Slant Magazine's Scores

For 659 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 DmC: Devil May Cry Definitive Edition
Lowest review score: 10 Troll and I
Score distribution:
660 game reviews
    • 54 Metascore
    • 30 Critic Score
    Earthblood, then, has the essential components to be a righteous, fast-paced action game. Which makes it all the more unfortunate that it undermines itself with cumbersome stealth mechanics, especially on higher difficulty levels.
    • 81 Metascore
    • 40 Critic Score
    The blandness of the gameplay might have been somewhat forgivable if the game’s narrative didn’t suffer from an identity crisis.
    • 67 Metascore
    • 40 Critic Score
    Everything truly good in Marvel’s Avengers is compromised by its mercenary feature set.
    • 67 Metascore
    • 40 Critic Score
    Players would be better off firing up their Hulu apps if they want to get a sense of Samurai Jack’s breadth and wonder.
    • 81 Metascore
    • 40 Critic Score
    Even when Fall Guys is working perfectly as intended—no server issues, quick matchmaking, good teammates, balanced levels—its appeal is limited.
    • 56 Metascore
    • 20 Critic Score
    These survival horror sequences are neither scary nor fun, and the most challenging thing about them, beyond their forcing you to try to auto-adjust your aim in order to account for the stuttering lag in the frame rate, is how you have to push past boredom. Consider, then, these sequences not so much a premonition but a warning born of experience: Turn back all who enter here, for there is nothing good awaiting within.
    • 76 Metascore
    • 40 Critic Score
    Irritating though they may be, few of these problems would be insurmountable in the face of an engaging narrative. But like countless other pretty games trading on emotion, Röki drones on about feelings, namely grief—all of it documented in Tove’s illustrated journal, and complete with occasional asides about Dead Mom or Sad Dad. Repressed memories, shadow selves, and mysterious environmental sicknesses rear their tired heads. Beyond the trappings of Scandinavian myth, there’s precious little to set Röki apart in an already overcrowded space.
    • 71 Metascore
    • 40 Critic Score
    It retreads the same ground of the prior games’ fetch-quest-driven, backtracking-filled action-adventuring.
    • 76 Metascore
    • 40 Critic Score
    The original game’s cast of characters already lacked personality, and the new visual redesign is most successful at bringing that deficiency into sharper relief.
    • 59 Metascore
    • 40 Critic Score
    Take away the characters, myths, and other connections to the Dark Crystal universe and it’s easy to see that Age of Resistance Tactics has no real identity of its own.
    • 74 Metascore
    • 40 Critic Score
    The game’s themes feel like facile wallpaper over mechanics that feed into the ideas being critiqued.
    • 56 Metascore
    • 30 Critic Score
    Breakpoint’s fixed nature is at direct odds with its open-world design, and ultimately results in a game that less about realism than it is about imposing limits.
    • 52 Metascore
    • 40 Critic Score
    Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
    • 69 Metascore
    • 40 Critic Score
    All that’s cool about flying a giant world-saving robot has been executed in the most leaden, user-unfriendly, nonsensical manner possible.
    • 69 Metascore
    • 40 Critic Score
    Not only does Blair Witch cheapen the idea that a dog is man’s best friend, it also falls apart like a cheap chew toy.
    • 78 Metascore
    • 40 Critic Score
    Even when the game isn’t actively shooting itself in the foot, it never entirely succeeds.
    • 54 Metascore
    • 30 Critic Score
    As the game never really switches up its formula, it’s not long before fatigue sets in.
    • 50 Metascore
    • 30 Critic Score
    The game’s first-person-shooter sequences aren’t just dull and familiar, but also clunky, given the touchy VR controls.
    • 63 Metascore
    • 30 Critic Score
    It experiments with all the weakest parts of the series and ties them together with a new, tedious progression system.
    • 69 Metascore
    • 40 Critic Score
    So much of the game feels only slightly more cohesive than someone scribbling the word “depression” over, say, a picture of a person being eaten by a shark.
    • 53 Metascore
    • 20 Critic Score
    The similarities between SolSeraph and ActRaiser are unmistakable, but it’s a joyless facsimile that lacks a single spark of innovation.
    • 63 Metascore
    • 20 Critic Score
    Even the few inventive stretches of the game are ultimately driven into the ground by a punishing sense of repetition.
    • 71 Metascore
    • 30 Critic Score
    The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.
    • 62 Metascore
    • 20 Critic Score
    Though it’s abundant in hyper-realistic visuals, that isn’t enough to disguise its lack of polish in almost every other way.
    • 90 Metascore
    • 40 Critic Score
    Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players’ thirst for difficulty.
    • 71 Metascore
    • 40 Critic Score
    If New Dawn is as mute and monotonous about the issues that led to the nuclear war and the philosophies that shape its vision of America, that’s because it’s only interested in serving up a gamified version of survival, logic be damned.
    • 65 Metascore
    • 40 Critic Score
    It doesn't matter how cool an individual set piece looks if all the smaller scenes leading up to it are marred by unresponsive vehicles, dumb AI, and shoddy physics.
    • 64 Metascore
    • 30 Critic Score
    There's little to love about Darksiders III, even for longtime fans.
    • 51 Metascore
    • 20 Critic Score
    Imagine reaching the final minutes of an hour-long mission only for your connection to drop and, in turn, your progress to be lost. Overkill’s The Walking Dead certainly stokes the player’s despair, but not the sort that its developers intended.
    • 68 Metascore
    • 40 Critic Score
    After a while, the experience of playing the game can feel akin to being dropped into a TV show's previously-on segment.

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