Game Over Online's Scores

  • Games
For 3,054 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 INSIDE
Lowest review score: 10 The Apprentice
Score distribution:
3054 game reviews
    • 81 Metascore
    • 75 Critic Score
    Don’t get me wrong; it’s not bad by any stretch of the imagination. But given that XCOM2 is over four years old, I was expecting something more and better, and I feel like Gears: Tactics delivered neither.
    • 84 Metascore
    • 95 Critic Score
    Overall, while it isn’t perfect and doesn’t quite feature some of the more versatile quality of life features in the genre – Streets of Rage 4 still delivers an incredible experience. The increased focus on the narrative works surprisingly well despite the genre being known for having razor-thin plots. The combat flows smoothly. Long-time fans will love the latest entry in the series, while newcomers may want to start with an earlier entry as some of the humor and fun is tied a bit too deeply into callbacks to really work on a series newcomer. The game looks great, plays even better, and has one of the finest OSTs in the genre’s history. The 25-year wait for Streets of Rage 4 was worth it.
    • 87 Metascore
    • 95 Critic Score
    Overall, Final Fantasy VII Remake is a must-buy for fans of the original – but with some caveats attached. Those going into it expecting the complete FF VII experience from start to finish with a new gameplay setup and graphics will be disappointed, while those going in knowing that it is part of the overall package, just with a poor name choice, will wind up quite happy with it. Being able to go between a more classic gameplay approach or a modernized one offers up a lot of freedom to players, while the story itself remains my favorite in franchise history – and it’s now told with more depth and detail than ever before. The revamped graphics aren’t perfect – but do a better job on the whole of conveying the story, while the voice work helps it gain a new level of gravitas that wasn’t there before.
    • 88 Metascore
    • 80 Critic Score
    The game as a whole has a curve like an electrocardiogram: when it's good, it's really good, and when it’s bad, it’s awful.
    • 90 Metascore
    • 97 Critic Score
    Ori and the Will of the Wisps succeeds where the original game faltered while maintaining everything that made it work. The spirit of the first game lives on with a touching tale of life, love, and loss that just so happens to have some of the tighest combat in a side-scrolling game on the market today. It’s a more exciting game than the original and an improvement on something that was already so well-crafted is quite an accomplishment. Ori and the Will of the Wisps is a must-play game for anyone who loves side-scrolling action-platformers and sends you on an emotional journey from beginning to end.
    • 89 Metascore
    • 95 Critic Score
    Dreams is a must-have for anyone who has wanted to create a game but didn’t have the know-how to make all of the elements work together. Dreams does a better job of teaching you about game logic than any toolset I’ve used, and makes it fun. It’s perfect for any age range and can foster creativity in its users for years to come.
    • 67 Metascore
    • 90 Critic Score
    The core of what made Shenmue so special before is retained, and Yu Suzuki’s ability to keep the story flowing seamlessly for 20 years is remarkable. If you loved the first games, get this as soon as you can. If you haven’t tried the series, then the remastered version is the best way to start and then grab this when you feel ready.
    • 75 Metascore
    • 70 Critic Score
    As I played Afterparty, I kept thinking that I should be liking it more than I was. A character- and story-driven game sounds like it should be right up my alley, and I can picture people enjoying the conversations and appreciating a vision of Hell where it’s being run by devils with just as many problems as everybody else. But I didn’t like the game, and I didn’t really like that there isn’t much game in the game (there aren’t any puzzles, and the drinking mini-games are so inconsequential it doesn’t even matter if you win them). So I’m giving Afterparty a lukewarm score. It’s definitely a game where your mileage may vary.
    • 93 Metascore
    • 90 Critic Score
    I’m completely and totally immersed in this world, but at the same time kind of wondering about the “gameness” of what I’m doing, which is often less about thrilling adventure and more about Zen and the art of horseback riding, which makes it kind of a unique experience, and for me one worth having.
    • 74 Metascore
    • 93 Critic Score
    Need For Speed Heat is a return to form for the series and the best entry this generation. The racing action is top-shelf and the day to night shift in gameplay focus keeps things fresh.
    • 43 Metascore
    • 64 Critic Score
    The game is flat-out broken right now and unlike Matt Hardy, I don’t think the lake of reincarnation can help it. It needs some time to be fixed up and lots of it. Fortunately, 2K through their WWEGames Twitter account maintains that patches are coming in the next few weeks – so if those come out and fix things up, grab the game then. Until then, you can safely skip 2K20 and it’s a shame because conceptually, it’s got a lot of improvements – but the final product just doesn’t live up to its potential.
    • 67 Metascore
    • 90 Critic Score
    While MediEvil has a couple of rough edges, the core game is more fun than ever before thanks to an extensive reworking of the original mechanics.
    • 81 Metascore
    • 80 Critic Score
    Overall, I think Trine remains a clever little side-scrolling puzzler, which, four iterations in, is a genuinely pleasant surprise for me. The puzzles remain fresh, and build kind of organically as the game progresses, so the difficulty curve is rather constant throughout. The multiplayer isn’t all that great unless you have a friend and a yen to really play it that way. I’m at about the 75% point in just four hours of play, so I think something like 5-7 hours is about what you’ll get out of it, multiplayer aside. I seem to recall in an earlier review that I said that Trine takes the side scroller about as far as it can go, and I think that remains true of Trine 4 as well.
    • 73 Metascore
    • 85 Critic Score
    Overall, GRID is a very good game – but one that fails to fully find its own voice. One thing that defined the series when it began was a unique team-based premise and a defined structure to its career mode. You had a sense of identity there that isn’t present now and it hurts the overall experience. Fortunately, the core racing action is still top-shelf and the nemesis system keeps you glued to the race and doing your best to either avoid contact or exploit it depending on your play style. This reboot isn’t my favorite in the franchise, but it is the best-playing on-track experience even if the rest of the game doesn’t quite match its greatness.
    • 82 Metascore
    • 95 Critic Score
    Yooka-Laylee: The Impossible Lair manages to outshine the franchise’s debut effort in every major way. The game’s design remains open to an extent, but greatly focuses in on what you need to do – cutting down on a lot of busy work. The fast-paced action feels perfect and manages to out-Donkey Kong Country the Returns series as a result of nailing the pacing that made the original DKC trilogy so addicting on the SNES. The action meshes perfectly with the lush graphics and robust soundtrack to create one of the finest side-scrolling platformers on the market today. The Impossible Lair is a must-buy for any platforming fan.
    • 81 Metascore
    • 80 Critic Score
    The game is very polished and smooth – I hit zero bugs while playing it, and didn’t have to download a 10GB patch the day after it was released, and Gearbox should be congratulated for that if nothing else. So if what you’re looking for is more Borderlands, this would be the place to find it.
    • 69 Metascore
    • 60 Critic Score
    Sea of Solitude tries to tackle some very serious topics about bullying, divorces and relationships depicting them quite nicely in its allegorical environment. What it’s missing though is any meaningful examination or resolutions in said issues. As it stands, it doesn’t offer anything more than acknowledging that these issues exist in our world without ever delving any deeper.
    • 69 Metascore
    • 60 Critic Score
    Certainly Bethesda can make great games (Fallout 76 aside), and Machinegames has been at it for years, and I like what I’ve seen from Arkane, but Wolfenstein: Youngblood just feels lazy, playing off my desire for yet more of that Wolfenstein Nazi killing action flavor. And when my editor offered Youngblood to me, I was excited to play it. Yet somewhere between that excitement and what it actually plays like leaves me feeling like I’ve done it all before (and I have) better (which it has been).
    • 81 Metascore
    • 86 Critic Score
    Overall, Samurai Shodown has some rough edges to it – but fewer than any entry has had in around 20 years. It’s the best-playing entry in the series since the legendary second installment, and stands out nicely even in today’s crowded field of fighters. Much like it did in the early ’90s, by being different than the pack with its feudal Japanese setting and story, it allows the core game to be different even if the framework is still a single-plane fighter. It’s a must-play for any lapsed fans of the series and will not only rekindle old memories, but forge new ones for all who play it.
    • 83 Metascore
    • 93 Critic Score
    Crash Team Racing: Nitro-Fueled is just about perfect at what it’s trying to do. The redone adventure mode is a blast minus the grind required to get coins to unlock stuff, and the core gameplay has been refined. This results in the best-playing Crash racing game ever and yet another top-shelf kart racer. Right now, the genre is as big as it’s been in 20 years, with Sonic, Mario, and Crash all competing at stores and the best thing for players is that you can’t go wrong with any of them. Crash offers up a tremendous game overall and it’s definitely an experience I would put above Team Sonic Racing, but ever so slightly behind Mario Kart 8 Deluxe.
    • 73 Metascore
    • 75 Critic Score
    I played almost all of last weekend, and just stopped playing an hour ago, and I have no specific memory of any of it. Some driving, some shooting. I can hardly recall the boss battles except the ones that stood out as awful. Come to think of it, beyond general feelings that I liked it, I have no memories of Rage 1 either. And that’s Rage 2 in a nutshell: good enough, not great, entirely forgettable.
    • 72 Metascore
    • 88 Critic Score
    Overall, Team Sonic Racing is hurt ever-so-slightly by not keeping the transformative aspects of the last Sonic racing game – but that is largely offset by the team-based nature of things. Unlike OnRush, the team-based side of things is pretty seamless and feels like a natural extension of the single character-centric style from before. The tracks are outstanding and feature a slew of new environments for a Sega-based racer, while the controls are great for the relative car class. The game plays like a dream, looks great, and sounds fantastic. No matter what platform you get it on, you’re in for a fun time.
    • 81 Metascore
    • 83 Critic Score
    Overall, I enjoyed the time I spent with A Plague Tale: Innocence. It’s unique in premise and content, it looks and sounds good, and it doesn’t overstay its welcome. I probably would have liked it even better if it had stayed more stealthy than action-oriented, but I’m not going to complain. A Plague Take definitely isn’t for kids — violence and gruesome deaths abound, and there is also some (completely unnecessary) profanity — but for everyone else, it’s a worthwhile game to check out, just perhaps at a slightly cheaper price.
    • 65 Metascore
    • 90 Critic Score
    It’s a must-buy for anyone who has craved a new Burnout game and physical buyers of the console version get Danger Zone 2 as a freebie – essentially bringing back Crash mode and providing more value for the money.
    • 66 Metascore
    • 62 Critic Score
    It’s just below average in too many areas — writing, puzzles, and voice acting to name but a few — for me to recommend. But it’s different, and it’s available in a dozen languages and three operating systems, and so it might fill a need for some people. If you’re interested, just wait for it to go on sale. By a lot.
    • 59 Metascore
    • 60 Critic Score
    Above all, I’m surprised that even on the drawing board someone thought Anthem looked like a good game.
    • 85 Metascore
    • 80 Critic Score
    Trials Rising is a mixed bag of an experience that still manages to deliver a ton of thrills in spite of some flaws. The F2P mobile elements feel completely out of place, as does the awful attempt at world-building. The series CAN do plot right, as Blood Dragon showed, with over the top goofiness. This is a series of racing-related events alongside some tricks at times and the game as a whole is a physics showcase. It’s the best-playing entry in the series so far, with a lot of robust tracks, but the experience is marred. It’s a recommended purchase for veterans, but newcomers are better-served by getting one of the older and far less expensive entries to see if you like what the series has to offer.
    • 76 Metascore
    • 85 Critic Score
    A fantastic return to form for an underrated franchise.
    • 75 Metascore
    • 70 Critic Score
    The villains weren’t that intriguing in New Dawn, the heightened focus on resource gathering and crafting led to some grinding stretches of gameplay, and I’m not quite sure how to feel about bullet sponge and floating damage appearing in a Far Cry game. Luckily, combat is just as chaotic and explosive as ever, especially with a co-op buddy, and I would still recommend the game to Far Cry fans.
    • 60 Metascore
    • 65 Critic Score
    Crackdown 3 is technically the best entry in the series to date – but doesn’t feel like a 2019 reincarnation of the franchise. It feels like a soft reboot of the 2007 game with 2009-era gameplay and graphics that are impressive due to their lack of slowdown and crisp appearance, but little else.

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