The original Donkey Kong Country game released for the Super Nintendo in 1994 was a lot of fun to play. That game will be 30 years old soon. I am 30 years old and I am basically as old as the first Donkey Kong Country game. I have fond memories of playing it as well as this version. I was 9 years old when the Game Boy Advance version released and it's fun to play too. I like the original the best though mainly because of its beautiful and atmospheric soundtrack that makes me think of deep thoughts related to the concept of existentialism. That said, I love this game too and even though the gameplay is not as refined of the Donkey Kong Country games that followed it, I still enjoy it regardless. The main levels are fascinating and the bonus levels are interesting too. Finally getting to King K. Rool and beating this game is really rewarding.
Capolavoro, pietra miliare dei videogame.
Grafica per i tempi sbalorditiva, game design fantastico, colonna sonora memorabile.
Capolavoro assoluto.
La recensione si riferisce alla versione Super Nintendo.
Fun game, the controls feel responsive, and the levels are fun. Secrets can be a bit cryptic at times though, and the bosses kinda ****. I like the gba sountrack tho
I never really liked this game, and I don't understand why it was so popular. The first few worlds are okay, and they have a certain original charm about them, but from about halfway on, the level design takes a turn for the abysmal. I found myself experiencing not fun, but mostly frustration, just like I did when this first came out on the SNES. There were countless times when I put my whole heart into getting through a tough portion of a level, only to get killed by a tiny projectile rocketing into the screen too fast to react to. It seems to be a theme throughout the game, and it gives the feeling that the developers just don't like you. On top of that, you may find like I did that the levels become too long, and it is no fun playing a good while getting through one part, dying because of one tiny mistake, and having to repeat a huge portion all over again. I frequently found myself edging along slowly and carefully through a level because there is no way of reacting to some of the things that are thrown at you apart from memorizing them. I don't think Rare playtested these levels with a normal audience.
Play the first three worlds and you've essentially seen everything you're going to see in this game of heavily recycled graphics. It is just aesthetic, but I have an aesthetic side I can't ignore, and it does affect me when the first level feels extremely similar to the fifteenth, or the fiftieth. Even the bosses suffer from recycling, and they're not that interesting to begin with.
Aside from that, the hitboxes aren't clear. The shape of the characters and level elements makes it very hard to tell exactly where you'll get hit, or where you can stand. It may sound minor, but for me it was a constant annoyance throughout the game. I can't count the times I was hit or missed a platform because I wrongly estimated the position of hitboxes
The bright patch in the game for me was figuring out the "puzzle" like elements in the levels. They really do require you to think and act carefully, and it feels great when you overcome an obstacle. Unfortunately, the very un-puzzle-like deaths you usually suffer afterwards overshadow it with a feeling of being cheated, losing progress through no fault of your own, and then having to redo the puzzles you already solved. This could have been avoided with more checkpoints, and less reflex-based obstacles.
Rare to me has always seemed like that developer who is convinced in his own mind that he's just as good or better than all the others, and you feel bad for them because they're embarrassing themselves without knowing it. Rare games have every appearance of being good, but look a little deeper and you usually find they're just mimicing other good games
I do feel very negatively about DKC games, and I'm not being hateful, I really do just think they're bad, and I can't see how anyone could enjoy them for any considerable amount of time.
SummaryDonkey Kong is back with a new sidekick, Diddy Kong, in a crazy island adventure! Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana horde! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, our duo is ready to face their cunning adversaries. With the h...