Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One! Created by and for role-playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a Kickstarter project, where it shattered all funding goals and pulled in more than 75,000 backers.Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One! Created by and for role-playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a Kickstarter project, where it shattered all funding goals and pulled in more than 75,000 backers. From there, it released to broad critical acclaim, won dozens of awards, and has been a fan favorite on the PC. Now, Paradox Arctic has adapted this unmissable RPG for an entirely new audience on major consoles -- bringing Pillars' fantastical world, tactical combat, and unforgettable story to fans on a whole new platform. Pillars of Eternity: Complete Edition includes all previously released additional content from the PC version, including all DLC and expansions in a single package.
But Pillars of Eternity: Complete Edition goes beyond just offering everything together. Paradox Arctic has thoroughly updated the Xbox One version of the award-winning RPG for play with a controller, and have entirely redesigned the UI for easy viewing on televisions. Players will be able to easily navigate the game's detailed character creation, real-time-with-pause combat, and party management from their couches thanks to new TV-friendly menus and controls.
Pillars of Eternity: Complete Edition features:
Award-winning writing, story and artwork of Pillars of Eternity, along with the expanded world and content of The White March: Parts I & II
Countless character creation options, from races and classes to character backgrounds which drive your personal story
An epic universe to explore, filled with intriguing party members and companions, a variety of in-game factions, and a lovingly rendered world to traverse
All major updates from the original PC version, including a raised level cap, expanded party AI options, and new difficulty levels
New UI and controls designed from the ground up, presenting the Pillars of Eternity experience like never before… Expand
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Pillars of Eternity: Complete Edition - Console Announcement Trailer
Positive: 11 out of 11
Mixed: 0 out of 11
Negative: 0 out of 11
Sep 1, 2017Comprised of the base game and both parts of the White March expansion, Pillars of Eternity: Complete Edition surely offers more than 100 hours of gameplay for those who succumb to its charms. That’s exceptional value for money, and with the writing and gameplay being so interesting and entertaining, it’s easy to get sucked in.
Sep 5, 2017An old skool RPG if ever there was one, Pillars of Eternity: Complete Edition should be on your shopping list if you’re a strategy and RPG junkie. It’s as close as we’re going to get to a new Baldur’s Gate, and while it has its quirks and suffers from agonising load times on consoles, it’s still a joy to play.
Sep 15, 2017Really excited to have this finally come to XBOX One after years of speculation. Not as polished graphically as Divinity Original Sin but aReally excited to have this finally come to XBOX One after years of speculation. Not as polished graphically as Divinity Original Sin but a lot more fun and addictive. Love the old school D&D games like Baldur's Gate and Icewind Dale and this honors them well. Had to get use to the pause and give commands to my party feature versus the turn based combat of D.O.S. but the atmosphere and story is far more gripping than the one in D.O.S. Spell management is a little tricky and rest is not possible to heal or to study your spell book without the campfire equipment found at shops and other merchants. Character creation is fairly diverse.
Its great you can have a party of six adventurers instead of just the two you have in D.O.S and when a party member is not being used you can always find them back at the Black Hound Inn. I have about 15 hours in so far and can't wait to get back to playing it. It can be challenging and you have to go back and keep trying different tactics to defeat different enemies but its not enough to make you rage quit like say Dark Souls caused many, not myself, to do. Party management and character action commands have been made very easy with the XBOX One controls.
I will be finishing this and then going back to finish D.O.S… Expand
Jul 11, 2021Pillars of Eternity is a huge achievement in world building. It has a game ruleset that closely mirrors dungeons and dragons, but isPillars of Eternity is a huge achievement in world building. It has a game ruleset that closely mirrors dungeons and dragons, but is different. Most spells and enemies in PoE have close classic dnd analogs alongside others that are quite original. The excellent combat system uses a formula of deflection and resistance thresh-holds along with penetration rules that takes something from the original Fallout, and in my estimation the combat is more robust and better balanced than dnd 3.5 or 4th edition.
Playing the game on the highest difficulty is very tactical, and requires many considerations in spacing, damage, and enemy types. Enemies aren't based on level scaling like some lazy rpg games. There are different variants of enemies that come at higher levels. The combat is almost as good as Divinity Original Sin 2, which is the gold standard. Pathing is problematic, as a lot of times characters get stuck running if someone else is in the way, or take a much different path than you were expecting, which can be a problem since a lot of the fights are delicate.
The writing ranges from serviceable to pretty good, and there is a lot of it. It feels a bit like lore-dumping at the start of the game as all sorts of gods, places, and events get thrown at you.
Ending was a little too drawn out. Wordy lore dumps. The game tries to be Planescape at the end with the emotional weight, but fails. There are several times where they do the Planescape thing of going through each of your party members and reaffirming their motivations. There are too many last minute soliloquys from distraught party members in the last dungeon. After a while I just wanted them to STFU already with their existential angst. We're here at the end already, and it's time to kick some ass.
Last scene with the main baddie is a poor imitation of the last confrontation in Planescape: Torment, right down to each party member being questioned and adding in their devotional support. These party members just won't shut their yaps already. They're as needlessly chatty as a JRPG.
Console version is pretty buggy. It feels unoptimized as loading times are very slow, and sometimes the game experiences memory leaks that crash or greatly slow down the game. Achievements on the xbox are completely bugged as well, and any achievement that is based on counters won't unlock unless you complete them without closing the game, which is difficult because the game will crash after a while. This is an 8/10 game that is brought down to 7/10 due to bugs.… Expand
Nov 22, 2019Real simple name of game should be pillars of eternal loading screen. Very basic game nothing fancy about it, hood story line but with todaysReal simple name of game should be pillars of eternal loading screen. Very basic game nothing fancy about it, hood story line but with todays technology there is no reason to need a loading screen every 5 mins or less that takes anywhere from 1-2 mins. But gets better that many loading screens and ever quest has you running all over the place just to talk to this guy or grab this item. No kidding i did one quest like 1 combat sceen that took 30 secs but spent over 15 mins of loading from one area to the next.… Expand
Sep 11, 2017I was excited for this game to come to console. I am a huge old-school D&D/ RPG fan and with the comparisons of this game to D:OS, whichI was excited for this game to come to console. I am a huge old-school D&D/ RPG fan and with the comparisons of this game to D:OS, which launched at the same time on PC, I couldn't wait for this to port. D:OS was in my top 4 favorite games of 2015 with Fallout, Witcher and Tomb Raider.....have more than 500 hours in it. Based on my score you can tell I was sadly disappointed.....D:OS is a vastly better game.
In its defense I note that it does offer a reasonably large world with many NPCs, stories, quests, etc. That said, the only true positive to me was this is an actual RPG...you have significant/ meaningful ability to customize your character.....
....it all goes down hill from there....firstly, as with all games that are made for PC, it is done on a shoestring budget....there is no such thing as even a AA pc game....there is no polish here.....but games like D:OS that have depth and charm easily make up for it.
While you can pick sex, race, class, background, ect, all of it has very little meaning as....
....almost all weapons/ armor are virtually identical bland copies....you may literally be playing with the same weapon/ armor in hour 50 you were using in hour 5....massive fail
...worse, the other gear (ring, helmet, neck, gloves, etc.) all come with buffs, but none stack, so you wind up buffing stats you never use.....and there is a plethora of some items, and a dearth f others, so you pray to the rng gods that you get a different buff in a different piece or its meaningless...
....being a wizard/ monk/ cypher, etc would be great..except all the spells are terribly bland....you can pick 2 spells each level and I truly struggled to pick one each time...
....combat is beyond boring...because the weapons and spells hardly improve throughout the game, combat takes forever...pew pew.....you can either try to micromanage 6 characters in real time or just sit back and wait 10 minutes for the fight t resolve and then do it all over again...
...while there are tons of questlines, I found none interesting....no joke, I fell asleep playing this game more times than almost all other games in the last few years combined....have energy drinks ready!
Sigh, horribly sad; going to play D:OS again just to wash the taste of this game from my mind...and wait for D:OS2 to some out :(… Expand
Jun 16, 2019Un jeu de rôle kickstarté certes mais développé par le vétéran Obsidian qui a souvent soufflé le chaud et le froid en la matière : on pouvaitUn jeu de rôle kickstarté certes mais développé par le vétéran Obsidian qui a souvent soufflé le chaud et le froid en la matière : on pouvait donc s'attendre à tout ou... à rien, car il s'agit tout de même d'un jeu de rôle à "l'ancienne" en vue de loin comme au temps des premiers Fallout ou Arcanum ou bien... Torment !
Peu de moyens donc que l'on a comblés avec beaucoup de bavardages... mais je vais y revenir. Le moteur Unity utilisé est tout pourri (ça ne date pas d'hier tous les jeux nazes -indépendants- boulottés avec ce machin à deux balles) et pas le choix, il faudra faire avec. Avec les temps de chargement par exemple, très nombreux et longuets, qui mettent bien les nerfs en pelote (un "jeu" de patience sans doute... en fait !).
Notons néanmoins que les environnements en 2D sont en partie sauvés par une jolie patte artistique et que globalement l'interface sur la console est bien pensée. Si ce n'est l'inventaire qui n'est pas commun au groupe (à part la réserve) et s'avère rapidement un joyeux bordel... assez déprimant. Et bordélique. Les combats en temps pausé sont tout aussi bordéliques et inintéressants mais heureusement en réduisant au maximum la difficulté, on laisse le boxon en pilotage automatique, ce qui n'est pas plus mal ma foi !
Il reste alors l'histoire et beaucoup de bavardages... notons d'ailleurs une excellente traduction française, irréprochable à cet égard. Une aventure et un monde assez intrigants en tout cas pour susciter la curiosité et l'envie d'en savoir plus, jusqu'à la fin. Mais d'une part on regrette un manque de clarté dans l'intrigue et d'autre part, un bourrinage assez récurrent qui oblige à bousiller tout ce qui passe ou dépasse : plutôt dommage pour un jeu aussi bavard.
Bref, on est loin d'un Tides of Numénéra (le nouveau Torment) qui a su mettre à profit le dépaysement de son histoire (et ses bavardages encore plus nombreux !) au profit des choix et des décisions impliquant vraiment le joueur et lui permettant d'éviter les combats autant que faire se peut.
Sur la version Xbox, on a droit aux deux extensions de la Marche Blanche dont la première est plutôt satisfaisante mais dont la seconde devient un peu fouillis et encore sujette à de grands "nettoyages" de monstres.
Finalement, force est de constater que tout cela est un peu raté... mais que ça passe le temps quand même. De façon décidément trop médiocre pour se sustenter, hélas.… Expand