Washington Post's Scores

For 277 reviews, this publication has graded:
  • 34% higher than the average critic
  • 3% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 EVERYTHING
Lowest review score: 10 Red Goddess: Inner World
Score distribution:
  1. Negative: 7 out of 277
277 game reviews
    • 87 Metascore
    • 80 Critic Score
    Happily, Death’s Door, the new action adventure game about a hard-working, soul-reaping crow is very much a love letter to the old Zelda games. Its mechanics are satisfying in a chip-off-the-old block way, its visuals are a delight and its story line is touched with assured, easygoing humor.
    • 74 Metascore
    • 80 Critic Score
    At the heart of Mythic Ocean is the notion that complex societies are resistant to one-size-fits-all, top-down solutions, no matter how benevolent a ruler’s intentions are. Such an obvious lesson is not exactly a revelation, but I enjoyed the manner in which the developers illustrate the point — with levity and a plot twist that reminded me of the fiction of Jorge Luis Borges.
    • 70 Metascore
    • 65 Critic Score
    In truth, I wish Mario Golf: Super Rush was a bit zanier. The dash mechanic and the Super Shots are fine, but I can’t help thinking that the courses could have been a bit more whimsical than, say, the arid landscape of Balmy Dunes.
    • 78 Metascore
    • 70 Critic Score
    Sumire is undoubtedly a kid-friendly game, but it is not childish. The feelings it touches on suggest the sort of wisdom an adult might look to pass on to a child to prepare her for a world that is vertiginously beautiful as well as disappointing.
    • 79 Metascore
    • 70 Critic Score
    Curiously, the way Below Zero oscillates from long restive stretches between points of interest to short bursts of perilous activity absorbed my attention in ways many more-frenzied popular horror games don’t.
    • 88 Metascore
    • 70 Critic Score
    Ratchet and Clank: Rift Apart is like a 20-plus hour fireworks display. It is pure spectacle — cascades of riotous colors wrapped around polished gameplay tropes.
    • 82 Metascore
    • 80 Critic Score
    In my tiny pantheon of visual novel/adventure games, Chicken Police - Paint it RED! has a spot.
    • 84 Metascore
    • 70 Critic Score
    The intricate puzzles and precisely-calculated enemy placement endow the games with a mechanical flare akin to fine watchwork. When a video game makes cliches enjoyable, it’s impossible to not notice the craft of its game design.
    • 85 Metascore
    • 60 Critic Score
    But as someone who went out and got a PlayStation 3 just to play “Demon's Souls” (2009), and, moreover, loved Housemarque’s last two games, Returnal makes me rue the influence that Souls games have exerted on the industry. In my view, Returnal’s severe difficulty level does a disservice to its entertainment value.
    • 74 Metascore
    • 70 Critic Score
    And while being a child, or especially inclined to children’s fiction, might be required to fully appreciate its wide-eyed story, its beautiful design and fine animation can be admired by all ages.
    • 86 Metascore
    • 90 Critic Score
    Devotion’s defining characteristic is its ability to submerge a player in the mood it creates. It is a morbid experience worth having.
    • 81 Metascore
    • 100 Critic Score
    If a crime writer, a cosmologist and a mythologist collaborated on a video game, the result might be Genesis Noir, the most conceptually audacious game to hit digital storefronts in many moons.
    • 88 Metascore
    • 90 Critic Score
    Alas, what should be a runaway creative success for the game’s director, Josef Fares, is marred by a tone-deaf narrative element which shows that asinine ethnic caricatures unfortunately still exist in video games.
    • 72 Metascore
    • 70 Critic Score
    The game’s sketchbook aesthetic works favorably to conjure the impression of a Northern European folk tale and offset its rough-around-the-edges character.
    • 71 Metascore
    • 60 Critic Score
    I’m not ashamed to say that my appreciation of Mutropolis skyrocketed when I gave up playing it and decided to watch the last fourth of the game on YouTube. Watching Mutropolis as I might an Adult Swim cartoon, I was able to appreciate it as a solid comedic work without having to suffer through trying to independently work through its puzzles.
    • 76 Metascore
    • 70 Critic Score
    There are enough in-jokes and references to the previous game that newcomers to“Persona 5 Striker” may well feel out-of-the loop. But if you’re as keen on “Persona 5” as I am, Strikers offers a fine way to catch up with the old gang.
    • 83 Metascore
    • 90 Critic Score
    A refined study in creepiness, Little Nightmares II is the first game of 2021 that I have recommended to all with any interest in video games. It is a gripping adventure that soars beyond its predecessor and raises the dark fairy tale to new heights.
    • 71 Metascore
    • 80 Critic Score
    The real strength of The Medium is the novel way it uses split-screen gameplay to tell a single-player story. Numerous video games have used split-screens for multiplayer in the past, but The Medium is the first one I know of which extensively uses the technique for a single-player tale.
    • 75 Metascore
    • 60 Critic Score
    Call of the Sea will be welcomed by those who enjoy a challenging puzzle game with a matinee feel of familiarity and extravagance. For those of us with less patience, there are other ways to spend our time.
    • 73 Metascore
    • 60 Critic Score
    As it stands, the game is too much of a flyover experience — beholden to the cyberpunk genre’s conceits and, as such, mired in an aesthetic rut.
    • 77 Metascore
    • 50 Critic Score
    There are a number of clever puzzles in The Pathless. Alas, I found little reward in solving them as I wasn’t invested in the game’s world or its characters. Solving archery puzzles spread across a wide barren environment just wasn’t for me.
    • 78 Metascore
    • 75 Critic Score
    While Age of Calamity can feel like an uneven series of battle ballets, it does have its share of astonishing dances. It doesn’t, however, go far enough to reveal more of Hyrule’s and Zelda’s past. But with no release date for the “Breath of the Wild” sequel in sight, this offering will, at least partially, satiate fans in the meantime.
    • 85 Metascore
    • 70 Critic Score
    I’d wager that Marvel's Spider-Man: Miles Morales will be remembered as the year’s most ingratiating family-friendly video game. It is a feel-good, unabashed spectacle that controls well, looks great and has a hyper-efficient story line that never tries to overdeliver.
    • tbd Metascore
    • 70 Critic Score
    With a running time a little short of an hour, Promesa is meant to be played in a single sitting. For those intrigued by the more artistic side of gaming, it is a dream worth having.
    • 80 Metascore
    • 80 Critic Score
    The manner in which it pushes Tasi and the player to consider how far they’re willing to go in the service of a biological imperative is ingenious and a fine testament to why the Swedish development studio Frictional Games is among the more notable storytellers at work in the gaming industry.
    • 79 Metascore
    • 70 Critic Score
    Dipping in and out of this humble puzzler is the way to go since it can otherwise be easy to lose sight of the charms of a fairly ordinary environment.
    • 87 Metascore
    • 80 Critic Score
    Can you be enamored with a game and downright horrible at it? I’m talking about being so bad that it’s a struggle to get past its opening set of levels? If “Spelunky 2” has convinced me of anything, it's that the answer is a perverse “yes.”
    • tbd Metascore
    • 80 Critic Score
    There is a world behind your bedroom walls waiting to be discovered -- a place of strange sights and dangers. That’s the premise of Creaks, a lusciously-animated game that takes one of the great primordial fears of childhood and runs with it.
    • 69 Metascore
    • 70 Critic Score
    A video game can get a lot of mileage out of a novel setting and a fetching art style.
    • 74 Metascore
    • 80 Critic Score
    Video games have long trafficked in the absurd and impractical so why not extend the Kafkaesque to the medium that gave us the Mushroom Kingdom?

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