GamesBeat's Scores

  • Games
For 769 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5.3 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Metroid Dread
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 769
794 game reviews
    • 93 Metascore
    • 100 Critic Score
    Street Fighter 6 is further proof that Capcom is on top of the gaming world these days.
    • tbd Metascore
    • Critic Score
    Gamers will have to decide for themselves if they want to invest hours of their time watching these early cutscenes without much agency. However, Square Enix did leave me wanting more after the first few hours. [4-Hour Impressions]
    • 73 Metascore
    • 60 Critic Score
    I wish I could say that Dead Island 2 came out a big winner after such a long development cycle. But it’s not Game of the Year material. It’s not even what I would call a great zombie game — there are many that do story or even gameplay better. But Dead Island 2 is solid. It is competent, and it is fun. If you want some uncomplicated zombie-slaying antics in a beautiful setting, Dead Island 2 will scratch that itch. But I don’t expect anyone to still be talking about it this time next year.
    • 93 Metascore
    • 90 Critic Score
    The Resident Evil 4 remake feels like something made by a big fan of the original, but one who wasn’t afraid to switch things up a bit.
    • 85 Metascore
    • 80 Critic Score
    The main issue I have with OT2 is in its similarities to its predecessor. It’s a fun and excellent example of the genre, but doesn’t really stretch beyond it. I suppose there are worse sins a game can commit than just not feeling much different from its great predecessor. Still, if Octopath Traveler wasn’t your thing, Octopath Traveler II likely won’t be, either.
    • 80 Metascore
    • 90 Critic Score
    Whether I was fighting against humans or the computer AI, I never got the sense that war was too easy and my opponent was too easy to be. And so there was always a cost to fighting, and that’s the way it should be.
    • 89 Metascore
    • 100 Critic Score
    It’s a great example of when you start with a clean slate, improve all of the graphics and game systems, and then wind up with a much better product than the original. This remake of a classic goes to show why video games just get better with the passage of time.
    • 64 Metascore
    • Critic Score
    I’ll come back here and rate the game once I’ve finished the last chapter. However, I’m not convinced that it’s going to become any more magical and entertaining than it is now. It’s a shame, because the game starts from a good place: A new fantasy IP with a take-no-prisoners female protagonist. And I can tell that a lot of the people who worked on the game were sincerely trying. But I can also tell that several others very much were not.
    • 71 Metascore
    • 80 Critic Score
    If I put my nostalgia-tinted glasses aside when it comes to my affection for the Adventure games, I feel pretty comfortable calling this Sonic's best 3D effort. I hope Sega continues using and refining this open world formula. Who knows, we might even get two good 3D Sonic games in a row if they do.
    • 94 Metascore
    • 90 Critic Score
    The story of God of War Ragnarök may not be as straightforward as it was in God of War, but that’s to its credit. It’s messy and complicated, but that makes the emotional payoff all the better. The gameplay remains largely unchanged, which unfortunately does lose it some points with me, but it does feel enjoyable when the player can settle into a rhythm. God of War Ragnarök is an exceptionally good game, and if you loved the last one, you’ll almost certainly love this one too.
    • 79 Metascore
    • 90 Critic Score
    I liked how the single-player campaign drew me into the characters like Vargas, Price, Soap and Laswell. The story had something to say and it delivered some incredible action scenes like firefights on both the inside and the outside of a glass skyscraper. It makes us stop and think about modern warfare. But the game doesn’t forget that the reason we’re all here and reporting for duty again is the fun.
    • 67 Metascore
    • Critic Score
    In case I hadn’t made it clear already, I really didn’t like Gotham Knights. It lacks the speed, flow and character of previous Batman games, and its action-oriented gameplay is hamstrung by the 30 FPS lock. It became such an exercise in boredom that I couldn’t bring myself to continue playing — and because I didn’t finish, I’m leaving a score off the end of this review.
    • 88 Metascore
    • 70 Critic Score
    Nothing’s wrong with paying a high price to gild the lily — but nothing’s wrong with not wanting to do so, either. I think The Last of Us Part 1 will make a great addition to the casual TLOU fan’s library when it inevitably goes on sale and maybe the PC players when it launches on that platform as well.
    • 83 Metascore
    • 90 Critic Score
    A great selection of games make this a strong collection, and I also appreciate the accouterments that Digital Eclipse has thrown into the package. If you're a beat-'em-up or a TMNT fan, The Cowabunga Collection is going to offer a lot of fun for you and your friends.
    • 70 Metascore
    • 60 Critic Score
    I have enjoyed my time with Soul Hackers 2. I’m a fan of the SMT series dating back to when they first came to America. This game has, as we’ve discussed, all of the features of any SMT game. The overall problem isn’t that it’s a bad game — it just doesn’t do much to stand out. Is that bad? Not necessarily. The story is interesting, the characters are likeable, and the voice acting is good. If you enjoy the core game loop for the SMT games, you are getting exactly that. Just don’t expect a huge new experience with a lot of new gameplay concepts.
    • 82 Metascore
    • 90 Critic Score
    It delights in its subject matter, and what the protagonist lacks in dialogue, they make up for in puckish charm. Yes, the story is short, but it doesn’t waste any of its space or time. It’s a wonderful game to play, especially now before the really massive releases start later this year.
    • 77 Metascore
    • 60 Critic Score
    As Dusk Falls is a valiant attempt to tell a good crime drama where actions have consequences. The story went on a lot longer than I expected, as the tense moments at the motel spawned a lot of different threads — both flash forwards and flashbacks — that I didn’t expect. But ultimately the tale failed to move me in the way that I had hoped for. The characters were caught in circumstances where they had nothing but bad choices, and it just made me think that the dumbest thing they did was to allow themselves to be caught in those circumstances. In that way, I don’t think the storytellers succeeded in created the empathy for characters on both sides of the events that they wanted. I would like to see more from this talented studio. But so far the story feels more like a TV show than a stellar movie, and more like a soap opera than a memorable drama.
    • 86 Metascore
    • 90 Critic Score
    After spending over 60 hours with the new expansion, I can say that it’s one of my favorite game expansions in recent history. If you are a fan of Monster Hunter Rise, then you should consider playing the new content. I have enjoyed my time with Sunbreak and can’t wait to continue my adventures with my friends, taking on new challenges, and reaping the rewards. All right, hunters; we’ll see you in the field.
    • 78 Metascore
    • 90 Critic Score
    These games look great and play better than they ever have in HD. But what else do you get? As far as extras, not a ton. You do get a small museum mode, a boss rush, and some bonus missions. But compared to, say, the 3D explorable world with its multiple media museums from Sonic Jam, it’s a bit bare. But, hey, I’m not really here for bonuses. I’m here for those four games. And a few oddities aside, these are fantastic remasters. Even if you’re a Sonic fan who already owns these games in other compilations, Origins is worth it.
    • 77 Metascore
    • 90 Critic Score
    Sniper Elite 5 is exactly what I want from the series: new maps, new Nazis, and new ways to kill them. The only real let down is that the graphics have not evolved evolved from the last couple of iterations. The levels look great and are fun to explore, they just don’t have a next generation feel. That said, this game is an absolute blast. The time I’ve spent stalking Nazis in the French countryside has been quite enjoyable. The additions and tweaks between this and the last game add to the experience instead of detracting or distracting. I can’t wait to get back into France and kill some more Nazis with my friends.
    • 66 Metascore
    • 60 Critic Score
    Chinatown Detective Agency is made in the image of classic adventure games and never aspires beyond that. Meeting it on its own terms, it’s an adequate cybernoir mystery with a compelling lead and colorful scenery. If you’re not into that already, this game probably won’t tickle your fancy very much. But if you are, you’ll find this to be a decently written and designed adventure. It’ll take a bit of research on your part, but I have the feeling that a lot of gamers out there will find that as fun as I do. Just know that, even weeks after its release, the game still has some sound problems that might make diminish your enjoyment.
    • 78 Metascore
    • 70 Critic Score
    It’s a game that’s enjoyable in small chunks but not really for a great length of time. And after a while, I felt that I had seen as much of Wonderlands as I needed to. I think at some point even the most die-hard Borderlands fans will simply lift their hands from their keyboard/controller and say, “You know what? That’s enough Tina for the foreseeable future.”
    • 75 Metascore
    • 60 Critic Score
    Ghostwire: Tokyo is not a bad game. I was interested enough to stick with it and engage with as much of it as possible. If you have more patience for open-world exploration and tedious collectable-finding than I do, then you might get more out of it. I didn’t go into detail about this, but the story is decent and well-told, and that counts for something. This game is also bursting with visual flavor and interest, the kind of which you won’t find elsewhere. But the majority of the game is spent in that open-world formula. Clear fog, gather items and souls, turn in for XP and money, do sidequests and tasks for that area. It’s all in the service of filling a percentage bar, and it just gets boring after a while. No matter how pretty or interesting the surroundings were, once I got well and truly stuck in the rut, I honestly stopped noticing.
    • 85 Metascore
    • 80 Critic Score
    I enjoyed Tunic, and I was pleased during most of my time with the game. It’s challenging, but it’s also tranquil. It’s a little slice of puzzle-y goodness in the middle of multiple massive open-world releases, and for that I’m grateful it exists. I just wish sometimes Tunic would meet me halfway and not leave me frustrated either with the controls or with the exploration.
    • 72 Metascore
    • 80 Critic Score
    So, yeah, Stranger of Paradise doesn't look good. Its story is a bunch of nonsense. Maybe you'll find that amusing, maybe you'll find it annoying. But all of that doesn't matter as much as you might imagine. Because you spend the bulk of the experience fighting monsters. Stranger of Paradise makes fighting monsters fun.
    • 87 Metascore
    • 90 Critic Score
    More than how it looks or plays, I appreciate Gran Turismo 7's vibe. It's just pleasant.
    • 96 Metascore
    • 100 Critic Score
    I'm joyfully exploring every inch of the land and delighting in my discoveries, and I don't see myself stopping any time soon.
    • 88 Metascore
    • Critic Score
    Anyone who digs these kinds of dense, map-based open world experiences is going to feel happy with what Guerrilla Games is offering here.
    • 90 Metascore
    • 100 Critic Score
    Not only does Endwalker offer a satisfying conclusion to one chapter of Final Fantasy XIV, but it creates an amazing foundation for the MMO’s future. Endwalker will ensure that Final Fantasy XIV’s recent meteoric rise won’t come crashing back down to earth any time soon. Final Fantasy XIV’s prospects are over the moon.
    • 92 Metascore
    • 100 Critic Score
    Not only does Endwalker offer a satisfying conclusion to one chapter of Final Fantasy XIV, but it creates an amazing foundation for the MMO’s future.

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