Washington Post's Scores

For 293 reviews, this publication has graded:
  • 35% higher than the average critic
  • 3% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Genesis Noir
Lowest review score: 10 Red Goddess: Inner World
Score distribution:
  1. Negative: 7 out of 293
293 game reviews
    • 80 Metascore
    • 85 Critic Score
    FAR: Changing Tides ably evokes the blissful passion of travel. It is the perfect antidote to overly-stuffed, bloated video games.
    • 96 Metascore
    • 90 Critic Score
    Sure, the new From Software title still operates like a typical Souls game insofar as it thrusts you into a mysterious world filled with beguiling monstrosities to kill. But enough tweaks have been made to create an experience that is, dare I say it, somewhat comforting.
    • 88 Metascore
    • 70 Critic Score
    The overriding question Horizon Forbidden West left me with is ‘when will its prospective audience grow tired of the tired conventions that underwrite so many go-and-save-the-world adventure games?’ As much as I appreciated the fun that came from smashing up robots, Horizon Forbidden West won’t earn a spot in my long-term memory.
    • 77 Metascore
    • 80 Critic Score
    Restoring power to different places, searching for people and clearing out areas of zombies are pretty much the types of activities I’d expected. But I was utterly enthralled by Dying Light 2 Stay Human’s mechanical panache, entrancing soundtrack, and charismatic NPCs.
    • 70 Metascore
    • 75 Critic Score
    For all the neat freaks out there, this one’s for you.
    • 70 Metascore
    • 80 Critic Score
    If you’re not moved to play it, consider watching an online playthrough of Moncage. It deserves to be seen.
    • 79 Metascore
    • 85 Critic Score
    If the measure of a good puzzle game is how many “oh wow, this is crazy” moments are packed in it, then Tandem is up there with the best of them.
    • 80 Metascore
    • 75 Critic Score
    Guardians of the Galaxy is a competent, if not especially electrifying, action game that sails along on the back of strong voice acting and the sheer momentum with which it introduces new scenes and charismatic characters.
    • 88 Metascore
    • 90 Critic Score
    Plot beats provide a frame for the action, not a psychological character study. Rather, what lingers in the mind are the tight controls, the inspired boss fights and the fantastic layout of the environments. Metroid Dread deftly alternates between making the player feel powerful and powerless.
    • 80 Metascore
    • 70 Critic Score
    Unfortunately, as a musical experience, I found “The Artful Escape” completely lacking. Even for ironic kicks, I can only happily listen to so much guitar doodling. Thankfully, the rest of the game makes it easy to tune out the soundtrack.
    • 74 Metascore
    • 90 Critic Score
    From a visual standpoint, every line and every hue seems purposeful, in contrast to so many other games that heap color upon color and detail upon detail as if "more colors and visual effects equals better graphics."
    • 88 Metascore
    • 70 Critic Score
    I never felt any urgency to break the time loop since everyone in the world — even Colt — is pretty blithe about going through the motions from one loop to the next. Alas, I find it difficult to imagine anyone who isn’t partial to video game tropes loving Deathloop. Unless you’re particularly drawn to its vibe, it’s a shooter with good mechanics but not much more than that.
    • 91 Metascore
    • 100 Critic Score
    As a close friend of mine texted me, it’s like a playable Tim Burton movie. Its imaginative reach leaves most other lighthearted adventure games far behind.
    • 77 Metascore
    • 90 Critic Score
    Golf Club: Wasteland is one of the best games I’ve played this year. I loved everything about this game from its refined art style to its soundtrack. It’s peculiar alchemy of meditative sport and pointed sentimentality is a sight to behold.
    • 71 Metascore
    • 70 Critic Score
    I doubt that Twelve Minutes will go down as a crowd pleaser. If the revelation fails to move you then all that came before it was for naught. But if it catches you unexpectedly, as it did me, then Twelve Minutes may linger in your mind as an unusually effective high concept piece.
    • 75 Metascore
    • 65 Critic Score
    As it stands, “Road 96” feels like a preview of a better future in which another game grafts more sophistication onto its sturdy template.
    • 87 Metascore
    • 80 Critic Score
    Happily, Death’s Door, the new action adventure game about a hard-working, soul-reaping crow is very much a love letter to the old Zelda games. Its mechanics are satisfying in a chip-off-the-old block way, its visuals are a delight and its story line is touched with assured, easygoing humor.
    • 74 Metascore
    • 80 Critic Score
    At the heart of Mythic Ocean is the notion that complex societies are resistant to one-size-fits-all, top-down solutions, no matter how benevolent a ruler’s intentions are. Such an obvious lesson is not exactly a revelation, but I enjoyed the manner in which the developers illustrate the point — with levity and a plot twist that reminded me of the fiction of Jorge Luis Borges.
    • 70 Metascore
    • 65 Critic Score
    In truth, I wish Mario Golf: Super Rush was a bit zanier. The dash mechanic and the Super Shots are fine, but I can’t help thinking that the courses could have been a bit more whimsical than, say, the arid landscape of Balmy Dunes.
    • 78 Metascore
    • 70 Critic Score
    Sumire is undoubtedly a kid-friendly game, but it is not childish. The feelings it touches on suggest the sort of wisdom an adult might look to pass on to a child to prepare her for a world that is vertiginously beautiful as well as disappointing.
    • 79 Metascore
    • 70 Critic Score
    Curiously, the way Below Zero oscillates from long restive stretches between points of interest to short bursts of perilous activity absorbed my attention in ways many more-frenzied popular horror games don’t.
    • 88 Metascore
    • 70 Critic Score
    Ratchet and Clank: Rift Apart is like a 20-plus hour fireworks display. It is pure spectacle — cascades of riotous colors wrapped around polished gameplay tropes.
    • 82 Metascore
    • 80 Critic Score
    In my tiny pantheon of visual novel/adventure games, Chicken Police - Paint it RED! has a spot.
    • 84 Metascore
    • 70 Critic Score
    The intricate puzzles and precisely-calculated enemy placement endow the games with a mechanical flare akin to fine watchwork. When a video game makes cliches enjoyable, it’s impossible to not notice the craft of its game design.
    • 86 Metascore
    • 60 Critic Score
    But as someone who went out and got a PlayStation 3 just to play “Demon's Souls” (2009), and, moreover, loved Housemarque’s last two games, Returnal makes me rue the influence that Souls games have exerted on the industry. In my view, Returnal’s severe difficulty level does a disservice to its entertainment value.
    • 75 Metascore
    • 70 Critic Score
    And while being a child, or especially inclined to children’s fiction, might be required to fully appreciate its wide-eyed story, its beautiful design and fine animation can be admired by all ages.
    • 86 Metascore
    • 90 Critic Score
    Devotion’s defining characteristic is its ability to submerge a player in the mood it creates. It is a morbid experience worth having.
    • 81 Metascore
    • 100 Critic Score
    If a crime writer, a cosmologist and a mythologist collaborated on a video game, the result might be Genesis Noir, the most conceptually audacious game to hit digital storefronts in many moons.
    • 88 Metascore
    • 90 Critic Score
    Alas, what should be a runaway creative success for the game’s director, Josef Fares, is marred by a tone-deaf narrative element which shows that asinine ethnic caricatures unfortunately still exist in video games.
    • 72 Metascore
    • 70 Critic Score
    The game’s sketchbook aesthetic works favorably to conjure the impression of a Northern European folk tale and offset its rough-around-the-edges character.

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