If you like sci-fi and Hurk, Lost on Mars has a treat for you. There’s a surprising amount to do, tons of aliens to kill, and even some Clutch Nixon challenges. A highly recommended DLC.
A pretty standard sci-fi story filled with your standard tropes punches slightly above its weight thanks to a great performance and some okay gameplay. The shooting isn’t anything to write home about, but a few of the weapons provide enough moments that the shortcomings aren’t easy to ignore, but mild enough to put up with. To paraphrase Hurk, sometimes you find yourself somewhere without context and just kind of have to roll with it. When you’re Lost on Mars, it’s really the only way to go.
Amazing. Idk what everyone that hates this is on about. Watch JarekTheGamingDragons review on this game please, he explains it better than I ever could. This DLC is phenomenal.
Overall it is boring. The movement system was the only decent thing. But the real problem is Hurk. I absolutely don't know who the **** though that this npc is funny. Listen him is a nostop torture.
From a pure mechanical point of view Lost on Mars is decent. It generally retains the fun of Far Cry 5 action in a different setting and story. The problem comes in the execution, with the previous originality and variety of missions and situations replaced by bland tower climbing and frustratingly repetitive boss fights. There is humour in Hurk and his tale and the AI 'ANNE' displays all the traits of a typically psychopathic computer system well. However, this humour only goes so far and can't assist in battling through the hours and hours of looped gameplay with weapon upgrades being the only meaningful reward for doing so.
Overall, Lost on Mars does have several moments of amusement, and while it might not achieve a true level of greatness it is entertaining enough to warrant a visit to Mars when someone needs a change of scenery from Montana.
Lost On Mars is a strange choice for a Far Cry 5 expansion, and this risky change of scenery doesn’t pay off. While it does feature a hilarious fan-favorite character, I just wish the gameplay was as inventive as the dialogue and gun nomenclature. It’s too bad Ubisoft couldn’t find a way to make an alien world feel more interesting than the Montana countryside. Even with the addition of a jetpack, lasers, and alien bugs this planet feels dull as red dirt.
I just finished this game and had to write a review for it. It isn't awful, and it can be enjoyable at times, but overall the experience felt like a grind that wore away at me that I was happy to put behind me.
I'll start in with the good before I get into what I didn't like about it. The setting is fun, the map offers a lot for exploration and the enemies have a fun gimmick taken out of the movie Tremmors that can become quite challenging. Some of the weapons are also pretty fun to play around with, but you don't unlock those until late in the game, which is how I will lead into what I didn't like about this.
What I didn't like is the grind of playing it. When you begin you just have jetpack (with very limited range) and a basic blaster pistol that won't get you far. You quickly discover how you need to slowly unlock better weapons while grinding away for currency to pay for them. Since this game is rather short (I beat it in about 4-5 hours) pretty much the entirety of your progress will be spent trying to acquire better gear. By the time you finally got all that great gear you would have loved to have while you were playing the game, it is already over and the only thing left to do is a few challenges and the final mission. In other words you never really enjoy playing this game, by the time you can finally enjoy it, it's over, and when it's over it's over. This game just abruptly ends and you just have some simple credits with a few illustrations of what could have been an ending, afterwards you just have the option to start a new game.
So there you have it. This game is pretty much just a joyless grind that is over when it finally starts to get fun. I didn't even get into Hurk, who annoyed me to no end as I seemingly couldn't go a minute without him spewing some lame comments that I have heard repeatedly. I tried to see if I could mute him, no chance. Tried to see if I could dismiss him from my roster, no way. You are stuck with Hurk through the entirety of the game and he will never shut up and just talk and talk and talk endlessly throughout it. What could have been fun comic relief in small doses quickly becomes an obnoxious source of irritation that will never let up. To make matters worse the AI for his character is completely mindless, felt completely useless, and never seems to be able to do anything you want him to do.
This leaves me with how I would score this thing. I said 4/10 because while it had the makings of something enjoyable the act of playing it the way you are forced to is not exactly something I particularly enjoyed. It has a lot technically wrong with it that can disrupt the experience and it felt unsatisfying in the end. This mess gets a 4/10 from me, after finishing it there is no way I would ever want to play it again, and I thought Hours of Darkness was good for playing repeatedly. This is just a lazy expansion that should have been given away for free.
The biggest sin of this DLC is not the lack of content, the lack of variety or anything of the sort. It's the mere fact that the gameplay loop is so repetitive and stupendously boring I wouldn't play this game again if you paid me to do it.
SummaryNick Rye, the "King of the Skies" is ready to go - literally - above and beyond, to discover uncharted territories. Once you're stranded on the red planet, your mission is simple: stop the Martian Arachnid invasion and get back home safely.