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  1. Jul 12, 2017
    6
    I really want to like this game. It has so much potential. It has many heroes to unlock. It has RPG feel and is simple enough in design for most to enjoy. But then it's love for rogue like games probably steps in and destroys the game. Essentially if you die, you start over. If you take too long on your chosen route, you die and start over. The way it's done you don't feel like it's skillI really want to like this game. It has so much potential. It has many heroes to unlock. It has RPG feel and is simple enough in design for most to enjoy. But then it's love for rogue like games probably steps in and destroys the game. Essentially if you die, you start over. If you take too long on your chosen route, you die and start over. The way it's done you don't feel like it's skill based. You feel more like it's just memorization and RNG luck. So it just seems to be missing that special something that all the classic games have that keep you coming back. Expand
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No score yet - based on 2 Critics

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Apr 10, 2017
    60
    Has-Been Heroes is an initially appealing title that quickly becomes bogged down by a lack of good instructions, too much luck-based randomness, and permadeath that never quits. The clunky controls are very non-intuitive, making it hard to get comfortable with gameplay. The game does have a huge number of unlockables that fans will enjoy discovering, but for anyone struggling with the game's difficulty, it's doubtful that most of these goodies will ever be seen. For those who enjoy rogue-type games and don't mind a stiff challenge, this title could be a gem. For those of us defeated by that boss just one too many times, however, Heroes is an exercise in frustration.
  2. Mar 24, 2017
    61
    There are some good ideas in Has Been Heroes, such as the way it uses multi-lane battlefields to make us use strategies that involve switching between the strengths of three different heroes to achieve victory. It's a recipe for fun that manages to last for a while. Eventually, though, the heavy emphasis on the luck of level generation, the frustrations of enemy repetition, the poor tutorial, and the tendency to overrun you with tough enemies spoil the whole. Hard games are great, but there are limits.