Game Revolution's Scores

  • Games
For 5,087 reviews, this publication has graded:
  • 29% higher than the average critic
  • 4% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 LittleBigPlanet
Lowest review score: 0 Rhythm 'n Notes: Improve Your Music Skills
Score distribution:
5090 game reviews
    • 78 Metascore
    • 80 Critic Score
    Overall, Back 4 Blood is a great successor to Left 4 Dead. It definitely needs some tweaks here and there, but it’s a blast with or without friends, and the bots are pretty decent as well. Turtle Rock Studios could have just made a straight clone of L4D, but it didn’t. As the various new systems get polished and balanced, this game will likely be looked on as finely as its predecessors.
    • 89 Metascore
    • 90 Critic Score
    So far, Metroid Dread is a serious contender for my personal game of the year. It takes all the things that I loved about previous entries and streamlines them into a much more playable game. It’s the most accessible Metroid title to date, and it’s sure to win many new fans for Nintendo.
    • 75 Metascore
    • 65 Critic Score
    Unfortunately, Far Cry 6 has missed the mark again, with too few significant improvements and a lot of bloat. For those who love Far Cry, it’s yet another game to blast through and add to the pile, but compared to the competition, this series is starting to fall seriously behind.
    • 79 Metascore
    • 80 Critic Score
    Diablo 2: Resurrected makes playing Diablo 2 more enjoyable than ever. The visual upgrades are immense, and I still enjoy the tight game design as much as I did 20 years ago. I wish that more quality of life improvements were introduced with this remake/remaster. Just a few more small changes could have rectified some annoyances that stem from it being a 20-year-old game. As it stands, it’s almost too close to the original in all the wrong ways while missing multiplayer options that were removed for no reason.
    • 80 Metascore
    • 70 Critic Score
    Kena: Bridge of Spirit’s exceptional visuals clash with its unexceptional gameplay to create a gorgeous experience that would be forgettable if not for its technical prowess. Its combat, puzzles, and platforming are enjoyable but fail to set the world alight, though the adventure is elevated by the beauty of its open world and its highly animated characters.
    • 82 Metascore
    • 85 Critic Score
    This game’s biggest fault is that it has too much going on that detracts from the main plotline. I’m hoping Ryu Ga Gotoku Studio keeps taking risks with exploring gameplay outside of the Yakuza norm, and our next outing with Judgment (or another spinoff) will go further toward distinguishing itself as a unique property.
    • 70 Metascore
    • 65 Critic Score
    Arcade racers should be better represented on console and PC, with Cruis’n Blast ticking a lot of boxes for those who love this genre and wish that it wasn’t almost solely confined to arcade cabinets. There are few games that will pitch a unicorn in a race against a UFO, and such possibilities in Cruis’n Blast should be celebrated appropriately. However, performance problems, the absence of online multiplayer, and the lack of things to do for the solo player make for an altogether disappointing port, that nonetheless just about offers enough to warrant the attention of arcade racing fans.
    • 88 Metascore
    • 80 Critic Score
    Unfortunately, the weak recon missions made too easy by the lack of challenge from AI enemies, the small number of maps that are quickly mastered, and the limited variety in gameplay burdened by uninspired upgrades, ultimately prevent Deathloop from reaching the highest of highs. With online multiplayer enabled and embraced, however, it becomes easier to overlook the weak points and Deathloop comes out on the other side as a compelling lesson in how intimate multiplayer can greatly enhance the single-player formula.
    • tbd Metascore
    • 85 Critic Score
    “Why pay $4.99 on Steam for something that’s free on your browser?” is a common question that’s popping up. For me, Cloud Save alone is worth the price of admission, as I no longer have to worry about cookies (the other type) and backing up my saves manually. This combined with the music from C418 and support for Steam Achievements makes Cookie Clicker Steam the definitive version that’s worth paying for.
    • 76 Metascore
    • 85 Critic Score
    Tormented Souls is the successor to classic survival horror. I’ve wanted a new Silent Hill (or classic Resident Evil) game for years, but I’d trade all the drama and disappointment for a fantastic spiritual successor like this any day. Exploring Winterlake Hospital channeled all those feelings of dread and loneliness that made those games special and proves that the format still works. The biggest issues with Tormented Souls seem like they stem more from a problem with budget more than the devs’ ability. With indie games, there are always compromises that have to be made to launch a title, and I think Dual Effect struck the best balance it could here.
    • 69 Metascore
    • 55 Critic Score
    Aliens: Fireteam Elite sits squarely in the middle of other Alien games. There’s certainly worse out there, but there is also much better. It’s an uninspired struggle through a tired gameplay loop that just happens to be slathered in Alien slime and plays like one of the older Gear of Wars.
    • 88 Metascore
    • 85 Critic Score
    While the value proposition is up for debate, it’s hard to argue against the fact that Ghost of Tsushima has evolved beyond anything we had expected. From the post-launch patches that included improvements based on community feedback, to the full-fledged online co-op mode that was released at no extra cost and with free updates, Ghost of Tsushima is a prime example of how video games should be launched and supported after release. It launched in an already superb state and now it is even better and bolder.
    • 89 Metascore
    • 85 Critic Score
    Platformers have technically advanced a lot since the original Psychonauts, though they’ve never really grown up. Despite animated films from the likes of Pixar addressing depression, grief, and even dementia for a younger audience, games rarely explore hard-hitting topics in a way that’s palatable for kids. Psychonauts 2 not only does a terrific job of exploring mental health without the confrontational heaviness of the M-rated The Last of Us 2, while diving in deep enough to warrant lengthy conversations about its themes long after its credits have rolled. While its old-school nature can lead to frustration, I was far too enamored by its characters and their heart-warming empathy for one another to let it dampen my enjoyment of this long-awaited sequel.
    • 81 Metascore
    • 80 Critic Score
    Those that played the game when it was first released on Wii aren’t missing a ton if they skip this one. There’s no new content, just tweaks here and there. However, those who loved it will find this is the best way to play it now.
    • 72 Metascore
    • 80 Critic Score
    It might be a bit obtuse, but Any fan of 2D JRPGs must experience Legend of Mana. It was released when they were at their zenith, a time when it seemed like every month Square Enix was dropping a new banger. Hopefully, if these continue to do well, we’ll see games like Threads of Fate and (dare I say it) Chrono Chross get another chance to shine. These remasters are a way to go back to one of the golden ages of gaming, and they can keep them coming.
    • 81 Metascore
    • 100 Critic Score
    Square Enix’s direction with FF7 Remake has impressed me with how the extra worldbuilding and tweaks to the plot have enhanced a game I already cherished. I can’t wait to play the second part, and this DLC was a great morsel to tide me over until then.
    • 88 Metascore
    • 90 Critic Score
    Ratchet and Clank: Rift Apart is the first PS5 exclusive that I can recommend everyone go out and buy. It's a cutting-edge visual masterclass of what the PS5 is capable of, but with the soul of the original R&C games, packaged with a comprehensive set of accessibility options.
    • 67 Metascore
    • 95 Critic Score
    Considering Biomutant’s delayed and seemingly troubled road to release, I’m blindsided by just how good it is. Experiment 101 has clearly been afforded the time to see its vision through, something which is unfortunately far too rare in the cutthroat gaming industry. I did not expect this to be one of my favorites of the year so far, let alone one of the most enjoyable open-world games I’ve ever played. A true modern gaming miracle.
    • 79 Metascore
    • 85 Critic Score
    For me, Shin Megami Tensei 3: Nocturne HD Remaster is worth the premium, if only because I hope it encourages Sega and Atlus to remaster more of their catalogs (Panzer Dragoon Saga, please). However, players who think they’re going to find another Persona here will be disappointed. Nocturne is one of the great traditional JRPGs, but potential buyers should know what they’re getting into before they pull the trigger.
    • 76 Metascore
    • 80 Critic Score
    Thanks to the technical improvements, Days Gone is better than ever on PC. It still has the issues with pacing that irritated us in our original review, but the faster loading times at least help a bit...Days Gone is worth checking out for anyone who wants an open-world, post-apocalyptic, story-driven adventure and doesn’t mind a bit of filler. The slow start might turn off some players, but those who stick it out will find an engaging story and an interesting spin on the zombie horror genre.
    • 70 Metascore
    • 70 Critic Score
    Wrath of the Druids has a lot of the same shortcomings as the main game. The story is too concerned with political intrigue that isn’t that intriguing, the landscape is mostly barren greenery that’s unexciting to traverse, and the overall game hardly hovers above the average baseline it rests upon, just to name a few of the overlapping problems. But Wrath of the Druids does leapfrog the base experience because of its relative focus that organically slices off the astounding amount of bloat inherent to a game that large. It doesn’t magically make Assassin’s Creed Valhalla a better game, but it does show that sometimes, a smaller serving can make a huge difference.
    • 79 Metascore
    • 65 Critic Score
    Its levels are far too structured for me to believe in its weird world, while its secrets are more laborious to uncover than they are fun. I had a reasonably enjoyable time with New Pokemon Snap, though it’s still a missed opportunity to do something with these creatures other than beat them up.
    • 94 Metascore
    • 91 Critic Score
    Quotation unavailable.
    • Game Revolution
    • 84 Metascore
    • 91 Critic Score
    Quotation unavailable.
    • Game Revolution
    • 91 Metascore
    • 91 Critic Score
    Quotation unavailable.
    • Game Revolution
    • 84 Metascore
    • 80 Critic Score
    As it is, RE Village is simply a good game with excellent production value.
    • 85 Metascore
    • 95 Critic Score
    Returnal is unambiguously and thoroughly an outstanding game. Mixing the RPG progression and ever-evolving suite of roguelite hooks with a frenetic third-person shooter results in a new experience with two halves that make each other better. As it did with the PS3, Vita, and PS4, Housemarque has once again provided Sony with another launch-era hit and in doing so has created a rewarding, replayable, and revolutionary game that’s hopefully the foundation for other future AAA titles that are as clever with the roguelite blueprint.
    • 83 Metascore
    • 90 Critic Score
    Nier Replicant ver. 1.22 is an excellent spin on the traditional hero’s journey and will give Nier Automata fans a new appreciation for that title. It’s a lovingly crafted rerelease and will delight both new and old players alike.
    • 66 Metascore
    • 70 Critic Score
    Oddworld: Soulstorm took Oddworld Inhabitants over two decades to fully realize so it’s disappointing that it came out in the state that it did. Numerous bugs are just one part of the problem as its lack of a quicksave and unwieldy controls cause a lot of easily avoidable irritation. Solving its one-of-a-kind sneaky puzzles can be fairly gratifying at times and its impeccably animated cutscenes are nothing short of amazing, but this is a mixed batch of Soulstorm brew that deserved more time in the production factory.
    • 77 Metascore
    • 85 Critic Score
    When you take the time to explore, you’ll find a surreal, beautiful game waiting for you. But, again, SaGa Frontier does an absolutely terrible job of making this clear. Fortunately, SaGa Frontier Remastered takes much of the frustration out of this. You can save anywhere, and there’s an autosave, you can speed up movement in the overworld and battles too. This is the best way to experience an often overlooked masterpiece, and I hope that SaGa Frontier 2 gets a similar treatment in the future.

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