GamesBeat's Scores

  • Games
For 753 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5.4 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Metroid Dread
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 753
775 game reviews
    • 78 Metascore
    • 90 Critic Score
    Sniper Elite 5 is exactly what I want from the series: new maps, new Nazis, and new ways to kill them. The only real let down is that the graphics have not evolved evolved from the last couple of iterations. The levels look great and are fun to explore, they just don’t have a next generation feel. That said, this game is an absolute blast. The time I’ve spent stalking Nazis in the French countryside has been quite enjoyable. The additions and tweaks between this and the last game add to the experience instead of detracting or distracting. I can’t wait to get back into France and kill some more Nazis with my friends.
    • 67 Metascore
    • 60 Critic Score
    Chinatown Detective Agency is made in the image of classic adventure games and never aspires beyond that. Meeting it on its own terms, it’s an adequate cybernoir mystery with a compelling lead and colorful scenery. If you’re not into that already, this game probably won’t tickle your fancy very much. But if you are, you’ll find this to be a decently written and designed adventure. It’ll take a bit of research on your part, but I have the feeling that a lot of gamers out there will find that as fun as I do. Just know that, even weeks after its release, the game still has some sound problems that might make diminish your enjoyment.
    • 79 Metascore
    • 70 Critic Score
    It’s a game that’s enjoyable in small chunks but not really for a great length of time. And after a while, I felt that I had seen as much of Wonderlands as I needed to. I think at some point even the most die-hard Borderlands fans will simply lift their hands from their keyboard/controller and say, “You know what? That’s enough Tina for the foreseeable future.”
    • 75 Metascore
    • 60 Critic Score
    Ghostwire: Tokyo is not a bad game. I was interested enough to stick with it and engage with as much of it as possible. If you have more patience for open-world exploration and tedious collectable-finding than I do, then you might get more out of it. I didn’t go into detail about this, but the story is decent and well-told, and that counts for something. This game is also bursting with visual flavor and interest, the kind of which you won’t find elsewhere. But the majority of the game is spent in that open-world formula. Clear fog, gather items and souls, turn in for XP and money, do sidequests and tasks for that area. It’s all in the service of filling a percentage bar, and it just gets boring after a while. No matter how pretty or interesting the surroundings were, once I got well and truly stuck in the rut, I honestly stopped noticing.
    • 84 Metascore
    • 80 Critic Score
    I enjoyed Tunic, and I was pleased during most of my time with the game. It’s challenging, but it’s also tranquil. It’s a little slice of puzzle-y goodness in the middle of multiple massive open-world releases, and for that I’m grateful it exists. I just wish sometimes Tunic would meet me halfway and not leave me frustrated either with the controls or with the exploration.
    • 72 Metascore
    • 80 Critic Score
    So, yeah, Stranger of Paradise doesn't look good. Its story is a bunch of nonsense. Maybe you'll find that amusing, maybe you'll find it annoying. But all of that doesn't matter as much as you might imagine. Because you spend the bulk of the experience fighting monsters. Stranger of Paradise makes fighting monsters fun.
    • 87 Metascore
    • 90 Critic Score
    More than how it looks or plays, I appreciate Gran Turismo 7's vibe. It's just pleasant.
    • 96 Metascore
    • 100 Critic Score
    I'm joyfully exploring every inch of the land and delighting in my discoveries, and I don't see myself stopping any time soon.
    • 88 Metascore
    • Critic Score
    Anyone who digs these kinds of dense, map-based open world experiences is going to feel happy with what Guerrilla Games is offering here.
    • 90 Metascore
    • 100 Critic Score
    Not only does Endwalker offer a satisfying conclusion to one chapter of Final Fantasy XIV, but it creates an amazing foundation for the MMO’s future. Endwalker will ensure that Final Fantasy XIV’s recent meteoric rise won’t come crashing back down to earth any time soon. Final Fantasy XIV’s prospects are over the moon.
    • 92 Metascore
    • 100 Critic Score
    Not only does Endwalker offer a satisfying conclusion to one chapter of Final Fantasy XIV, but it creates an amazing foundation for the MMO’s future.
    • 80 Metascore
    • 100 Critic Score
    With a great collection of classic mini-games and a surprising level of challenge, even for experienced players, there’s plenty to love about Mario Party Superstars. While it can be unfair at times, the randomness of the game keeps emotions high, spicing it up for everyone and making each new game fresh.
    • 87 Metascore
    • 100 Critic Score
    Consider me a Halo fan now. I was never really looking forward to Infinite. But now that it's here, it's so much more than what I was expecting.
    • 69 Metascore
    • 60 Critic Score
    Sherlock Holmes Chapter One is a decent adventure game that lets you play as the great detective. The trouble is, it wants to be more than that. It wants to be an action-adventure game with an open world. It wants Sherlock to be a fun and interesting player character, but the game makes him drag around a buddy who’s even less helpful than Watson. That said, I am curious to see where Frogwares goes from here. Mysteries, not action, make for a good Sherlock Holmes game (as should be obvious), and I want to see if Frogwares sheds the latter or chooses to double-down instead.
    • 73 Metascore
    • 90 Critic Score
    This is a good installment, but the stutter in combat makes me wonder if it’s as polished as it should be. The game has crashed on me sometimes during Blitz modes in particular, with a lot of players. But overall it held up tremendously well in multiplayer as I fought my way to the first Prestige level and got through it with a 0.84 kill/death ratio. In fact, the more I played the more I enjoyed multiplayer.
    • 77 Metascore
    • 80 Critic Score
    It does have some shortcomings: Namely its dialogue and slightly self-conscious microtransaction system. But when it’s on-form, it’s a lot of fun. If you have any taste for these kinds of extreme sports titles, then you’ll likely enjoy Riders Republic.
    • 92 Metascore
    • 80 Critic Score
    I can't tell a lug nut from a spark plug. But Forza Horizon 5's world is so beautiful that I'm more willing to play and learn just so I can continue existing in its dazzling vistas.
    • 81 Metascore
    • Critic Score
    I think this game is accessible and easy to learn, but it’s also got a lot of depth for real-time strategy veterans. I hope it does well because I want to see more RTS games hit the market. But this one could keep fans busy for a long time, as far as I can tell right now.
    • 72 Metascore
    • 80 Critic Score
    And while the graphics are better than the games made for prior generations, I believe that Supermassive has to do some major upgrades that eliminate latency, improve the movement, and still reach an even better level of graphics realism. I’m looking forward to more entries in this series. If I think of The Dark Pictures Anthology by itself, I believe this series is getting better with time.
    • 81 Metascore
    • 80 Critic Score
    While Alex’s story didn’t have the most action in it, it was full of emotion and it was a story worth telling. I give this one five stars out of five when it comes to its narrative, but I drop it down a notch to four stars out of five because of the clunky movement and too-familiar gameplay. I’m looking forward to what Dontnod and Deck Nine can do with next-generation platforms and the future Unreal Engine. But for now, they fell just a little short of what I was hoping for.
    • 88 Metascore
    • 100 Critic Score
    Its playability matched with MercurySteam doing right by Samus Aran has turned me into even more of a fan of Metroid. Even beyond the context of my own affinity toward the character and world, Metroid Dread is some of the most fun I’ve had with a game in 2021. It’s a contender for game of the year.
    • 74 Metascore
    • Critic Score
    I guess the best accolade I can give this game so far is that it’s another Far Cry game, and it’s a good one at that. It’s nice to see the return of the player character’s actual character. The villain is monstrous yet complex. Things explode. But it’s probably going to feel like a drag for far longer than it should, both in gameplay and in the story.
    • 76 Metascore
    • 100 Critic Score
    Yes, Banana Mania is essentially just the kind of Super Monkey Ball game that you'd expect. I just didn't realize how much I've missed this series. The single player levels present a challenging and creative experience, while the minigame offerings make this collection essential to anyone who likes to play local multiplayer.
    • 88 Metascore
    • 100 Critic Score
    Deathloop is one of the best games of the year — at least from what I’ve played so far. And I say that as someone who has previously recognized the quality of Arkane games while struggling to enjoy them. But with this game, French team Arkane Lyon used some smart tricks to amplify its strengths. And the result is a special experience that has broader appeal than some other Arkane projects.
    • 76 Metascore
    • 80 Critic Score
    This is a game I expect to go back to regularly throughout the life of the Switch. But when I do, it probably won’t be for the multiplayer. Those modes are fine, but cooperative play adds a bit too much stress. But as a classic WarioWare, Get It Together shines.
    • 81 Metascore
    • Critic Score
    You can tell you're going to like Kena's visuals just by watching a trailer, but its combat also stands out. [Review in Progress]
    • 83 Metascore
    • Critic Score
    I’m now preparing to storm Drezen, a fortress-city full of demons. Along the way, I have plenty of quests to take care off to both defeat the Abyssal incursion and dive into the stories of my companions. This is what I want from an RPG, and Owlcat does an stellar job delivering this. The few bugs I encountered were either pathfinding errors (sometimes, one of my characters would just spin around as they tried to get to where they’re going) and one instance of freezing when I was casting a buff spell on my cavalier.
    • 77 Metascore
    • 80 Critic Score
    Humankind is my favorite type of game: a glorious mish-mash of mechanics from other standouts from its genre, all informed by a studio’s design and visual philosophy. This 4X game (explore, expand, exploit, exterminate) takes the main ideas from Civilization, and Amplitude Studios blends them with the city-building and clean, pretty UIs of its Endless series.
    • 87 Metascore
    • 80 Critic Score
    If you ever enjoyed the original, or just like the idea of a psychic-themed 3D platformer, I'm sure that you'll like Psychonauts 2 and find plenty of laughs along the way.
    • 79 Metascore
    • 80 Critic Score
    One of the great things about the game is that you can keep on playing it until you get through the storylines of all of the main characters. The game is replayable to the point where you can experiment with different kinds of pro-revolutionary or pro-moderate behaviors. But it doesn’t judge you on the choices you make. It only makes clear that your choices matter, and your road to hell can be paved with good intentions.

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