EGM's Scores

  • Games
For 932 reviews, this publication has graded:
  • 51% higher than the average critic
  • 3% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Titanfall
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 70 out of 932
933 game reviews
    • 77 Metascore
    • 80 Critic Score
    Between its compelling art direction, surprisingly complex strategic decisions, and inventive weaponry, there’s a lot much to love in Void Bastards. Unfortunately, its overall structure and narrative will leave you feeling empty by the end. That’s not to say you shouldn’t let yourself enjoy all that this charming, stressful game has to offer. Just don’t expect to feel totally satisfied once you escape to the right nebula.
    • 82 Metascore
    • 85 Critic Score
    A lot of people are probably going to sleep on, or not even know about, A Plague Tale: Innocence—and that’s a shame. It’s a gripping, touching, emotional, yet at times horrifying experience, one that feels quite unlike almost any other game out there.
    • 74 Metascore
    • 75 Critic Score
    Even after 8 years, the Rage series is still having an identity crisis. It has all the signifiers of an open-world game, but it lacks the overall narrative that makes the world compelling, and its best bits—that is, its gunfights—take places in either small, complexly designed arenas or in hallways, like a linear shooter. The greatest irony about Rage 2 is that it might have been an even better, more interesting game if it was more like the first game with a fresh coat of (pink) paint. What it is now is just a bunch of sound and fury, which can be fun for a while, but it’s ultimately an empty experience.
    • 73 Metascore
    • 70 Critic Score
    While it’s an unabashed Left 4 Dead clone that never extends beyond the conservative concepts and budgets that obviously constrained its development, World War Z offers up an enjoyable adventure that at times does a lot with the little it attempts. No matter whether playing the co-op campaign or competitive multiplayer, there’s enough good to the game to make the bad not feel as bad.
    • 71 Metascore
    • 55 Critic Score
    Derivative and beset by astounding technical problems, Days Gone is a rare misfire among Sony’s first-party efforts. While the core fantasy of surviving in a world overrun with infected occasionally shines through, Bend Studio doesn’t deliver nearly enough compelling moments to justify the long slog it takes to see this mediocre story through to its end.
    • 91 Metascore
    • 85 Critic Score
    Sekiro: Shadows Die Twice will try your patience. As you might expect given its developer, it’s a devastatingly difficult game that will require your skill and concentration. It’s beautifully designed, with a clever new combat system and some of the most cinematic action ever in a From game, and it will kill you over and over again. All told, it’s the best game I’ve ever hated, and I never want to play it again.
    • 88 Metascore
    • 90 Critic Score
    The world has long waited for a proper new chapter of the groundbreaking Devil May Cry series, and in Devil May Cry 5, Capcom has given us an experience that was very much worth that wait. While the game requires players to really invest in its concepts before its depth truly shines through, that investment will definitely pay off for those who put in the time and energy to master DMC5’s three diverse heroes.
    • 79 Metascore
    • 85 Critic Score
    The strong gameplay design from Kirby’s Epic Yarn still shines a decade later, and the carefully-crafted additions in Extra make the original feel threadbare in comparison. While some of the new features may feel a bit “extra,” that is the name of the game. A couple of addicting new minigames and added higher-difficulty game modes for more advanced players make Kirby’s Extra Epic Yarn a game anyone could enjoy.
    • 72 Metascore
    • 70 Critic Score
    Dead or Alive 6 is a solid new chapter in Team Ninja’s long-running fighting game series that has rarely been satisfied with just being “solid.” All of the groundwork that needed to be built here was built, but upon it was placed a mostly by-the-numbers experience that is too often just as frustrating as it is fun. While a reworking of the game could leave it in a much better place in the future (and on newer consoles), for now it’s a good release for people wanting more Dead or Alive as long as they don’t mind its value is limited.
    • 54 Metascore
    • 75 Critic Score
    Anthem is a beautiful car that is an absolute joy to drive, but so far, it only has enough gas to get you a couple miles. Also, the wheels will periodically fall off. Sold as a live-service game, fans of Anthem’s exhilarating gameplay have to hold out hope that things will improve, but there’s no denying the initial expedition was rough.
    • 75 Metascore
    • 80 Critic Score
    ToeJam & Earl: Back in the Groove is a literal return-to-form for the series, and longtime fans should be happy about that. While it might not be a hardcore roguelike or fully integrate its more modern design choices, it does exactly what it sets out to do: give players a true sequel to the original Genesis classic. It’s hard to say how far this formula could have come in 28 years if the series hadn’t taken detours into other genres, but for now I’m just happy that it’s gone back to its roots.
    • 56 Metascore
    • 65 Critic Score
    Jump Force is the kind of game that would usually just come and go due to how unimpressive and flawed of an effort it is, and it’s more than likely that that’s exactly what it is going to do. And yet, buried beneath all of the bad is some honest amount of good. It’s almost a shame that Jump Force wasn’t more of a mess in everything other than its 3-vs-3 fights, because the game would be a whole lot more enjoyable if we were able to laugh at its terribleness more often.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is just more Crackdown. For some players, that will be enough. But compared to what Crackdown 3 initially promised, what we ended up with seems lacking in depth and destruction. When it’s good, like with its boss fights, there’s nothing like it. Unfortunately, there’s just too much filler, and with its most exciting feature demoted to a fairly minor multiplayer mode, Crackdown 3 just isn’t the step forward that it could have been.
    • 71 Metascore
    • 60 Critic Score
    Fire may have rained from the skies and wiped out entire nations, but the action in Far Cry New Dawn is pretty much the same as it ever was, only less so. A few interesting new tweaks to the series' formula are overshadowed by a cut-rate campaign, a story that gets colossally dumb in the third act, and a resource system that feels both unbalanced and pointless.
    • 80 Metascore
    • 70 Critic Score
    The journey of Metro Exodus is more rollercoaster than train ride, with peaks and troughs rather than a steady level of quality throughout. Its technical issues make the product feel rushed, but these are worth suffering for a series that’s ultimately heading down the right track.
    • 72 Metascore
    • 75 Critic Score
    The Liar Princess and the Blind Prince continues Nippon Ichi Software’s tradition of visually compelling games that sadly feel a little lacking in the gameplay department. This adventure of a wolf in human form leading a delicate prince through a dangerous forest could have benefitted from a deep level of puzzles and polish—and yet, in the end, it may still win you over due to its style and sentiment.
    • 83 Metascore
    • 75 Critic Score
    Can any game live up to a decade of hype? Kingdom Hearts III tries, and its meticulously-recreated Disney worlds, jam-packed combat system, and wealth of minigames offer a ton for players to explore. However, the game’s bizarre pacing, an abundance of cutscenes, and an unrewarding story may leave players more bewildered than satisfied by the end.
    • 84 Metascore
    • 85 Critic Score
    Wargroove might be the least original game I’ve played in a long time, but it offers fans of the Advance Wars series something we’ve been lacking for a while. Thankfully, Wargroove does add enough subtle variations on Advance Wars’ formula to create its own niche, and multiplayer is much easier than convincing your other friend with a Game Boy Advance to buy their own copy. Even if you’re playing alone, there’s plenty to see and do, as long as you’re willing to learn some hard lessons along the way.
    • 90 Metascore
    • 95 Critic Score
    More than just a simple remake of a cherished classic, Resident Evil 2 is a reinvigoration of the entire franchise, showing just how much life it still has left without the need to make drastic gameplay or stylistic changes. From start to end, this is a phenomenal showcase of old mixed with new, both giving players the chance to relive an important chapter in the life of the series under fantastic new conditions, while also potentially paving the way for Resident Evil for years to come.
    • 67 Metascore
    • 85 Critic Score
    Travis Strikes Again: No More Heroes might not exactly be the game that fans of the series were hoping for, but if you’re want to catch up with your favorite assassin and are willing to accept changes made to the gameplay, you should find plenty to like here. This is a surprisingly complex game and seriously goofy sequel-ish thing, made with obvious passion and an undying love for the gaming experience.
    • 71 Metascore
    • 70 Critic Score
    Everything is a philosophy lecture turned into a game, and if you’re looking for some new insight on life and a sandbox to play in while you listen, it’ll provide. While the game offers up hundreds of choices of objects to become, it comes at the sacrifice of everything feeling the same.
    • 80 Metascore
    • 90 Critic Score
    New Super Mario Bros. U Deluxe is a must-have for Switch owners who skipped the Wii U. Packaged with two complete games and a plethora of challenges to complete, the Deluxe version will give you plenty of bang for your buck. Even if you already owned the game, it’s worth trying on the Switch, if only to have a mobile, 2D Mario game at the ready. It might not be as difficult as past Mario games, but it’s never not fun.
    • 83 Metascore
    • 80 Critic Score
    With an arresting art style and admirable commitment to minimalist game design, Gris manages to turn a straightforward, often derivative platformer into something that feels far more special and important.
    • 65 Metascore
    • 70 Critic Score
    Just Cause 4 has so many good systems in place, but it seems to have lost sight of what to do with them. While it’s a relatively decent game in its own right, it continues the series’ decline.
    • 93 Metascore
    • 95 Critic Score
    Super Smash Bros. Ultimate takes its name literally, as everything that fans have loved from the series is present and accounted for this time around. It's the party brawler that lets friends go head-to-head with their favorite game characters, now on Nintendo's impressive hybrid console. Spirits, featured in the World of Light story mode, introduce an exciting role-playing element for a new level of strategy and creativity. Thankfully, this and other new additions only add to the winning Smash Bros. formula, never taking away from what works.
    • 69 Metascore
    • 60 Critic Score
    Darksiders III is a frustrating, awkward sequel to a series that’s charmingly stupid, but there’s a lot of fun to be had if you give up on getting good. Do yourself a favor and tone down the difficulty level so that you can enjoy the crazy character designs and ridiculous fantasy world that Gunfire Games has built. Fans will be glad that this underdog of a series at least got a third chapter, but if you’re new to Darksiders, you might want to start at the beginning.
    • 72 Metascore
    • 80 Critic Score
    While I still don’t know that the world needs dancing games based off of the Persona series, it’s obvious that Atlus could do way worse than Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. Both games show clear effort in terms of visuals and animations, and if there’s any RPG franchise with soundtracks you’d want to groove to, it’s Persona.
    • 73 Metascore
    • 80 Critic Score
    While I still don’t know that the world needs dancing games based off of the Persona series, it’s obvious that Atlus could do way worse than Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. Both games show clear effort in terms of visuals and animations, and if there’s any RPG franchise with soundtracks you’d want to groove to, it’s Persona.
    • 53 Metascore
    • 60 Critic Score
    Many of the issues Fallout 76 currently faces could eventually be fixed, which is why this mess is such a pity. The potential is clear, but a reluctance to commit to one direction or another leaves the game in an awkward and broken void.
    • 82 Metascore
    • 85 Critic Score
    Spyro Reignited Trilogy is the remastered collection that longtime fans deserve and the means to get newcomers interested in the purple dragon’s adventures. Toys for Bob has captured the spirit of the original three entries in the platforming series, popped in a few helpful updates, and created a beautiful visual landscape that gives new life to Spyro’s early journeys. The long load times and past mistakes from the original developers still pop up, but there’s no denying that this remastered trilogy is Spyro’s triumphant return.

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