Worth Playing's Scores

  • Games
For 5,434 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night Round 2
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
5434 game reviews
    • 66 Metascore
    • 65 Critic Score
    Ghostbusters: The Video Game Remastered is a double-edged sword. It does a lot of things right with the story and atmosphere, but the gameplay is mediocre to good, with many flaws around the companion AI, which often ruins the experience. Since the fun multiplayer component of the original release isn't included yet, this game is only for serious fans of the movie or the original game.
    • 68 Metascore
    • 70 Critic Score
    Ultimately, Siege of Centauri is fine. Its mechanics are solid enough, it does everything else decently on-screen, and the pyrotechnics are spectacular to see. It just doesn't feel like anything special, from the abilities to the story to the units to the towers. It's the kind of game that you wouldn't mind playing but won't rush out to buy immediately, making this difficult to recommend unless you devour every game in the tower defense genre.
    • 72 Metascore
    • 70 Critic Score
    They Are Billions boasts strong central ideas about pulling yourself up by your bootstraps to industrialize in the face of grave danger. This is done incredibly well, from the aesthetics to the music and especially the upgrade trees. All of these work in tandem so well that it's cool to see, but unfortunately, the follow-through for the console version isn't done well enough. This on its own is pretty damning, and coupled with the strange aesthetics makes the game considerably less enjoyable. The PC version may run better with the controls, interface and menus.
    • 62 Metascore
    • 60 Critic Score
    Super Neptunia RPG negates the positives that it brings about. The fresh perspective that comes from being a classic 2D RPG with a simple battle system clashes with the unintuitive and unresponsive platforming. The presentation is beautiful, but the performance is hampered when compared to its predecessors. The ability to explore also seems nice until you realize that the streamlined side-quest system has been replaced with the more time-consuming method of visiting each quest-giver individually. Fans of the series may still enjoy it.
    • 59 Metascore
    • 65 Critic Score
    Despite everything mentioned in this review, Tom Clancy's Ghost Recon: Breakpoint is still a fun game when everything is working well. Thanks to the very long-term support that Ubisoft provides for its games, there's little doubt that the crashes and other oddities will be patched over time. The gameplay remains a highlight of the series, even with all of the directional changes being made. With that said, the mashup of these different ideas has resulted in a game that has become rather generic instead of something special and different. There's a good chance that the game will improve in the next few months or a year, and at that point, players can easily jump into the game and enjoy the hell out of it. At launch, however, Breakpoint makes sense if you want to get into a looter shooter that isn't full of fantastical weaponry or you aren't playing The Division 2 anymore.
    • 78 Metascore
    • 70 Critic Score
    Overall, NBA 2K20 is still one of the best basketball games out there, but future iterations should either ease up greatly on the VC spend or drop the price significantly, so players won't have to spend extra money.
    • 62 Metascore
    • 70 Critic Score
    Dangerous Driving feels just like Burnout, but it doesn't look or sound the part. Due to Three Fields Entertainment's limitations, the game feels like it has a crisis of character. The gameplay is edgy, explosive and violent, while the snowy terrain glistens or the sun peeks over luscious mountaintops in the background, peppered with only the revving of your engine and the pitchy screech of your tires. The solemnity doesn't ruin the experience, but it'll make you scratch your head. At the end of the day, Dangerous Driving scratches a very specific itch that I'm sure many have been waiting to scratch —just like paint against a cold metal guardrail.
    • tbd Metascore
    • 72 Critic Score
    To its credit, there's a good amount of fun to be found within Monster Jam Steel Titans. Although the game can feel limited or repetitive, it rarely feels unpolished or incomplete. The truck controls are spot-on and feel fantastic, which is the most important landing to stick. More than anything else, the game feels like it has a limited scope, but importantly, it does well within the goals that it clearly has for itself. It's a fun game involving monster trucks, and the freestyle mode alone carries a lot of the game's entertainment, as it should.
    • 64 Metascore
    • 60 Critic Score
    Xenon Racer is made for those who have laser focus and dedication to nailing every detail. The sleek design and flow of the game are constantly disrupted by either the constant destruction of your own car or the jerky stop-and-go you must embrace to make tight turns, which are a necessity. It's certainly playable, but it's vexing and not recommended for the casual player. While the visuals shine in some respects, as a whole, they don't muster much more than a passing glance and a shrug. The game plays with ideas from the racing genre, but nothing quite sticks to make it a memorable experience. It's difficult to recommend to anyone who isn't interested in racing games. While it starts off strong, Xenon Racer ends up flatly spinning out (and probably slamming into the wall).
    • 76 Metascore
    • 69 Critic Score
    As a whole, NHL 20 is still NHL like it always was. There are incremental changes, but there's still a lot more to be done. Be a Pro remains completely untouched, and the minor additions to other offline single-player modes are sobering. The presentation and animation take a small leap, and HUT seems slightly less grindy with the addition of Squad Battles and a more transparent model to receive card packs without being forced to spend real money. The new eliminator modes in CHEL are equally fun, but at the end of the day, this year doesn't feel as significant as the last. I'm curious where the franchise goes next year with the prospect of several new consoles on the horizon, but it has to step up things more than it currently does.
    • tbd Metascore
    • 70 Critic Score
    At the end of the day, Damascus Gear: Operation Osaka never extends beyond the realm of a fun time-waster. It's not bad if you're looking for a cheap, mech-focused, loot-heavy dungeon-crawler. If you love giant robots, then Operation Osaka is a fun way to spend $20. Beyond that, it's just another dungeon-crawler on a system that is awash with them.
    • 74 Metascore
    • 73 Critic Score
    Rad
    Looking at RAD as a whole, it's a solid roguelike that shines in creative ideas, setting, and visuals. At the same time, it falls for the usual tropes, so if you're not a fan of roguelikes, you have been warned. Difficulty and repetition are exaggerated here, but it's due to repetition in powers and level design, which makes grinding for progression even more tedious than it has to be. For a $20 purchase, this is certainly a good new roguelike for fans of Double Fine and the genre.
    • 74 Metascore
    • 60 Critic Score
    The game has unique mechanics that are genuinely fun to put into action, but it's still a generic monetary title. Developer PlayFusion plans to continue updating the game by adding new content. Champions has more longevity to it than other CCGs out there. It's an entertaining title for a time-sink for when you're waiting at the doctor's office, but it falls short of being a good console game.
    • 78 Metascore
    • 70 Critic Score
    My Memory of Us feels like a game that is fighting with itself. On the one hand, the story is wonderful. Even though some players may not like the attempts to dull the harshness of the real stories, it remains a hopeful tale where the horrors can still be understood by those willing to look beyond the surface level. On the other hand, the frustration felt by the sometimes-unresponsive controls can obscure the message, as the controls can make even the simplest of things feel more frustrating. This is still a title worth checking out, but only if you're patient enough to withstand a control scheme that is at odds with the challenges in place.
    • 69 Metascore
    • 59 Critic Score
    Oninaki certainly has plenty of ambition, promise and talent, but unfortunately, it didn't substantially deliver on any of them. There are many layered game mechanics and an intriguing story that don't stand a chance against extremely easy and repetitive gameplay. It's quite obvious that the development time and budget were limited, which results in an experience that is mediocre at best, regardless of how great this could have been. The almost-AAA price of $50 makes it a hard sell that should only be considered by determined fans or those who have played and enjoyed the demo.
    • 69 Metascore
    • 60 Critic Score
    When compared to the other entries in the series, Earth Defense Force: Iron Rain is a major low point. The various changes that improve on the formula are outweighed by other design choices that actively hurt the title's overall appeal. The actual combat still has some of the magic the series is known for, and even if online co-op is barely there unless you coordinate with others beforehand, the game is still fun to play with friends. If you're new to the series, playing Iron Rain won't be so bad, but if you've already killed bugs several times before, this title won't be able to scratch that itch again.
    • 62 Metascore
    • 70 Critic Score
    Senran Kagura: Peach Ball is hampered by a lack of content. The five different storyline paths are fine, but the presence of only two tables hurts the game. The two tables are designed well, even if they're similar to one another, and the ease with which one can achieve high scores makes it encouraging for both pinball newcomers and veterans alike. At the moment, you need to be a huge franchise fan to pick up this title, but if you're a pinball fan who doesn't mind the overly suggestive look and the ridiculous story, Peach Ball is worth checking out if it goes on sale.
    • 51 Metascore
    • 55 Critic Score
    Even if Away: Journey to the Unexpected weren't a roguelike, it still has issues that would put it in mediocre territory. The main melee combat would be awful, the level designs would be boring, and the boss fights wouldn't be exciting. While some people may be fine with that, the forced repetitive nature of the roguelike makes Away feel unnecessarily padded, especially since parts of the title are too forgiving for the genre. It may look nice most of the time, and the story is so off the wall that it's endearing, but Away should only be on your radar if you can purchase it on sale and don't mind its baggage.
    • 78 Metascore
    • 50 Critic Score
    There's little you can get from The Legend of Heroes: Trails of Cold Steel II that you couldn't get from other titles that likewise do it better. The narrative is winding and confusing, the characters are off-putting, and the visuals are a sore sight for the eyes. While the music and gameplay show some glimmers of promise, they ultimately end up feeling lifeless and overcomplicated, respectively. At the end of the day, Trails of Cold Steel II ends up feeling like a middle-of-the-road shonen anime that's a little too scatter-brained, and you have to slog through the off-screen battles.
    • tbd Metascore
    • 60 Critic Score
    Neptunia Shooter gets the core mechanics right for an 8-bit shooter, and it adds bullet hell mechanics and character-switching to spice things up. It's length also isn't a bother due to the lack of continues, stretching out a very short experience to a more acceptable one for the $5 price tag. What makes the game feel hollow is its bare-bones approach, including the lack of music and a dearth of enemy variety. If you're willing to overlook this, you'll find Neptunia Shooter to be decent enough for a quick spin. If you're expecting something grand with the trademark Neptunia charm, you'll come away disappointed.
    • 68 Metascore
    • 60 Critic Score
    If you dismiss the more apparent flaws, then you'll find The Wizards: Enhanced Edition to be an average adventure title. The quest itself plays out fine and enemies are fun to defeat, even if they don't pose too much trouble. However, the accuracy issues are simply too great that they transform what could be a game-changing VR wizard experience into an exercise in flailing limbs. It isn't a terrible game, but don't expect something top-tier in the VR space.
    • 68 Metascore
    • 55 Critic Score
    American Fugitive is fine if you can overlook its slew of flaws. From shaky AI to an overzealous crime detection system and spotty controls, there's enough here to make one quit the game rather quickly. It helps that the core aspect of the open-world gameplay and the small town setting are enough to keep some people interested. If you really want a throwback to the old GTA system, then this will do, but don't expect something as polished and varied as Retro City Rampage.
    • tbd Metascore
    • 70 Critic Score
    Woodpunk is mechanically sound in the roguelike and twin-stick shooter elements that it mashes together. Its presentation is fine, and the difficulty is much higher than expected. It doesn't do anything that could be considered unique, and the co-op feels rather imbalanced. While Woodpunk may not be the first game to run to for a roguelike twin-stick shooter fix, it's a safe enough title that you won't feel so bad for giving it a shot.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3: The Black Order can best be summed up as average. It's neither bad nor exceptional. It's fun to play for Marvel fans and those who get giddy at the idea of Ant-Man fighting a giant Ultron-possessed robot or Ms. Marvel teaming up with Spider-Gwen. At the end of the day, the branding is about all that makes the game stand out. If you're not a die-hard Marvel fan, there isn't a lot here for you after the initial rush wears off from brutalizing baddies with the superheroes of your choice. The fun is still there, and in co-op, the game gains a lot more fun.
    • 70 Metascore
    • 65 Critic Score
    The story in Layers of Fear 2 is decent, even if you can see the narrative twist coming, but you need to sit down and analyze the pieces for it to really come together. The same tricks used in the original to distort the environment still work here, as do the jump-scares despite their predictability over time. The longer playtime robs the title of the crispness of its predecessor, while the element of an active pursuer doesn't mix well with the game's need for more involved door and switch mechanics and the precision needed to activate those action spots. It's still worth checking out for fans — but sometime later, as opposed to immediately.
    • 68 Metascore
    • 70 Critic Score
    The Hong Kong Massacre teeters between magnificent to mediocre quite often. Its gunplay mechanics are good, but the dodgy AI will ruin the experience due to your very high fragility and their impeccable aim. The levels look awesome at first, especially when the action gets kicked up, but the environments blend into one another after a while. The trial-and-error nature can get tedious, but if you don't mind that, then you'll find lots of high-tension action here. The Hong Kong Massacre isn't a must-have, but it isn't a bad title to play, either.
    • 62 Metascore
    • 55 Critic Score
    Rad Rodgers: Radical Edition has the basic building blocks to be a good throwback platform shooter, but it doesn't put it together very well. The shooting seems fine until you realize that most of the enemies are there only so you have something to shoot. The platforming is fine until Dusty gets temperamental in deciding whether to climb a platform. The Pixelverse sections are frustrating, the presentation feels badly done, and the extras don't add anything significant to the game. On a system with so many other better options in this genre, it's difficult to recommend this one.
    • 63 Metascore
    • 70 Critic Score
    Bubsy: Paws on Fire's biggest problem is its branding. The game is a perfectly fun and competent runner tied to a mascot who (as near as I can tell) only exists for irony value. The game is straitlaced about Bubsy, so it doesn't feel like a joke, but it also seems like the mascot does more to drive away people than to pique their interest. If you enjoyed the Runner3 style of gameplay, then you'll enjoy Bubsy: Paws on Fire. If you didn't, then the addition of a cartoon cat probably isn't going to change your mind. It's still the best Bubsy game to date, though.
    • tbd Metascore
    • 55 Critic Score
    Mech Rage is a game that you play out of curiosity or because you want something that wraps up quickly. It does the shooting elements well enough, but some fights can feel like slogs due to the puny amount of damage you deliver. The overall length of the game is very short, but that ends up being a positive given the generic story and the lack of variety in the presentation. The title isn't easy to recommend unless you can find it on sale.
    • 63 Metascore
    • 70 Critic Score
    Warhammer: Chaosbane isn't noteworthy. If you're a fan of the franchise, it might meet your need for Diablo-style beat-'em-up action. If you're not, there's little to recommend it over the horde of other available games, especially since this is selling at full price. Like Diablo III, perhaps Chaosbane can eventually update enough to fix its mistakes, but until then, it's a game for Warhammer faithfuls only.

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