Digitally Downloaded's Scores

  • Games
For 2,564 reviews, this publication has graded:
  • 51% higher than the average critic
  • 10% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Persona 4 Golden
Lowest review score: 0 Orc Slayer
Score distribution:
2564 game reviews
    • 71 Metascore
    • 80 Critic Score
    These games aren’t interested in the darker aspects of the human psyche, the vulnerabilities and existential questions which impart the lingering sense of dread that lasts after the story is told. No, The Dark Pictures so far has been all about popcorn-horror, the kind where the viewer screams and jumps before remembering that everything’s all right after. They’re not elegant, but they’re not trying to be - and that’s perfectly acceptable, especially if it’s what the player knows what they’re getting into. And as much as I’d wanted the next Dark Pictures title to take a more cerebral approach to horror, I’m happy to welcome a well-crafted witch-themed slasher game all the same.
    • 78 Metascore
    • 80 Critic Score
    What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
    • 84 Metascore
    • 90 Critic Score
    So Pikmin 3 isn't the massive game. It never has been. It wasn't on the Wii U, and it's no "bigger" on the Switch. What it is, however, is a load of fun, and the charm is irresistible. Have we had more impressive remasters of games that were, to be frank, more impressive in the first place? Sure, but Pikmin isn't meant to be "AAA" and it doesn't try to be. Whether you've played this game previously or not, it's still a charming delight.
    • tbd Metascore
    • 70 Critic Score
    Transformers: Battlegrounds did the right thing in eschewing the Hollywood "mature" efforts and the games that tried to piggyback along with those to give us a true Saturday morning cartoon aesthetic. It was also right to go with a turn-based tactics game, rather than yet another action effort. What this game does is add to the Transformers property and demonstrate that it can be more versatile than the folks in suits have been pushing for over quite some time now. It's certainly not the "XCOM clone" for people that come to XCOM for the nuanced tactical strategy, but it's a nice, light little game and, for someone like me who grew up loving Transformers, only to watch the series be driven into the ground in recent years, it's nice to have something nostalgic to some very fond memories that I had as a kid.
    • tbd Metascore
    • 60 Critic Score
    For all my disappointments with what LUNA The Shadow Dust could have been, there was a fair share of impressive moments that kept me going. I did want to see what each next puzzle would look and play like, and the mysterious tone did keep me wondering if there was going to be a big payoff at the end. I think that with a proper story, perhaps with some dialogue or written text, LUNA could have been a far stronger game. It feels like the puzzles are the lengthening elements to what could have been an epic narrative. But as it is, LUNA The Shadow Dust is very pretty, plays well, but unfortunately doesn’t do anything meaningful with its high production values.
    • 66 Metascore
    • 30 Critic Score
    I know it's a tough gig being a game developer when hours played is a key metric and the pundits bleat on about content rather than things that are actually important, like thematic intensity or narrative depth. Taking something that could have been something special and diluting it to give those pundits something to throw onto their backlog isn't going to help video games develop as an art form, though. The Red Lantern upset me more than most; most games aren't made by people with the vaguest understanding of art. The Red Lantern, however, clearly is the concept of artists and the vision is compelling. Next time they should try delivering a game that supports the vision, rather than what they think will boost the Metacritic score.
    • tbd Metascore
    • 90 Critic Score
    "Indie" visual novels are a dime-a-dozen these days. If even I can make them, then anyone can. What's harder to do is create a visual novel with a distinct (and interesting) personality, and which has either something substantial to say or is downright funny. Lached Up Games is very much about the humour, and combining an ochre Aussie sense of humour with a heavily fanservicey Japanese aesthetic is certainly distinctive enough that you've not played anything like what this developer produces. You probably should play the original Max's Big Bust before getting into the sequel, but the second is bigger and better (in every way), and it is, put most simply, pure entertainment.
    • tbd Metascore
    • 70 Critic Score
    The Heroic Legend of Eagarlnia is off to an excellent start and is another pitch-perfect example of why Chinese game development is so exciting to me right now. However - and this applies to far too many developers out of China right now - hire better localisers. Perhaps there just aren't many of them around right now and the problem is that the local games industry needs to scramble to catch up with its rapid opening to global game publishing. Perhaps it is just something that isn't traditionally part of game development budgets there. Whatever the reason, at some point Chinese developers are going to realise just how large the global audience could be if they could properly understand their games. At that point, between China, Japan, and the smaller (but potent in their own right) development scenes in Korea, Thailand, Indonesia, and others, the "Asian aesthetic" and storytelling traditions are going to hit an all-new renaissance.
    • tbd Metascore
    • 60 Critic Score
    There's such a lack of polish and precision to Tears of Avia that it's difficult to blindly recommend. As a fan of the tactics JRPG genre, I did enjoy this, but it would be disingenuous of me to suggest that there weren't many other games out there with a similar ambition that are executed far better. I do think the team has a strong vision and I would very much anticipate a Tears of Avia 2 on the promise that they would have built on what the learned from the first game. With that being said, I do think this first outing is beyond a turnaround from patches - its thematic issues are too extended and in some areas the team need to return all the way back to the drawing board.
    • tbd Metascore
    • 80 Critic Score
    Tempered at the edges as it might be, Onee Chanbara Origin is still crass and skimpy, and an explicit work of nostalgic grindhouse for anyone that remembers that genre. Additionally, short as it may be, it's genuinely well-made for what it wants to be: a mindless action game. It's just that the tempering at the edges means that it's not as pure as something like School Girl/Zombie Hunter, and therefore won't replace it as the best trash grindhouse this generation has given us. What it is, though is more than enough to remind us that we may well get very little of that in the next generation, and to make no bones about it, that's very disappointing to me.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, Agatha Christie's The ABC Murders is a perfectly competent point-and-click detective game, competently ported to Nintendo Switch. It's more difficult to deliver a "great detective" story in a way that feels appropriate to the character and the players than most people would think, but the developers have done an admirable job here overall. Just do yourself a favour and resist looking up a guide. Not all the puzzles are perfectly executed, but for this game to have the right impact on you, you really do want to be solving each puzzle without assistance, even if that does mean that you feel like your Poirot's IQ has dropped a couple hundred points.
    • tbd Metascore
    • 60 Critic Score
    I will also say that I have enjoyed Liege Dragon more than some of the others from Kemco, too. There is a more solid narrative to it, and I really like the visual design of that combat system. Though, being entirely honest here, it was probably the sexy princess that got it over the line for me. That really is one very inspired costume design.
    • tbd Metascore
    • 60 Critic Score
    I'm left wondering just who would want to play Postal Redux. The game works, sure, but there are a lot of top-down isometric shooters that work. I understand the appeal in playing both transgressive and offensive games, but Postal isn't actually transgressive, since it has so little to say and while it clearly caused offence in the '90s, there are games that are much more capable of causing offence now if that's what you're looking for. Play Hotline Miami. Hotline Miami upset plenty of people. Postal, meanwhile... Postal in 2020 comes across as bland, and for a game (and series) that relies entirely on upsetting people, even when the gameplay is competent, for it to be "bland" is to make its very existence pointless.
    • 77 Metascore
    • 100 Critic Score
    So. Is Piofiore for absolutely everyone? Not even close. This game needs to have "trigger warning" lit up in neon because it's going to affect some people if they play it. It is dark. It is violent, and it is unrelenting and unapologetic in pursuing a kind of mafia story that I thought was long gone from the sanitised cinema of both modern Italy and modern Japan. But as a cinematic story, set against some of the most gorgeous art we've seen in visual novels, Piofiore is also memorable, deftly-written, and for those that can stomach it, affecting in the right kind of way. It's less repulsive in both intent and application than it is sobering and reflective. I must admit I never thought otome games would go to this kind of extreme. Sure they often have their dark edges, but ultimately, the romance wins through. Piofiore is the inverse of that. It's deeply romantic, but those dark edges will be what haunts you well after you're done.
    • 70 Metascore
    • 60 Critic Score
    There is nothing wrong with Nickelodeon Kart Racers 2. If you enjoy Mario Kart, and like Nickelodeon, then you're the demographic for this game, and you'll get a kick from it. There are no nasty surprises in the way the kart racing action is executed, and it's so overwhelmingly competent it would have been something truly special if it was just a little more interesting. Sadly, the really, really good character mashup games are enjoyable even if you're not a fan of the properties, and Nickelodeon Kart Racers 2 doesn't quite get that far.
    • 68 Metascore
    • 70 Critic Score
    Prinny 1 & 2 will endure on and be remembered, if only because they have that infamous challenge level and the highly amusing approach the developers took to address that. Who doesn't want to throw a thousand-strong horde of Prinnies at a problem? Scratch beneath that surface are two platformers that are more bluster than refinement, relying more on humour than adventurous design to keep players interested, and while there's nothing wrong with that, it does need to be noted that as far as the platformer genre is concerned, these efforts are neither stand-out nor inspiring. You might not have favourite levels or scenes by the time you've ground out victory across these two titles, but as raw entertainment, they really are hard to put down. As a double feature, NISA is providing real value and entertainment, and hopefully plenty of people are willing to tackle the challenge.
    • 80 Metascore
    • 90 Critic Score
    With such a convoluted, complex narrative going for it, Robotics;Notes is the kind of game that you'll end up musing over for quite some time. It's a little more grounded in the human experience than Steins;Gate, but the eclectic mix of genres, themes and motifs that the narrative scattershots its way through means that it needed to have that groundedness to keep players connected to it. So successful is it in its writing and presentation that Robotics;Notes will be remembered as one of the truly great visual novels. It's perhaps not as philosophical or dense as Steins;Gate, but it is more emotive and evocative.
    • 65 Metascore
    • 80 Critic Score
    Single-player isn't what Kirby Fighters 2 is about. Nor is it about the relatively serious tone of online multiplayer. Kirby Fighters 2 is a rare gem in that it's a local multiplayer-orientated game that, in 2020, was not developed by a small studio working on a micro-budget. This game, to me, is a reminder of the dozens upon dozens of hours I would play Super Smash Bros. on the Nintendo 64 with family and friends, at a time before anyone cared about a "meta-game" or the tiered rankings of dozens upon dozens of characters. Kirby Fighters 2 gets the party fighting game genre right back to the most simple of basics, and it's adorable in the process. That's a win-win.
    • 69 Metascore
    • 70 Critic Score
    There are little issues that mean that Undead Darlings wears its "indie" spirit on its sleeve. Voice acting is uneven, with different actors sounding like they recorded the lines at different volumes and using different equipment, with no effort to equalise the sound. The characters are attractive and charming but some of the key art lacks for energy, detail, or really in highlighting any particular scene of note. However, all of that is more than forgivable. Undead Darlings comes across as a work of passion and creative energy, and I rarely see a game as inherently enthusiastic as that one. However flawed and rough it is, this is one very admirable little experience.
    • 69 Metascore
    • 50 Critic Score
    Warsaw is an interesting concept which does do quite a few things right, but its inconsistency of vision prevents it from achieving the same greatness as the games it was clearly inspired by. Pixelated Milk are at their best when they are holding players in the desperate struggle for survival, where each tactical decision matters a great deal between life and death. But it takes real concentration on the player’s part to make these systems work, compounded by UI issues on the Switch which only further exhaust players. There are plenty of games which set out to do things similar to what Warsaw does, but more effectively.
    • 72 Metascore
    • 70 Critic Score
    RollerCoaster Tycoon 3 is a delight on Nintendo Switch. It's the ideal pick-up-and-play game for those commutes, it's also the kind of game that you can play while also doing something else, like watching a movie or TV show. And it's the kind of game that, if you want it to, can occupy hour upon hour of your time. The Nintendo Switch is steadily building up a library of excellent simulators, but even among them, RollerCoaster Tycoon 3 might be the most playable, blissfully entertaining of them all.
    • 93 Metascore
    • 90 Critic Score
    Hades is an end-to-end delight, from one of the most vividly creative studios going around. Supergiant Games has taken a genre that is overused to the point of exhaustion, and found a way to make it interesting all over again. It's a game that plays on the primal, viseral sensations of movement and rhythm, but it delivers it with such precision that it is nothing short of hypnotic.
    • 70 Metascore
    • 90 Critic Score
    The mark of any great simulator or strategy game is if it encourages emergent storytelling - if you care enough about what you're doing for it to form little stories in your head. Port Royale 4 did that for me. From my obsession with becoming a global coffee baron, through to the nightmare armada of pirates I built up that would surely have terrified every boat or town that saw it bearing down on them, Port Royale has the flexibility, complexity and visual splendour that you will want to take it, and play it on your own terms, using your own strategies. That the game allows you to do that while remaining accessible to complete beginners is all the more impressive.
    • 76 Metascore
    • 90 Critic Score
    Ultimately though, I just want to play the story mode over and over. The missions in Mafia: Definitive Edition are artfully made – they’re eventful, emotionally rich, and deeply fascinating in their representation of the human psyche. It’s the exact same appeal as watching a movie like The Godfather, and wondering just what the characters must be thinking as they hold a gun up to another man’s face. Mafia: Definitive Edition’s narrative means something. It forces players to critically assess the life and crimes of Tommy Angelo as he tells his story to a police informant. Do we, the player, forgive him? Do we understand him? Could the impulses which drove him to do what he did, also exist within us? These questions were in the original Mafia, buried beneath the complex gameplay and 2002 era production values – but in Definitive Edition, they’re right at the forefront, staring the player in the face. Hangar 13 have done an amazing job in modernising Mafia: The City of Lost Heaven into a truly powerful narrative experience, one which I hope that fans of the original will be pleasantly surprised by.
    • 66 Metascore
    • 60 Critic Score
    Nevaeh is easy-playing stuff. It takes familiar, comfortable genre conventions and splices them together in a way that is imminently playable. With such a strong, compelling art style it would have been nice to see the developers push the artistry a little further, either to subvert or confirm the fairytale themes in a compelling way, but you're not going to regret your time playing this one. Not by a long shot.
    • tbd Metascore
    • 80 Critic Score
    At this point, EasyTech strategy games are a known quantity on Nintendo Switch. They’re light, streamlined strategy games, however, they also avoid the pitfalls of many other strategy titles developed for mobile first. They aren’t condescending to the player's intelligence, and are willing to challenge and even "beat" poor play. Furthermore, they don’t rely on unbalanced mechanics to determine victory like is standard for free-to-play titles. I am disappointed that the history is such a light brush that it’s barely present and I walked out of Grand Conqueror Rome with little better understanding on where to begin learning about ancient Rome than I had going in, but for most people that won’t be an issue. What they will get is more than enough tactical strategy action to last them for many months to come.
    • 71 Metascore
    • 90 Critic Score
    The only area it missed out on was the music. Why The B-52’s Rock Lobster was not the soundtrack on repeat is an oversight that will forever astound me. It was just such an obvious, perfect soundscape for this particular experience. Jokes aside, though, Fight Crab is very much my kind of game as someone who considers a trip to a Salvador Dali exhibition to be a good time. I realise that I'm in a very limited niche in that regard, but this is a horn I've trumpeted more than a few times in the past: if we're going to be on board with this games as art routine, recognising that subversive experiences like Fight Crab have value is step #1.
    • tbd Metascore
    • 50 Critic Score
    There’s nothing inherently wrong with homages. Vampire’s Fall is a little on the nose with its love of Diablo at times, but there’s a lot of merit to Diablo, and a turn-based open world RPG with that aesthetic and tone is certainly worth paying attention to. It’s just unfortunate that the developers were unable to elevate this beyond being a shallow grind, with more misfired attempts at humour than a narrative that’s actually worth following. Vampire’s Fall is lengthy and content-rich, but it will be quickly forgotten.
    • 78 Metascore
    • 80 Critic Score
    And Wasteland 3 certainly is enjoyable. It's true to the series' roots and the proto-Fallout, and understands what it is that makes XCOM-style tactical RPGs so captivating. But most of all, it uses its sense of humour and sharp writing to keep its post-apocalypse interesting, despite how well-worn that path has become in the decades since Wasteland first hit.
    • 73 Metascore
    • 90 Critic Score
    Moero Crystal H does what it sets out to so well - be an outrageously perverse work of extended sex humour - that if you can enjoy that, on those terms, you're not going to find something more amusing on a console, likely ever. There's something almost noble about that purity of vision.

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