Warlander is a high-quality MOBA with a hack 'n' slash combat system that works well even in the most chaotic online situations. Regardless of the task at hand in battle, there is never a shortage of action, whether you seek for a fight to break through enemy lines or stay in the rear building defen-sive machines. Character growth and equipment provide satisfaction, and even without the Battle Pass, a lot of rewards can be unlocked. I am a bit afraid about the importance of in-game purchases, however, since the upgrades are not all merely cosmetic but directly affect player stats.
Warlander feels like a melting pot of different mechanics, but with its own personality. Unfortunately, not everything fell into the right place during the development, but it's an interesting attempt nonetheless.
The lack of depth makes Warlander a solid but ultimately forgettable experience, and if Toylogic wants this game to be a success in the months and potentially years to come, it's going to need a significant amount of changes.
Overall, Warlander just doesn’t do enough to make it feel special or justify its predatory monetization scheme. The first few matches are fun, but once you run into enemies who are objectively more powerful again and again, the fun begins to fade and there isn’t enough variety to keep things fresh.
SummaryHarness the almighty powers of god-like Warriors, Clerics, and Mages, with a unique style that mashes a Medieval-inspired setting, Fantastical items and abilities…and…EVEN POWERFUL ROBOTS! Master siege weapons and cataclysmic spells to control the battlefield and destroy the enemy's core!