- Publisher: Activision
- Release Date: Oct 15, 2002
- Also On: PlayStation 2

- Summary:
Buy Now
- Developer: Paradox Development
- Genre(s): Action, Fighting, 3D
- # of players: 1-2
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 0 out of 12
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Mixed: 8 out of 12
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Negative: 4 out of 12
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Official Xbox MagazineEven on easy, beating the story means a thumb-callusing workout (And progress can't be saved.) [Feb 2003, p.78]
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The seamless and responsive control scheme found in DOA3 just cannot be found in XND.
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While the fighting mechanics are decent at best, the game fails to capture the raw excitement of playing as a favorite superhero or villain.
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One of the biggest issues I had was with the rigid clunky feel to the characters. Punches and kicks didn't seem to flow correctly.
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The characters themselves seem to fight more like they have nagging arthritis rather than immeasurable mutant powers. And the FMV sequences would insult even PS2 owners.
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Fighting games need deep, balanced gameplay to rise to the top, but X-Men: Next Dimension is severely hampered by shallow, unbalanced fighting action.
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If I didn't know any better I would say the developer purposely sabotaged this one in order to make the Xbox look bad.
Score distribution:
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Positive: 0 out of 1
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Mixed: 0 out of 1
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Negative: 1 out of 1
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MasteryodaperezMay 12, 2005
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