EGM's Scores

  • Games
For 1,046 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Outer Worlds
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1051 game reviews
    • 81 Metascore
    • 100 Critic Score
    With this third of Tengo Project’s revivals of classic 16-bit Natsume releases, the team has certainly saved the best for last. Pocky & Rocky Reshrined takes what was already a fantastic run ’n gun experience, and expands, enhances, and improves pretty much all of the original Pocky & Rocky’s components to masterful degrees. From its stunning graphics, to its rich gameplay, to its fleshed out cast of interesting characters, Reshrined makes its predecessor proud while also introducing an all new generation of players to a core game that’s still just as worth playing today as it was 30 years ago.
    • 89 Metascore
    • 80 Critic Score
    Teenage Mutant Ninja Turtles: Shredder’s Revenge looks to bring back the glory days of Konami’s side-scrolling arcade beat ’em ups and home hits based on everyone’s favorite young green ninjas. In its visuals and gameplay, Dotemu and Tribute Games have not only matched those retro classics that they’re paying homage to here, but perhaps even surpassed them. Sadly, this trip through time is somewhat marred by inconsistent audio and an Arcade mode that feels more like a slog than a thrill.
    • 80 Metascore
    • 80 Critic Score
    Sniper Elite 5 is the best game in the series so far. Its intricately designed levels, deep weapon customization system, and satisfying gameplay offer hours upon hours of entertaining ways to kill Nazis. After five games, the game’s story and character development still feel too underdeveloped, making every mission blend together in an unending series of contextless kill cams and gravelly voiced one-liners, but if you don’t care about any of that then you will still find a lot to enjoy.
    • 66 Metascore
    • 60 Critic Score
    Vampire: The Masquerade — Swansong can be a compelling experience, especially for those who are already familiar with the World of Darkness. Its RPG mechanics lend depth to an otherwise standard narrative adventure, as long as you can grasp their meaning. But wonky gameplay balance and even wonkier facial animations, not to mention some of the more overwritten and under-earned emotional beats, can make falling in love with its vampires harder to swallow than a mouthful of blood.
    • 71 Metascore
    • 60 Critic Score
    Trek to Yomi is one of the most visually striking games to launch in a while, delivering on the promise that a samurai game can truly capture the look and feel of classic Japanese cinema. Unfortunately, good looks can only get you so far, as the gameplay and story don’t quite live up to the standards set by its art direction. But if you are in the mood for a samurai game, you could do worse than Trek to Yomi.
    • 82 Metascore
    • 80 Critic Score
    Lego Star Wars: The Skywalker Saga is an ambitious game that brings all nine numbered Star Wars movies together for the first time. Filled with story and side missions, large open hubs, minigames, and literally hundreds of characters to unlock, Skywalker Saga hits nearly every beat while maintaining the brick-smashing, object-building, puzzle-solving action the Lego games are known for. Filled with irreverent humor and little Easter eggs around every corner, this game is the perfect way to revisit everyone’s favorite sci-fi family saga.
    • 85 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land does pretty much everything it needs to as the pink puffball’s first 3D adventure. Clever level design and the appropriately named Mouthful Mode show that Kirby’s floating, sucking ways can work in a 3D space. Forgotten Land might not reach the highest heights of Nintendo’s other first-party adventures, but it definitely shows that Kirby can hold his own in a three-dimensional arena.
    • 79 Metascore
    • 60 Critic Score
    The best and worst thing about Tiny Tina’s Wonderlands is that it feels like another Borderlands game. The shooter gameplay is as tight and responsive as ever, the weapons are fun to use, and the writing is a marked improvement over Borderlands 3. The characters are once again at the center of the game’s comedy, and the performances are great (when the actors are actually committing to their roles). But, because this is more Borderlands, a lot of the same annoyances with the series persist, especially when it comes to inventory management and the sheer amount of meaningless loot. Really, Wonderlands’ worst offense is that it can’t get over the series’ legacy of looting and shooting, and misses the opportunity to take real inspiration from the tabletop worlds that it parodies.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire: Tokyo offered Japanese developer Tango Gameworks a chance to mix things up after the first two The Evil Within games, and the result is an open-world action adventure that definitely has its moments. Unfortunately, those moments come together with some missed potential and a lack of truly fleshing out all of the ideas presented. In the end, Ghostwire: Tokyo is a good game—but one that could have been something more.
    • 96 Metascore
    • 100 Critic Score
    From its humble beginnings as a weird, brutally difficult new project that even its publisher had little faith in, the Souls series has grown into a vessel through which FromSoftware has helped change how we look at, and play, video games. And now, Elden Ring does the same for the Souls series itself. Years of gameplay refinements and revisions blend together with major franchise shifts such as the move to an open world and giving players far more freedom in how they set about saving said world. The result is a title that goes beyond anything Hidetaka Miyazaki and his team have given us before, both as a game and as an experience.
    • 73 Metascore
    • 40 Critic Score
    Martha is Dead starts off strong, with an intriguing story amid a tumultuous backdrop, and a main gameplay mechanic with a ton of room to evolve. Unfortunately, the game squanders every opportunity it has to develop its story or gameplay in interesting ways, instead relying on overplayed tropes and unnecessary mechanics. While Martha is Dead's disturbing imagery might not deserve censorship, its creators betray the trust that it asks of its players, ultimately delivering a shallow experience that does more harm than good.
    • 88 Metascore
    • 80 Critic Score
    Horizon Forbidden West builds upon the formula of the first game in smart (if not always revolutionary) ways to craft an even stronger open-world experience. The stunning visuals make for a great showpiece of what Sony’s first-party studios can accomplish on PlayStation 5, with gameplay that holds up its end of the bargain. Unfortunately, storytelling missteps and a lack of polish keep Aloy’s latest adventure just shy of joining the all-time greats.
    • 79 Metascore
    • Critic Score
    The true test for The King of Fighters XV is going to come in the days ahead, as the game gets into the hands of the general public and we see how everything fares both online and in far larger pools of player-vs.-player matches. For now, I’m excited for KOF XV. Its gameplay feels solid, its roster is satisfying, and its overall visual design once again does the series justice. I just hope all of those things hold up once the real fight begins.
    • 65 Metascore
    • 60 Critic Score
    Atari’s Recharged series has produced some fantastic remakes of classic arcade hits, but that series’ latest entry, Breakout Recharged, is definitely its weakest so far. That’s less the fault of the dev teams or the work they’ve put into these releases, and more the core game itself, as the original Breakout could only receive so much modernization before becoming a totally different game. The result is that Breakout Recharged will satisfy a specific segment of players who can enjoy its more simplistic gameplay, while leaving most everyone else wishing there’d be more to see and break here.
    • 65 Metascore
    • 80 Critic Score
    About An Elf is a game about an elf who wants to bring about the elftopia. It’s about Princess Dam, who may or may not be a psychopath, and it’s about a cat who wants to have half-cat, half-elf babies, and about another elf who pays Dam gummy bears to tell her stupid stories. It’s about going on an adventure to fantastical places and facing off against monstrous foes, and it’s about figuring out at times overly obscure video puzzles in order to beat those foes. It’s a story about love, and loss, and hope. And, in the end, About An Elf is about five to six hours long.
    • 77 Metascore
    • 60 Critic Score
    Dying Light 2 Stay Human’s enhanced parkour and intricate level design make for some of the most fun you can have moving through a video game world, and the hand-to-hand combat is simple but effective. Most impressive is the sense of scale and gravity that makes leaping between rooftops feel so death-defying. Unfortunately, its story wallows in post-apocalyptic clichés and misanthropy, and its choice-based narrative often drops its most interesting plot threads.
    • 71 Metascore
    • 60 Critic Score
    Rainbow Six Extraction takes Siege’s best parts—its characters and its gunplay—and successfully adapts them to a cooperative experience, but repetitive level design and an uneven progression system make the game feel more boring than it has any right to be. Extraction had all the elements it needed to be a great co-op “zombie” game, including an exact blueprint in Outbreak, but Ubisoft’s obsession with keeping players grinding forever won out, making Extraction feel like more of an obligation than an escape.
    • 87 Metascore
    • 80 Critic Score
    Halo Infinite handles the burden of the franchise’s long history gracefully. At times, as with the campaign’s story, it can feel like developer 343 Industries is weighed down by Master Chief’s Mjolnir armor. But Infinite’s bolder design choices, like its open-world environment and Grappleshot, make it feel exciting and new. The multiplayer might play it a little safe to appease longtime fans, but if the worst thing you can say about it is that it feels like old-school Halo, then it’s doing something right. It’s Halo made for Halo fans, but there’s enough novelty to keep it feeling fresh.
    • 83 Metascore
    • 80 Critic Score
    Danganronpa Decadence finally brings Spike Chunsoft’s amazing murder mystery series to the Nintendo Switch, accompanied by an all-new bonus game, Danganronpa S: Ultimate Summer Camp. While the latter is fun on a shallower level, the Danganronpa games remain engrossing and engaging experiences that are just as good today as they were back when they originally saw release on the Vita. Well, almost as good, as the ports we get here see reduced visuals or performance at times due to (seemingly) being based on the previous mobile releases.
    • 56 Metascore
    • 60 Critic Score
    At its basics, Date Night Bowling provides some decent bowling gameplay mixed in with the twist of trying to win over a date before the end of the 10th frame. As a concept, however, the game totally fails to capitalize on the thrill of trying to get strikes on the lane while not striking out romantically. There’s so much more that could and should have been done with the game at every level, leaving an experience that’ll keep you entertained in short bursts but wanting more in the long run.
    • 77 Metascore
    • 80 Critic Score
    Blue Reflection: Second Light is a perfect example of judging a game on what it tried to be, and not what it isn’t. While it pales in comparison to other blockbuster Japanese role-playing games, and remains constrained by the long-standing limitations of its developer, it is an enjoyable and engrossing adventure when taken for what it is: a mid-tier RPG that brings together a group of fleshed-out characters who are trying to improve both their lives and their world. Coming off the original Blue Reflection, Second Light genuinely advances the franchise both in terms of storytelling and gameplay, offering an even better experience to those looking for this sort of game.
    • 68 Metascore
    • 100 Critic Score
    Battlefield 2042 brings the sandbox back to the series in bold and controversial ways. The new Specialist system might seem like sacrilege at first, but it opens up gameplay opportunities that weren’t possible in previous titles. The massive, well-designed maps offer plenty of room for experimentation and emergent stories, and the modes are a blast. And that’s just All-Out Warfare. Between that, Hazard Zone, and the expansive Battlefield Portal, Battlefield 2042 has something for everyone, without feeling like it’s stretched too thin. It’s a true evolution of the series, one that pushes back against a stagnation that threatened the series’ future. It won’t be for everyone, but for players who crave imagination and fun from their Battlefields, it will give them everything that they crave and more.
    • 84 Metascore
    • 80 Critic Score
    Shin Megami Tensei V is the Japanese RPG equivalent of mid-century modern design, as the classic style and attitude of the series gets enhanced by—but never replaced with—simpler and sleeker refinements and modernizations. In a moment when Atlus could have given Persona’s sibling series a more market-friendly makeover, the company has instead given us a game that’s as weird, punishing, and mysterious as any previous SMT release that came before. As a longtime fan who wasn’t sure if the team at Atlus still had games like this in them, Shin Megami Tensei V is shockingly satisfying—well, as long as you don’t ask too much of its characters or story.
    • 74 Metascore
    • 60 Critic Score
    Call of Duty: Vanguard sometimes strains under the pressure of fulfilling its obligations to the all-consuming Warzone platform that the series has become. Vanguard’s Gunsmith and Operators might dictate the game’s World War II fiction in weird and hilarious ways, but it can still offer the same thrills you’d expect. Still, there’s no denying that Vanguard feels like a watered down entry for the franchise, which is now more motivated by microtransactions than by telling a compelling World War II narrative.
    • 92 Metascore
    • 80 Critic Score
    Forza Horizon 5 delivers everything that made the last game enjoyable on a map that’s more fun to drive with a lot more visual diversity. While the changes and additions are largely incremental—especially when it comes to the core game experience—what’s here is good enough to warrant a recommendation for fans of the series or racing enthusiasts who’ve been meaning to try it out.
    • 88 Metascore
    • 100 Critic Score
    Metroid Dread is a superb mix of action and exploration that brings Nintendo’s classic series into the modern era in a way that feels like a new beginning even as it positions itself as an end to a 35-year saga. Samus, her abilities, and the challenges she faces have changed and expanded over time, but the excitement and satisfaction her adventures provide continue to this day.
    • 80 Metascore
    • 80 Critic Score
    Marvel’s Guardians of the Galaxy may not be able to quite match the humor of James Gunn’s MCU films, but it’s packed with plenty of personality and decently fun (if not groundbreaking) combat. To its great credit, Eidos-Montréal’s story-driven approach always keeps the focus on its ragtag team of heroes, making for a worthwhile and memorable trip to the Cosmic Marvel universe.
    • 74 Metascore
    • 80 Critic Score
    Back 4 Blood certainly improves upon the gameplay formula of Turtle Rock’s earlier Left 4 Dead, with a deeper feature set that allows for greater strategy and customization while fending off Hordes of the undead. But the world of the game and its characters lack the charm of its spiritual forebear, and a few curious design choices keep it just shy of greatness.
    • 84 Metascore
    • 100 Critic Score
    Hell Let Loose is one of the most unique and fulfilling first-person shooter experiences that a console player can have. Its deep strategy metagame and intricate mechanics can be intimidating to new players, but if you stick with it and give it the time it needs, Hell Let Loose will reward you with emergent and unforgettable moments.
    • 79 Metascore
    • 40 Critic Score
    Far Cry 6 barely hangs together on the strength of the gameplay loop it inherits from its predecessors. Beyond the addition of some fun new toys, like the “resolver” weapons and Supremo backpacks, nearly every design change is mystifyingly for the worse, and the mismatch between the gameplay and storytelling ambitions is more conspicuous than ever.

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