a filler of some sort, be it a bad one at that.
The story (esp episode 1 and 2) does draw you in, but that is all that there is here. There is nothing to solve, not by you by any means. You are simply riding along and you choose how the hero reacts to things - that is it.
Telltale "Games" is makes decent movies, horrible games. They need to stop trying to pass these things off as games and critics need to stop reviewing them as it they are amazing games...they're not games.
SummaryAfter discovering damning evidence at a bloody crime scene, Bigby is situated just steps behind the prime suspect of a horrific murder, but he’s not the only one; other forces in Fabletown will stop at nothing to protect their interests. Every decision matters and time is ticking in this third episode of The Wolf Among Us.