Masters of Anima Image
Metascore
74

Mixed or average reviews - based on 12 Critic Reviews What's this?

User Score
tbd

No user score yet- Awaiting 3 more ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Delve into an original adventure and defy the forces of evil in strategic, action-packed battles. Summon and control large armies of up to 100 Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.
Score distribution:
  1. Positive: 6 out of 12
  2. Negative: 1 out of 12
  1. Apr 10, 2018
    90
    Traditional hack-and-slash mechanics, real-time strategy elements, serviceable writing and excellent visuals and music all come together to create one of 2018's best indie RPGs thus far.
  2. Apr 9, 2018
    90
    In this humble reviewer’s opinion, this game is worth more than 19.99 and is a steal for someone who likes an adventure game with unique controls. Join others around the world as they learn to control their guardians in groups of up to one hundred units while you destroy the Golems and defeat Zahr. The world of Spark awaits you.
  3. Apr 10, 2018
    90
    Masters of Anima is an excellent game that serves as conclusive proof that Pikmin’s legacy is alive and relevant today as much as it ever was. The game’s foundation is its characters who are humorous and lovable throughout the adventure, with exceptional dialogue and voice acting to back them up. The world itself is lacking a bit in visual variety but it makes up for it in level design, which features linearity combined with a reward for off the beaten path exploration.
  4. Apr 16, 2018
    70
    A somehow limited in scope, yet interesting videogame which would please players who liked Pikmin and Overlord.
  5. Official Xbox Magazine UK
    Jun 23, 2018
    70
    A very different take on strategy/action that uses difficulty spikes as a design feature. [July 2018, p.78]
  6. May 16, 2018
    70
    So, what's the verdict? While Masters of Anima has a couple flaws, I believe this game is worth trying. It may not be my kind of game per se, but I know there are gamers out there that like DOTA-like games, and this has a similar feel to it. If you like strategy based games I would give this one a try. The story is good to follow and I didn't mind the the overall concept of Masters of Anima at all, even though it wasn't my cup of tea.
  7. Apr 17, 2018
    48
    Masters of Anima has a decent concept and a worthwhile story, but sadly falls short almost everywhere else. The combat is tedious, often unfair and utterly frustrating. Take into account that outside of light puzzle solving and exploration, this is pretty much all that you’ll be doing. It doesn’t help matters that Masters of Anima rarely evolves as you proceed, making for a game that’s not only annoying, but repetitive too.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Apr 11, 2018
    7
    Strategy games are either something you love or hate and the people that hate them won’t find anything in Masters of Anima that will changeStrategy games are either something you love or hate and the people that hate them won’t find anything in Masters of Anima that will change your mind, in fact it will probably make you hate this specific genre even more. Don’t get me wrong it’s not a bad game by any means and it did provide me with some enjoyable moments but in the end it suffers with a few glaring problems that stop it from being placed in the higher echelons of strategy games. It does however get some aspects I consider important right, and I especially found that to be the case with the controls. The controls in the game are thankfully simple and most importantly they remained responsive throughout, which was a relief because the game is very unforgiving. In my opinion the difficulty curve is way too high and I found this to harm the fun factor quite a lot which is a shame because I did enjoy some of the content that was present in the game. Speaking about content there is quite a lot for you to get to grips with and when you finally manage to get past the hard-core difficulty you will find yourself having quite a few enjoyable moments. Unfortunately though these moments don’t seem to last long and that’s mainly down to the tedious combat in the game. The main reason why I’ve labelled the combat tedious is because everything about it feels slow and clunky and in the end you just end up getting bored, which is a shame. The enemies also don’t help when it comes to the combat side of things and that’s mainly down to each enemy pretty much playing out the same way and the lack of variety becomes quite noticeable almost immediately. Thankfully there is something that does have quite a bit of variety and that thing is the story. I found the story to be very charming and it kept me interested more than I thought it would and I think that was because the story has a nice amount of humour included. Another thing I found to be charming about the game was the presentation. The visuals and sound design are perfect in my opinion and in a way they make the game have a unique edge to it, which is great. At the end of the day Masters of Anima could have been so much more and it would’ve been much more if it didn’t have the problems it unfortunately has. These problems spoil the fun factor and make things become a chore, which is a shame because they do get quite a lot right. If you’re a fan of strategy games then you will find something in this game that will tickle your fancy and despite its problems it probably just does enough to get a small recommendation from me. Expand