Washington Post's Scores

For 242 reviews, this publication has graded:
  • 34% higher than the average critic
  • 3% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Bloodborne
Lowest review score: 10 Red Goddess: Inner World
Score distribution:
  1. Negative: 7 out of 242
242 game reviews
    • 75 Metascore
    • 60 Critic Score
    It lacks the punch to make it more than the sum of its parts.
    • 77 Metascore
    • 70 Critic Score
    Its humor, coupled with moderately challenging platforming sequences, should appeal to players of all ages who are fond of light escapism.
    • 71 Metascore
    • 70 Critic Score
    If the idea of zoning out and basking in the serenity of being an unstoppable predator sounds appealing, then consider this an inviting summertime snack.
    • 94 Metascore
    • 100 Critic Score
    The Last of Us Part II is an astonishing achievement — a searing demonstration of how a video game can marry heart-stopping gameplay, gorgeous environmental storytelling and anxiety-inducing moral complexity.
    • 78 Metascore
    • 70 Critic Score
    If a part of you can appreciate the hallmarks of gaming’s immature past — with its cheesy villains and stiff-limbed avatars — this title will likely cheer you.
    • 84 Metascore
    • 90 Critic Score
    The recently released visual novel If Found … is a milestone for video games; not only does it tell a moving story about a young transgender woman, but it does so with exquisite visual flair using simple but engaging game mechanics.
    • 78 Metascore
    • 70 Critic Score
    For those who carry fond memories of basking in the backlit glow of arcade machines, Arcade Spirits will elicit some warm fuzzies.
    • 82 Metascore
    • 70 Critic Score
    This nostalgic ode to a time when video games were less sophisticated banks its appeal on slick street art/arcade-style graphics and a catchy soundtrack.
    • 79 Metascore
    • 90 Critic Score
    Paper Beast is an inspired game that makes as good a case as any for the relevance of VR. Don’t be surprised to see it on the year’s best list.
    • 74 Metascore
    • 80 Critic Score
    If you’re not put off by its low-key, text-centered nature, you may well find it to be one of the more serene games to have recently pulled into port.
    • 84 Metascore
    • 70 Critic Score
    Parts of the game, such as the opening in Jill’s apartment, look positively cinematic — so textured and atmospheric one can almost imagine that video games will draw near the end of the uncanny valley in our lifetimes. If and when that should occur, I hope that Capcom will have found another horror template than zombies.
    • 87 Metascore
    • 70 Critic Score
    It is a beautiful-looking game with a juvenile mind-set that’s fun to pass through but hard to be riveted by.
    • 93 Metascore
    • 90 Critic Score
    There have been many moments that have left me breathless.
    • 84 Metascore
    • 80 Critic Score
    Those with a taste for retro-gaming or lighthearted sci-fi shooters, take note: few games with a foot in the nineties hold up this well.
    • 88 Metascore
    • 80 Critic Score
    It didn’t take long for my muscle memory to get used to shooting grenades into the toothy maws of cacodemons or popping the shoulder canons off revenants. But the battles feel more grueling. There were times where I found it useful to pause the game after an intense moment, before another intense moment, to settle my composure before diving back in.
    • 83 Metascore
    • 85 Critic Score
    What The Show 20 does best is deliver a rich, authentic baseball sim that players can engage with in a host of ways. The customization options for the main modes and the sheer variety of secondary modes and experiences ensures there’s something for every kind of baseball fan.
    • 90 Metascore
    • 70 Critic Score
    Ori and the Will of the Wisps is a traditional video game sequel. Expect more abilities, a larger map, and more colors than in the first. I hoped to see a touch of subversion to its formula instead of strait-laced augmentation, but it’s easy to make peace with such complaints.
    • 76 Metascore
    • 90 Critic Score
    Every so often a game comes along that is so audacious it reminds me how conventional and pedestrian many of the games that I’ve reviewed — and liked — are by comparison. This level of creativity reinvigorates my expectation of what games can be.
    • 75 Metascore
    • 90 Critic Score
    From the start, its beautiful hand-drawn visuals, dreamlike puzzles, and mysterious story line — which unfolds without a word of dialogue — drew me in and held my interest until the credits.
    • 89 Metascore
    • 85 Critic Score
    After three games starring the cute, black-eyed burlap doll Sackboy and a mammoth 11 million user-created levels, Media Molecule, the developer behind LittleBigPlanet, yearned to take community-based game making to the next level. It took seven long years, but Dreams is a far more visually wondrous example of the “play, create, share” mantra from the U.K.-based, Sony-owned studio.
    • 62 Metascore
    • 50 Critic Score
    Regrettably, the revelations the story builds to are obvious, and the characters are not charismatic enough to transcend the limitations of the plotline.
    • 76 Metascore
    • 80 Critic Score
    I was, on the whole, impressed with the range of puzzles and different gameplay scenarios available here — especially when you consider that “7th Sector was designed by a single individual. Sergey Noskov is one to watch.
    • 80 Metascore
    • 70 Critic Score
    Arise: A Simple Story is a game that coasts on its gentle visual language. It’s a good option for those looking for a family-friendly game.
    • 87 Metascore
    • 90 Critic Score
    As the video game industry experienced tumultuous change in the last decade, Kentucky Route Zero has felt like an anomaly, unconcerned with industry trends. Even as an episodic game, developer Cardboard Computer took years at a time to release acts — something most episodic titles try to avoid. It’s like Kentucky Route Zero was rejecting every rule, doing things its own way. Through that, it became one of the most important experimental games ever, establishing itself as a major player in the discourse of whether games are art. Kentucky Route Zero screams an emphatic and stubborn “yes” to that question.
    • 79 Metascore
    • 70 Critic Score
    As someone with limited time to play games, the shame of Fallen Order stems from multiple frustrations. It’s hard to fight and, worse, it’s hard to move. The game’s timing issues distracted me from both the story and the beautifully constructed worlds; I was too focused on simply staying alive. My many (many, many, many) deaths discouraged me from exploring worlds — all of them beautiful — as did the simple fact that traveling by foot (even a Jedi’s Force-enhanced feet) takes forever.
    • 81 Metascore
    • 70 Critic Score
    Though I can’t count the number of times I’ve seen a variation of the scene in which someone stands around a corner clutching a weapon waiting for their mortal enemy to pass to catch them unaware, I’d never, until recently, acted out such a scenario with all of its accompanying physical fanfare.
    • 76 Metascore
    • 60 Critic Score
    Cheeky behavior can be a cover for inadequacy. That was the main thought I had while playing Journey to the Savage Planet, a candy-colored, sci-fi action adventure game that left me deflated.
    • 78 Metascore
    • 70 Critic Score
    Twee as it is, it’s an achievement that shows how a familiar video game form can be made into something more quiet and unhurried than one might be used to; personally, I’m all for that.
    • 79 Metascore
    • 80 Critic Score
    Lonely Mountains: Downhill is a beautiful marriage of aesthetics and gameplay. It has the makings of a minor classic.
    • 70 Metascore
    • 70 Critic Score
    Although I wasn’t overly entranced by Mosaic — its approach is too straightforward for my taste — I tip my hat to the developers for making a game that punctures a hole in the noxious ideology that work, necessarily, gives meaning to our lives.

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