Slant Magazine's Scores

For 585 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Hypnospace Outlaw
Lowest review score: 10 Troll and I
Score distribution:
586 game reviews
    • 75 Metascore
    • 50 Critic Score
    Mosaic originated as an Apple Arcade game, and it feels strange outside that context, where it would otherwise be a functional, fleeting experience among so many others, a small diversion.
    • 70 Metascore
    • 90 Critic Score
    The game fulfills a vision of steadfast humanity within the framework of a martial arts revenge tale.
    • 81 Metascore
    • 80 Critic Score
    Just by virtue of being a single-player game, with no multiplayer, no online component, no microtransactions, and no planned DLC, Star Wars Jedi: Fallen Order feels like a relic from a more civilized age.
    • 82 Metascore
    • 90 Critic Score
    For all of Death Stranding’s surrealness, the most powerful statement it winds up making is that this work is worthwhile, even at the bitter end.
    • 72 Metascore
    • 70 Critic Score
    To the game’s credit, the police presence on the track feels less like a gimmick than a genuine menace.
    • 86 Metascore
    • 80 Critic Score
    Even as the game delights in bizarre wonders the likes of which the series has never seen before, it never loses sight of either its core theme—of the underdog overcoming adversity—or its enjoyable vacuum-powered comedy of destruction. Luigi might be luckless, but he’s still a force to be reckoned with across this, the most variety-rich Luigi’s Mansion game to date.
    • 82 Metascore
    • 60 Critic Score
    On some level, Obsidian has succeeded at rendering a hellscape of vapid consumerism through the mechanics of the Bethesda scavenge ‘em up, but the game’s anti-corporate ideals clash with how the only way to move forward is to indulge in all the excesses of that hellscape.
    • 73 Metascore
    • 70 Critic Score
    On the Nintendo system, the game will fare its absolute best with the uninitiated.
    • 90 Metascore
    • 90 Critic Score
    The game offers one of the most fascinating, unique, and fulfilling portrayals of the human mind.
    • 66 Metascore
    • 60 Critic Score
    An option to switch between the art styles, if not a complete overhaul of the in-game graphics, would have made a world of difference in making this remaster feel like an expansive, all-encompassing archival effort.
    • 55 Metascore
    • 30 Critic Score
    Breakpoint’s fixed nature is at direct odds with its open-world design, and ultimately results in a game that less about realism than it is about imposing limits.
    • 73 Metascore
    • 80 Critic Score
    This expansion marks a sea change for the series, from one that keeps players begging for scraps to one that sets players up for a feast.
    • 78 Metascore
    • 70 Critic Score
    Each part is so overflowing with jokes, ideas, characters, and charm that you won’t want to separate from the whole game.
    • 75 Metascore
    • 60 Critic Score
    For all of the work that Deck 13 has put into creating an intriguing city, the actual exploration is sometimes marred by technical issues.
    • 87 Metascore
    • 80 Critic Score
    It’s impressive how much the simplest acts in Link’s Awakening remain so gratifying hour after hour.
    • 52 Metascore
    • 40 Critic Score
    Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
    • 78 Metascore
    • 50 Critic Score
    The game is boorish, infantile, and violent, and, in refusing to take any sort of consistent stand, is wildly off the mark.
    • 68 Metascore
    • 40 Critic Score
    All that’s cool about flying a giant world-saving robot has been executed in the most leaden, user-unfriendly, nonsensical manner possible.
    • 84 Metascore
    • 80 Critic Score
    Despite dropping “of War” from its title, Gears 5 is the first time the series has made the brutality of its combat feel not only bloody and cathartic, but also captivating and disturbingly intimate on a human level.
    • 84 Metascore
    • 60 Critic Score
    Without a sense of feedback or progress, the rambling, leisurely narrative of Telling Lies comes across as unfocused.
    • 64 Metascore
    • 50 Critic Score
    Our ancestors didn’t have it easy, and that’s the for-better-and-worse message reverberating through every interaction in the game.
    • 87 Metascore
    • 80 Critic Score
    If you ask if something is possible for you or your Legion to do in Astral Chain, most of the time, the answer is yes.
    • 69 Metascore
    • 40 Critic Score
    Not only does Blair Witch cheapen the idea that a dog is man’s best friend, it also falls apart like a cheap chew toy.
    • 69 Metascore
    • 50 Critic Score
    One hopes Man of Medan will function similarly to a mediocre TV pilot for a series that only later finds its footing.
    • 82 Metascore
    • 90 Critic Score
    With its everything-but-the-kitchen-sink imagination, Control is as much a thrilling paean to human curiosity as it is a warning of its numerous casualties.
    • 78 Metascore
    • 40 Critic Score
    Even when the game isn’t actively shooting itself in the foot, it never entirely succeeds.
    • 74 Metascore
    • 50 Critic Score
    Rad
    The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.
    • 89 Metascore
    • 90 Critic Score
    With Fire Emblem: Three Houses, a series known for its extravagant tales of power-grabbing attains an especially epic, moral grandeur with its focus on the interplay between education and religion.
    • 63 Metascore
    • 70 Critic Score
    The game isn’t really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.
    • 54 Metascore
    • 30 Critic Score
    As the game never really switches up its formula, it’s not long before fatigue sets in.

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