Slant Magazine's Scores

For 762 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Troll and I
Score distribution:
763 game reviews
    • 80 Metascore
    • 50 Critic Score
    What makes Fire Emblem Engage especially frustrating is that, even for all of its glaring issues, there’s an undeniable joy in successfully conquering a difficult battalion through a mixture of skill, luck, and good timing.
    • 83 Metascore
    • 60 Critic Score
    SEASON is a poetic, meditative game, but it often bluntly calls too much attention to its intentions, especially with fussy dialogue like “I feel a dulcet tension in the air.” Then again, it does capture the soothing sensation that comes from immersing oneself in another world and learning about it, and with the exception of the game’s final encounter, it’s nothing if not consistent. In the end, SEASON isn’t about answers so much as it is about coping with loss. As one character puts it, repeating one word like a mantra, time always moves on: flow, flow, flow.
    • 54 Metascore
    • 40 Critic Score
    Colossal Cave can hardly be called a modernization, because it would have felt antiquated even if it came out 20 years ago.
    • 88 Metascore
    • 90 Critic Score
    Part of the game’s charm is in the way it gives as much weight to building a home for a stray cat as it does playing a deadly game of hide-and-seek with a werebeast.
    • 82 Metascore
    • 80 Critic Score
    Forcing players to utilize their least played characters is particularly telling of the game’s design philosophy, for the success of your multipart battle proves that Midnight Suns is only as strong as its weakest links.
    • 78 Metascore
    • 70 Critic Score
    Even with some much-welcome extra polish, Reunion still feels like a game of the past, but it’s also a strong reminder of why FFVII fans are so immensely excited about the future, and what defying the fates might bring.
    • 70 Metascore
    • 30 Critic Score
    The game’s dedication to graphical fidelity feels like a blinder to thinking outside the box in every other regard. It can’t help but feel like intensive overcompensation for inconsistent, tension-less stealth, one-note combat, level design that doesn’t reward exploration, generically fleshy enemies, upgrades that don’t reward experimentation, and ineffective jump scares, from enemies that get cheap hits in on Jacob every single time, regardless of how well-prepared the player is.
    • 71 Metascore
    • 70 Critic Score
    Somerville feels like a slightly more grounded successor to suspenseful platformers like Limbo and Inside, though controlling an actual adult here is a welcome change of pace.
    • 72 Metascore
    • 50 Critic Score
    What nearly sinks Pokémon Violet in the end isn’t any pretense of player freedom. Rather, it’s the game’s glaring technical issues, as this is easily one of the sloppiest-looking triple AAA titles in recent memory.
    • 79 Metascore
    • 80 Critic Score
    The Knight Witch is a whip-smart, beautifully hand-drawn bullet-hell Metroidvania.
    • tbd Metascore
    • 90 Critic Score
    Faith’s masterful sense of timing and mood create a truly rare feeling of persistent uncertainty where anything can happen.
    • 94 Metascore
    • 100 Critic Score
    There’s not a single quest, not a single action, that isn’t without a reason, a story to tell, wrongs to address, a sight to see, or a direct emotional through line to follow for at least one of our menagerie of travelers. Every new quest in the game enriches these characters or the world they inhabit, sometimes both.
    • 86 Metascore
    • 60 Critic Score
    As a mystery to be solved and a mediation on how stories evolve over time, the game's focus wanders and ironically comes to fixate on elements like presentation and background lore that can all too easily overwhelm the basic tenets of telling an engaging story.
    • 71 Metascore
    • 40 Critic Score
    For a game that relies on a certain level of fluidity in its core mechanics, Sonic Frontiers often feels thoughtless.
    • 86 Metascore
    • 80 Critic Score
    The only real objective problem this time around is that Queen Bay may be a little too much woman for the Switch.
    • 82 Metascore
    • 80 Critic Score
    In the end, the eponymous requiem in question is a quite literal violent scream, giving way to sorrow, but ultimately acceptance and thanks for the time given.
    • 68 Metascore
    • 50 Critic Score
    Because its gameplay is already dramatically simplified compared to that of the Arkham series, Gotham Knights fails to fill the cowl.
    • tbd Metascore
    • 60 Critic Score
    This game never makes the leap from smaller-scale locales to more epic-sized ones, meaning that the notion of laying waste to a city block as Mr. Stay-Puft or some similarly silly, over-the-top paranormal leviathan against the Ghostbusters remains only a fantasy. Like the film that preceded it, Spirits Unleashed is stuck sending us down memory lane at the expense of stepping forward into new terrain. For many, this nostalgia will be enough, but even with updates it seems unlikely that Spirits Unleashed’s core gameplay will sustain it for long.
    • 86 Metascore
    • 90 Critic Score
    Sparks of Hope is more colorful, more fluid, and just all-around more fun than its predecessor.
    • tbd Metascore
    • 80 Critic Score
    For a beginner guitarist, Rocksmith+ is a godsend.
    • 83 Metascore
    • 70 Critic Score
    It feels strange to complain about simply getting more of a good thing, but Splatoon is still a young and creatively fertile series that can do even more, and should.
    • 79 Metascore
    • 80 Critic Score
    The game’s reign in blood is short, but unique and brutal enough to make it one of the most refreshing FPS titles in recent memory.
    • 83 Metascore
    • 80 Critic Score
    Throughout, going through the same motions hardly dulls the sheen of Cosmo D’s latest clever and wholly invigorating gaming experiment.
    • 89 Metascore
    • 50 Critic Score
    Xenoblade Chronicles 3 just cannot get out of its own way. This is, after all, a game that provides a tutorial on how to complete tutorials, and it keeps piling on slight mechanics well into the 20-hour range.
    • 87 Metascore
    • 90 Critic Score
    Immortality is an impressively layered work, filled with conflicted thoughts on the concept of the auteur, the collaborative process of art, and the prospect of going too deep in the service of expression.
    • 65 Metascore
    • 40 Critic Score
    The new Saints’ big ideas boil down to Instagram influencer nonsense but with a drop of extra murder involved, punctuated by reams of dialogue that feel like an experimental A.I. at Meta trying to imitate a 20-year-old.
    • 75 Metascore
    • 50 Critic Score
    The cutesy art style of Cursed to Golf obscures just how punishing the game can be.
    • 82 Metascore
    • 40 Critic Score
    Massive Monster’s Cult of the Lamb plays like an inventory of half-understood mechanics from other games.
    • 73 Metascore
    • 80 Critic Score
    While its aesthetic showcases no small amount of innovation, the game’s biggest triumph is in accomplishing so much with the most basic of dramatic tools.
    • 83 Metascore
    • 50 Critic Score
    Stray is most fun when you allow yourself to, well, stray from its narrative path.

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