Skylanders SuperChargers is the most refined and polished game of the series. It brings new gameplay dynamics and fantastic new toys to play with and without the console switched on.
A faithful continuation of the skylanders series starting with the original cast of npcs found in previous games, the events that both player and unplayable characters will see during the story of the game will make for an unprecedented experience in the toys to life genre. A component that was left in the background in previous games here takes an excellent progression, keeping a focused player interested from start to finish. the gameplay has basically 2 modes: on foot (which is the same of previous games) and on vehicles (this part can get players off guard. In shorts, these segments take quite a big part in the game and there are some section not polished enough but the game partially fixes this problem by making every vehicle segment unique and with a chapther sistem, actually giving the ability to replay the best part of a level as much as they want).
the endgame content isn't familiar to the series, being composed by various modes for racing instead of arenas introduced in the previous games.
As a toys to life game, it is relatively generous to the player's wallet, giving acces to the entirity of the levels with just 3 vehicles, one for each terrain type (land, sea, sky), and only one driver since, except to open one door for level, you don't need the supercharger drivers and you can use any of your old favourite figures without feeling to fight unfair fights or loosing content.
the game is a rough diamond, there are "god send" features but there are certain negative aspects (like a relatively short game or no arena modes) that will overshadow the good aspects for player ìs that don't like car games in general.
while this game is not for everyone, it is very near to a work of art and a very underrated game in general.
Even though some might be groaning at the cost of having to buy all new toys with it (relax, older ones work just fine as well), Skylanders SuperChargers still qualifies as one of the better games in the series to date. It's fun to play whether in a vehicle or running around, and it looks and sounds very nice for the most part. If your wallet is prepared, you'll have no problem reaching top speed with this one.
Still a "safe", well made, and colorful games for children and parents alike. It has obvious limitations due to its structure, deeply connected to the Skylander statues, but it remains a great product for families, that will not disappoint.
Like every Skylanders game, this was an incredibly good game. There were almost no new characters anymore and almost only old characters were taken and their moveset was changed. However, the gameplay in this game was very good and the idea with the vehicles was well implemented. Also, Skylanders Superchargers is not a rip-off like other Skylanders games, because you don't need all the vehicle elements and you don't even need all the vehicle types, and the necessary ones are already in the starter pack.
Skylanders Superchargers is the fifth installment of the Skylanders franchise that I forced myself to finish because the sixth one is out.
And I regret it.
The gimmick is vehicles, and it's a pretty stupid gimmick. You need a land, sea, and air vehicle to experience everything the game has to offer, but the game only comes with a land vehicle. I didn't buy any additional toys (because I have far too many kicking around as is) so I didn't get to experience two thirds of the vehicle segments. that angered me at first, but the ones I could play were fairly generic and bland, so maybe it's not such a bad thing that I got to avoid most of them.
Battle mode is absent yet again, as is it's former replacement, the Kaos Challenge thing from Trap Team. The little rhythm minigame is gone too, but I don't think it was ever the most popular addition. I barely even remember the plot, even though I finished the game just last week, so it couldn't have been great. Your collection of traps from Trap Team is usable, but they only serve as weapons for your vehicle. I stopped using them halfway through because they barely made a difference.
The traditional Skylanders gameplay is pretty much unchanged, so there's that. There's also an online mode, but I couldn't get it to work. The game is still backwards compatible with old figures, so your existing collection should carry over just fine.
Overall, very disappointing. I'd avoid it if at all possible.
My least favorite Skylanders game so far. No arena modes which had become my favorite part of the series after the previous two games. Control scheme changed to not use shoulder buttons anymore when several old characters have button combos that require their use. Traps from the last game do next to nothing (while Traps were a much better gimmick than vehicles). Magic items do next to nothing as well. Gimmick land vehicle zones make up large parts of every story level and are un-skippable (unlike Swap Zones which were nearly as boring / bad, but were skippable). The vehicle zones and racing are silly and too different from the solid, core gameplay of the series. Several of my favorite characters from the last game play different and feel wrong (this has become the norm between games in Skylanders - inconsistency in older characters' gameplay). Online is cool but minimal. Online PvP and co-op arenas would have been great, but as I said, not even single player or local co-op arenas in this game. Kaos Doom Challenge is gone. But hey, the graphics, UI, voice-acting are all top notch. First Skylanders game I regret buying. I'm going to pretend I didn't buy it and wait to see what the next one is like. I hope the next one is better.
SummarySkylanders SuperChargers features a brand-new class of heroes, called SuperChargers who are distinct with fresh moves, powerful attacks and all-new weapons. These SuperChargers also have special in-game abilities that help Portal Masters fight Kaos. Twenty new SuperChargers character toys and 20 new vehicle toys will be available.