Super Meat Boy is without a doubt the new frontrunner for downloadable game of the year. From top to bottom, the game is a near-perfect experience. There's a great deal of challenge, but it never feels unbeatable.
It brings back fond memories of a genre that is going through a renaissance on the Xbox Live Arcade and indie scene with darlings such as Braid, 'Splosion Man, A Boy and His Blob, Limbo, LittleBigPlanet and many others. With that said, Super Meat Boy is among the best in the genre in recent memory.
Even though Super Meat Boy will make most casual players shy away from it due to its extreme, raw (pun intended) level of difficulty, there's plenty of content to dig through and it's all well worth the effort.
I give this game a 10 but take this review with a grain of salt. I have ALOT of time in this game, I think its the best single player experience I've had in gaming but I can't recommend it for everybody.
The game is for a specific kind of gamer. Let me just say before you start, you WILL die and you will die over and over again. So why is it so good? The controls are ridiculously tight, aside from lag issues you will never die without knowing it was you who screwed up :D There are no unfair jump scare style obstacles, no control issues, no R.N.G. based jumps or unfair enemies, everything is about you and your ability to play.
The game comprises over 300 levels mostly short, about 10-30 second for the average player though most can be done in under 10 depending on character choice and skill.
There are 15 playable characters and most have their own appeal though some are just kinda gimmicky or useless.
The introduction to the game is gradual, most gamers will put away forest (chapter 1) and wonder what the hype is about for this game but you will find a challenge in the game and even more should you choose to speedrun, which aside from the tiny RNG element brought in by Larry and GG, (you'll know what I mean if you speedrun,) is a great game for speedruning.
I have praised the level design already but there are a few levels in the 300+ which I wont reveal the names of but that are just annoying, nothing more too it. Many allow for inventive routing and some still have character debates (who's fastest, who's safest etc.) 5 years after release which should show how well constructed the game is. The speedrun's are still evolving be it IL, or 106.
So in summary, if you want a hard platformer, are patient and dont mind repition, this is completely worth a **** you hate repetition, forget it. and if you want a speedrun game go for it.
Looking for an old school challenge with decent humor and tons of unlockables? SMB is tough, and requires strategy, skill, and patience, but pays off when you see all of your attempts assault the level at once upon completion. I can promise you, there is no luck or chance in this game. It is skill based, and the controls are tight, responding directly to input. Aside from numerous easter eggs, and the level ending reward, there is nothing else new to platformers. The difficulty will frustrate everyone, especially towards the end, but Super Meat Boy is a pleasant and surprisingly difficult challenge you can relish in.
this game ****. This game doesn't deserve any attention from you. First, the game is terribly ugly with the blood of meat boy makes graphics very bad taste, In addition, if you like to do 100 000 times the same level this game is for you, because to succeed in this game you must know almost all levels by heart. The handling is also horrible and give you cramps in hands. Another overrated indie game. I give two points for the music which is very good and 8-bit style levels.
I can only see a 5-year-old getting some fun out of this game. You can't really control your character fluently. The cheap level design doesn't help it at all. The reason why I give it an extra point is that all of the levels were unique, by design and placement I mean. Buzz saws are everywhere in this game, and it was disappointing to see that feature in most of the levels. You can also get extra characters, which consist of one extra move each. The extra move isn't very effective, seeing that you can finish a level by running and jumping. The boss battles are equally cheap. My brothers get so much fun out of it. I decided to game in a separate room, where I discovered that, if you go to your friends list while they are playing Super Meat Boy, there was the title of the game and below it: How many times they died on the level they were playing. This made me wonder if the true fun of this game was to die. I'd like to play a game that was solely meant to be FINISHED, not played a thousand times on the same stage.