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Mixed or average reviews - based on 12 Critic Reviews What's this?

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Mixed or average reviews- based on 69 Ratings

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  • Summary: Spiders are back with The Technomancer, a new post-apocalyptic RPG set in a cyberpunk world for PlayStation 4, Xbox One and PC set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.
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The Technomancer - Gamescom 2015 Trailer
Score distribution:
  1. Positive: 4 out of 12
  2. Negative: 0 out of 12
  1. Jun 28, 2016
    While the “cause and effect” mechanics may not be as fleshed out as in modern titles like The Witcher 3, The Technomancer blends enough new qualities with vintage attributes in order to create an authentic world and a whole bunch of electric fun.
  2. Jul 16, 2016
    A good an passion-infused cyberpunk RPG, witdh great landscapes and a good multi-approach combat system. Unluckily the game gets dragged down by a flawed technical production, with many graphical flaws and unconvincing animations, and some bad design choices like the heavy backtracking.
  3. Pelit (Finland)
    Sep 28, 2016
    Great fighting system, but game suffers from lackluster manuscript and voice acting. [Aug 2016]
  4. Jun 28, 2016
    I quickly felt homesick when confronted with the wobbly controls and the lack of modern features and mechanics you’d expect from the genre. As you play, the appeal of the world fades, and the shortcomings begin to shine. It’s a playable adventure, just not a re-playable one. I give praise to the concept and story The Technomancer boasts, but not the game it’s built within.
  5. Jun 29, 2016
    Spiders proves once again that you don't really need a huge budget to create something pleasant and somewhat unique. The Technomancer is not a top-shelf AAA kind of game, but it's also not a mediocre one. Some 30 hours on Mars goes by very quickly.
  6. Jun 28, 2016
    Technomancer is a great RPG that isn't quite as good as it could be. The few small flaws that it has are outweighed by a fantastic story that will pull you in piece by piece. The story isn't something we've seen before, the gameplay is well done, and the graphics are all on spot.
  7. Official Xbox Magazine UK
    Aug 13, 2016
    There's promise but The Technomancer just can't get away from well-worn genre conventions. [Sept 2016, p.84]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 11 out of 21
  2. Negative: 2 out of 21
  1. Aug 30, 2019
    I played this game twice, and I can say that it is a very interesting result for a RPG, the title has its defects (like the graphics,I played this game twice, and I can say that it is a very interesting result for a RPG, the title has its defects (like the graphics, specifically on the facial expressions of the characters, besides, the slow combat system; but it becomes faster once you get the upgrades) the secondary missions become a funny part of the game sometimes, but theprogress through the game Expand
  2. Feb 20, 2017
    Brilliant. Whilst it hasn't got the polish or smoothness of Mass Effect, it's definitely up there with it for quality RPG enjoyment. What theBrilliant. Whilst it hasn't got the polish or smoothness of Mass Effect, it's definitely up there with it for quality RPG enjoyment. What the game does so well is give you that immersive feel to lose yourself in through great music, great environments, and a fresh feeling plot. But it doesn't stop there, that is also backed up by cracking combat (although character build does affect that - and playing as a Rogue made my experience a lot more enjoyable) and interesting characters. The missions and whole game feel episodic, and the relationship which you develop between your commanders, companions and other characters become the real focus of the game alongside political shifts, with the missions serving as a great vehicle to bind all that together. It's a criminally underrated game, and personally I've found it to be the best Xbox One game which I've played so far. It's definitely flawed, and there are jarring moments which highlight the gulf between this & an AAA game. But they are fairly rare, whereas the "man this is awesome" moments are a lot more common. If you like action-RPGs this is simply a must buy. Expand
  3. Oct 15, 2016
    Definitely: press have a big problem with AA title. Technomancer it's a true solid experience for an action / RPG game and it's a shame thatDefinitely: press have a big problem with AA title. Technomancer it's a true solid experience for an action / RPG game and it's a shame that the game had difficulties to just pass a metascore of "60" or over on Metacritic. In the market, I cant' even see a game that polished, that ambitious for a budget title. Technomancer offer a deep story, a great game system with many possibilities and many way to personalize your character. Even the combat if you make caution to the game system can be very fun and challenging.
    Of course, there is problems like bugs, cameras issues, bad texturing or bad voice acting but for less than fifty dollars, you can get a game that will take you twenty-five hours for the main quest and fifty for all the content with a great replayability and a deep and interesting universe. Give it a try if you enjoy RPG and I can assure you: He worth it.

    This type of game are too rare for ignore this type of diamond in the rough.

    ( Sorry for my bad english, i'm not an native english speaker )
  4. May 10, 2019
    Great RPG many choices how to finish missions that do have an effect on the game. Graphics are Ok , not great not bad, controls are a bitGreat RPG many choices how to finish missions that do have an effect on the game. Graphics are Ok , not great not bad, controls are a bit clunky especially when looting. Combat is tough don't expect an assassins creed face roll combat system, dodge is important that's all I'm going to say. If you normaly play your games on hard or insane levels you will enjoy the challenge of this game, if you enjoy face roll game combat ( extremely easy ) then steer well clear of this game, you probably wont get past the first enemy. I will say game starts to lose it's appeal towards the end of the game and probably wont make you want to replay it even though there are many more outcomes but certainly worth atleast one playthrough Expand
  5. Jun 30, 2016
    The Technomancer
    Dragon Age in Space
    The Technomancer took me on a rollercoaster of emotions, and not necessarily in a good way... This
    The Technomancer
    Dragon Age in Space
    The Technomancer took me on a rollercoaster of emotions, and not necessarily in a good way...
    This game tells the story of a young technomancer living on mars…
    You eventually set out to find information on the planet earth…
    This is the games overall objective
    But of course there are others inhabiting mars that want this info as well..
    They want access to the technomancer secrets
    Being a technomancer means that you have these awesome electrical powers that the other residents on mars don’t…
    You do get to customize your technomancer in the beginning as well as start to build your specific mancer based on your play style..
    You can be a warrior, rogue, or guardian…
    Basically you can choose quick close combat, quick and ranged combat, or guarded close combat...
    All of which can be switched to mid combat just by changing your fighting stance
    But you’re better off sticking to one style
    I personally dumped all of my skill points into the warrior and technomancer skill tree, upgraded my electrical powers and staff attacks…
    I wasn’t too big of a fan of the game during its first few hours..
    The amount of choices and skill perks were far too overwhelming for me to grasp at first, leaving me to believe that maybe introducing the skill tree at the start of the game wasn’t too great of an idea...
    youre practically asked to make a choice on something you have no idea about…
    But as the game went on, by hour 5 I was hooked…
    Leveling up felt satisfying and addicting as any good rpg should…
    The story also started to get its hooks in me as I was learning about all of the characters who enhabited mars.
    This game is most comparable to dragon age…
    This isn’t necessarily an open world game, but an open hub game where you travel from hub to hub to complete tasks and take out enemies along your way for xp and loot…
    You also have the choice to drain your fallen enemies for serum which is a currency on mars...
    The only issue though is that doing this will kill that person and life is still valued on mars... and doing so will give you bad karma…
    And all of this may seem like it doesn’t matter, but much like dragon age you also have companions with you..
    You can bring any 2 along and change their weapon and gear, but they pay attention to every choice you make as you play the game, and if they don’t agree with your decisions they can and will leave you...
    So if you do get attached to any of your companions make sure you listen to them and try to stay on their good side..
    Which can be done by helping carry out their requests in side missions, or to choose the answer they feel is best during a main quest...
    The best is that their kills do count towards your xp, so they never feel like they get in the way of your progress and are great to have by your side….
    My biggest issues with this game is its combat and lack of overall variety…
    Combat is probably the least satisfying aspect of this game…
    You do have awesome moves depending on the skills you choose to unlock, but the weapons stay the same throughout just with different stats... you can upgrade your weapons through crafting, but even if you pour your skill points into crafting you still have to find the diagrams to craft a new part… and the world really isn’t engaging enough to want to go out and do this…
    Because by hour 15 of 25 this game really starts to get boring as it takes your nowhere new
    you’ll go to 3 different hub cities throughout the games campaign but for all 25 hours you’re going back and forth between the same 3 places….
    You literally get a task, complete it, are told to return to a city to update your progress, then are told to go back to the same place to do something else, then told to comeback, then you’re told to go to a different place, complete, come back, go back to the first place comeback rinse and repeat for 25 hours…
    I got so tired of walking through the same paths over and over…the scenery literally doesn’t change from hour 1 to hour 25 other than the city you return to to turn your mission progress in..
    And the worst is you have to fight the exact same enemies in the exact same place over and over and over…
    and the combat itself can feel super cheap and frustrating at times and is really trash…
    The hit detection is straight up garbage..
    Enemies don’t really have a block animation.. Your attacks just sometimes won’t do damage when you can clearly see your staff going right through them…
    This poor hit detection greatly hinders any sense of satisfaction as you pull off cool moves and dodge your enemy’s attacks…
    Meanwhile you don’t have this luxury…
    if their weapon hits you - you’re taking damage no questions asked…
    And any area can definitely have you out numbered with multiple heavies or ranged enemies which will lead to constant deaths even on the games easiest difficulty...
    And if you do die in the middle of a city you have to restart from where you entered the city, and guess what?
    Fight the enemies you already fought...
    This can thankfully be overcome by manually saving after you complete an enemy encounter as this game only AutoSaves when you climb a ladder or open a door….
    But when you come back later they will be back...
    Even if you kill them…
    Honestly I think choosing to kill for the bad karma but in return not having to deal with that creature or human enemy anymore would’ve really made the choice of kill or not much more meaningful and consequential… But unfortunately, this choice doesn’t go that deep… The combat highlight is definitely the games bosses… But you don’t have to do much to defeat them other than spam attacks and dodge… Every encounter especially the final encounters all ultimately feel anti-climactic… There’s a lot to do in the technomancer… There’s just not enough variety to want to do it all… I Give the Technomancer a 6.5/10
  6. Aug 22, 2019
    Back in 2013 developer Spiders released the downloadable RPG known as Mars: War Logs. It was a flawed, low-budget title that was clearlyBack in 2013 developer Spiders released the downloadable RPG known as Mars: War Logs. It was a flawed, low-budget title that was clearly trying to ape the works of BioWare at a fraction of the scale. It succeeded rather admirably considering how small the project was, and showed what potential Spiders could have if they were given the financial freedom to more fully chase their ambitions.

    Three years later and out came The Technomancer. An indirect sequel that sees them revisiting the world they created on Mars, only this time backed by more money. It's not a triple-A production by any means (more like double-A), but they were certainly able to create a much better game as a result. However, The Technomancer isn't quite a true success story. Some of War Logs' issues are still hanging around. So rather that being the title that cements Spiders reputation as one of the RPG greats, it's more of just another step in the right direction that shows off their increasing skill as a developer and what heights they could reach later on down the road.

    By far the game's greatest strengths lie in its world and story. Set on a version of the red planet that's plagued by an endless war between corporations over water, you play as the newest inductee into a group of powerful warriors with a pretty big secret to hide. What follows is a lot of treachery and backstabbing that sees you on the run with a group of interesting, if a tad underdeveloped companions and getting involved with various factions across Mars. Interesting stuff, and thanks to the excellent amount of player choice I really felt like I made a significant impact on the planet by the time the credits rolled.

    The areas you'll discover and explore are quite memorable and full of personality. Although they aren't the prettiest to look at. The Technomancer's graphics are certainly dated. Characters animations are stiff and awkward during gameplay, and the fact that only their mouths move during conversations make everyone you come in contact with look a little plastic.

    When it comes to defining your own playstyle you really get to see how deep the game's RPG mechanics are. Multiple branching skill trees allow you to outfit yourself with a variety of interesting abilities and buffs. The combat system also has a lot of flexibility as it lets you switch between four different styles on the fly. Unfortunately, neither of these elements are able to shine like they should do to some troubling balance issues.

    I started the game off on normal, but quickly had to switch it to easy just to make any progress. The default difficulty setting is the equivalent of nightmare mode in any other game. No matter how much you level up even the basic enemy types can decimate in only a few hits while you're only able to continuously chip away at their seemingly much larger health bars while hoping to not die from an attack you just didn't see coming. I thought technomancers were supposed to be tough?

    But even when I lowered the difficulty I wasn't exactly having a blast. Unfortunately easy mode turned out to be too, well, easy. Outside of a few boss and mini-boss encounters I was largely able to button mash my way through every fight. So I never really felt the need to experiment with all of the different styles and powers I had at my disposal. A shame because the combat system is really great on paper and the environments are littered with enemy encounters so it's not like you can really avoid fighting. With no comfortable difficulty setting to choose from, two of the game's best features are never able to be fully taken advantage of, and that's what makes The Technomancer disappointing.

    Spiders fell just short of greatness with this one. Their most admirable effort to date is held back by last gen visuals, poor balancing, and technical issues. Their are also some design flaws like the one that locked out of completing one of my companion's quest threads because apparently you only have one of those going at once and there was no dialog option to go back and get it from them later on. Yet, this is still a genuinely good RPG. It's clear that player choice was the central focus in every aspect of its design and that's what drives people to play these kind of games in the first place. Spiders definitely needs to continue refining their technique, because if they learn their lessons here they could very become the genre's next household name.

  7. Apr 11, 2020
    "Spiders" le petit studio français qui aimerait faire comme les grands mais ainsi que la grenouille enflant désespérément pour ressembler à un"Spiders" le petit studio français qui aimerait faire comme les grands mais ainsi que la grenouille enflant désespérément pour ressembler à un boeuf, Spiders n'est qu'une toute petite araignée un peu con qui se prend les papattes dans sa propre toile...

    Et quel exemple plus frappant que ce "Technomancer" martien qui fait le fier-à-bras et se croit jeu de rôle avec certes quelques bases ici mais qui ne maîtrise finalement rien du tout ! car on a ici qu'une ébauche (au mieux) de jeu de rôle où tout est mal implémenté, mal développé, mal fichu, mal présenté, mal pensé, mal conçu...

    Seuls les graphismes sont présentables et d'assez bon aloi mais en ce qui concerne le reste... l"interface générale, maladroite par exemple, peu claire ; le système de combat tarabiscoté et bancal avec 3 "postures" différentes (?) mais bien trop semblables pour un résultat identique en fait : bourrinage de base alors qu'on doit se dépatouiller avec des commandes pas intuitives du tout et mal disposées.

    Le monde lui-même... c'est Mars, vraiment ? c'est ballot et raplaplat ; l'histoire on la cherche encore, les voix ne sont qu'en anglais... On erre de toute façon dans une espèce de hangar géant très sombre, mal éclairé... et on en sort quand de ce truc ? moi qui croyais qu'il s'agissait juste d'un prologue mais il faut au contraire se coltiner des quêtes tartes et répétitives dans ce hangar vide et insipide... et puis, c'est quoi ces monstres géants ? on est où là, dans une japoniaiserie à la con ?

    On pourrait continuer longtemps à énumérer tout ce qui ne va pas dans cet ersatz de jeu vidéo mais ce serait du temps perdu. Il faut tenter de recycler ce qui peut l'être (le boîtier) et balancer le reste dans le broyeur.

See all 21 User Reviews