If you’ve always been worried about doing complex motions, those aren’t present here. Two buttons, that’s all you’ll have to worry about, and that is a liberating feeling.
I dont understand all the proffessional critics reviews saying the hit boxes dont function properly, ive probably played as every character against every character by now and ive had no issue with missing hits, not even one time. Ive moaned to my friends that "i shouldve won" but always known inside it was a fair call, just argue for pride and banter. Maybe these reviewers dont understand the game. The feet are the only thing that can kill, i thought this would be an obvious point to the game, and unless anyone can show me a video to show otherwise, ill stand by it. anyway by gaming standards and enjoyment factor this is easily atleast a 9. giving it a 10 to counteract all the silly reviews of people i can only assume dont know what theyre doing.
Divekick is based on the fundamentals of all good fighting games: spacing, timing, execution, patience, mind games, and to a certain degree, execution. There are a lot of inside jokes that are about the fighting game community, and fighting games in general. However, you DO NOT need to understand these jokes to enjoy the game. If you're looking for a good time with friends or playing against strangers online, I guarantee you this game will not disappoint. Divekick seems like a simple game once you first touch it, but it gets more complex the more you play.
A fighting game with subpar graphics and just one attack (the rotating helicopter screwdriver kick... no just kidding, it is the dive kick) should not get more than 10/100, but it actually is pretty fun. When playing multiplayer. [October 2013 p.90]
In the right environment and with the right people, Divekick offers some fun. But the lack of online lobbies drastically limits those opportunities. Like most novelties, the fun of Divekick is short-lived.
Unfortunately, even a stable framerate can’t save it from faulty mechanics, kicks that cross players without landing, some iffy visuals and weirdly ’90s animations.
An ambitious re-imagining of the fighting genre, Divekick's innovative simplicity is also its greatest weakness as it lacks the depth required for a modern marketplace. Good for those five minutes waiting in line, but don't expect it to occupy a six-hour bus ride.
Maybe Divekick is the future of fighting games. Maybe the hardcore tournament set really does want a fighter so barebones that it's basically marrow. Everyone else would be better served going elsewhere for their virtual pugilism fix.
This is one of the best competitive games ever. You won't be able to put it down if you play with friends. The netcode is super smooth so long as you play someone at 150 or less ping, as well.
I'm pretty bored of normal fighting games, have been for a long time. Thank you for bringing some fun, funny, and refreshing to the table. It might not last the longest, but its really just fun to pick up and play with a few peps and have an enjoyable time with.
Great game to play versus friends, plain and simple. The single player is severely lacking though, as you can cut through the story with each character around ~15 minutes each if you are good enough with no incentive to replay anything. There's really not much else to do other than compete against friends a couple of times, and explore the rather limited moves of the roster with varying results. By no means a bad game of course, but the game is rather hollow. I would have rather paid $3 than $10.
I was sort of hyped to get this game, but the novelty wears off pretty quickly. The problem with the game is with the balance of the characters. If you just pick the players "Dive" and "Kick" you can have some fun and balanced matches, but if you pick all of the other random ones you can't help but feel like you have an extreme advantage or disadvantage depending on which character you choose. I was expecting most of the characters to play more similar to each other since the game has such a simple nature to it. Some might appreciate the fact that the characters are so dramatically different, I just feel that people might learn to exploit certain moves because they are so overpowered (have too much reach). It has its moments where it can be fun, but be warned that it's not meant to replace your favorite fighting game, it's more of a novelty than a full fledged game. At least you get the Vita and the PS3 version for the price of a single purchase. It might make for a fun party game. Either that, or people might insist that I just load up Street Fighter IV instead.
Sony passed this for the PSN with its $10 price tag!.. Dota2 is free to play... whats happening? Whilst triple A titles are going free to play flash games are starting to cream fat stacks? The world is a crazy place homes!..